Hi, could I have feed back on this build I plan to make.
Feats:
Powers:
Basically I plan to use cordon of arrows, Binding Arrows, most of the time to try to bind enemies in PVE. When I activate master trapper, can I switch to melee and quickly back to range? Does master trapper activate that way?
Will Crushing roots also stack with all of the trapper rooting feats? Hope to get some feedback. Thanks.
Here's a link to the calculator:
http://nwcalc.com/index.html#/hr?b=2xgm:zbutwn:8m3m:a022g,13m0cki:15u0u00:1000000:15u5551&h=0&p=swd
"As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
Comments
You should replace Binding Arrows with Constricting, Oak skin is a useless encounter with a long unnecessary cast time, Steel breeze has a much faster cast time and does a little bit of aoe damage and refills your stamina.
Crushing roots relies on you applying roots on targets, not sure if I understand your question properly, but yes, it works along with all your feats.
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Changing back quickly will activate master trapper. However, if you skip all melee rotation, you miss the trappers main advantage, the cooldown reduction. The 3 feats from archery wont help much. You already have enough AP. +5% crit chance wont help your dps in this case too much. Longshot is not that good 4-5% of damage in my archery build.
hope this helps
jhp
cold steel hurricane is worthless get twin blade storm though instead you never know when devs may change crushing roots AOS and TBS maybe your go tos in future
jhp
JHP
SORRY ABOUT ALLCAPS BUT KEY BOARD IS BROKEN AT MOMENT
Don't really think it's possible for a trapper. Two mandatory feats are in the same row and you sacrifice too much without 1 of them. Lose the root duration, or lose encounter cooldown cycling.
jhp
Keep it. You're char will continue to grow. I've reached 45% crit on mine at 2.4k. Crit roots do an absurd amount of damage, AN ABSURD AMOUNT.