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Do you think exp requirements are too high for 60-70?

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  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    Yes
    And the ones post 70 for overflow exp are even more ridiculous. 1,7 million exp for 3 rank 5 enchants last time. What a fraud.
  • regenerderegenerde Member Posts: 3,047 Arc User
    Yes
    Well, that would be because of the great randomness of the reward.

    They should have changed that reward with the changes to the XP system to at least 1 power point + something usefull for a level 70 character.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    Yes
    If it wasn't for the 2x xp weekend I would have stalled all my alts, as it is the changes have given me some hope of levelling my CW now, not because of the xp (which is still too much) but because of the difficulty tweaks.

    It is entirely necessary to do the Tyranny daily, the Stronghold Daily and a set of vigilance tasks. With all of that some progress happens. But reaching 70 is a ridiculous task and I'malready at 66 with her.
    Obsidian Moonlight - Paladin
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    A whole lot of other Obsidian toons as well.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    Yes
    maegmaag said:

    Its the content and its quality, the playthrough experience and replay value, not the speed of xp gain, issue.

    And the content is thin for that long gap. It is less than fun and only serves to sell XP boosters.
  • duryntedurynte Member Posts: 132 Arc User
    No
    Hello there!
    I tend to vote for: No.

    The adjustment made, require only 8 quest to finish part of an EE map, is good as it stands. If combined with Tyranny of Dragons, rest of Mount Hotenow and Whispering Caverns, Stronghold, Skirmishes, events, there is enough of XP adventuring around.
    There are ZEN purchases to speed up things, like VIP and garments. Also use of Azures, and pug and help each other in EE to promote group play.
    NWO with those adjustments is now more in line with what I expect from f2p: "You want it fast? Here is what you could pay for." Those not paying need to spend more time. Still, everything is accessable for non paying customers.
    The only remark I like to leave on EE still is: The narrative for the "adventure" part in adventuring is lacking. Well it is there, but it does not carry along, like a bit of cream at the sides of the grind cake.

    Looks like it is bit quiet on the forums. For good, I guess! Happy customers don't rant on the forums.
  • edited September 2015
    This content has been removed.
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    No
    I'm ok with the leveling... It is what comes after I am a bit fuzzy

    I think the Epic DDs are still too hard
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Yes
    urlord283 wrote: »
    I'm ok with the leveling... It is what comes after I am a bit fuzzy

    I think the Epic DDs are still too hard

    Huh?

    1. Have you read my dissertation on the current leveling issues from 60 to 70?
    2. A couple of guildies and I, GF, CW and TR, just did 2/3 of eCC last night... as a 3 man. We have 3 other players join and quit during a fight. We ended up having another CW and a DC join us just before we faced the Adventuring Party.​​
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  • jernmajorenjernmajoren Member Posts: 21 Arc User
    No
    I would say that getting to lvl 60 is too easy, lvl 60-70 seems ok to me atm, overflow exp past 70 should be reworked so the first should be easy then getting progressively harder.
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