test content
What is the Arc Client?
Install Arc

PVP matchmaking completely broken?

arcofortep12arcofortep12 Member Posts: 2,265 Arc User
edited September 2015 in PvP Discussion
When a system put 21000 IL on one side and 9200 IL on the other one (mine last match) it means that it's completely useless even to queue up. That's what I think. Even when I join the stronger side there is NO GAME. Just waiting a timer to finish. Eventually matching IL could take care of the 'premades vs. pugs' problem too.

If you think the PVP matchmaking make that part of the game 'dead' vote for it, maybe the attention of the developers will shift on it and they will rework in some way what now make very little sense.

P.S.: I know that some enchantments makes PVP unbalanced but this to me it's unbelievable.

PVP matchmaking completely broken? 46 votes

It's broken, fix it or there is no incentive to queue up (match IL from side to side)
93%
sabre10coliermynaamurabaskdefiantone99raistlintaovinceent1ryoshinettejayrad8chartos#6469arcofortep12hedgebetdarlo4ragnarcloudius1978cambo1682seadragonxregenerderhoriangeluskweassakemi1984 43 votes
It's fine as it is (even with close IL will there be unbalances within classes)
6%
jacoboo16osterdrachejcharais01 3 votes
«1

Comments

  • nazghul22nazghul22 Member Posts: 407 Arc User
    It's broken, fix it or there is no incentive to queue up (match IL from side to side)
    The match-ups created by the queueing algorithm are (much) less balanced than what pure random would create. For a while I bought the story of "There are premades, and well the algorithm has to find opponents for them".
    But when you inspect the teams, you can see that even when they're all from different guilds, the P2Ws and their pures ans trans and r12s are put on the same side. Now I tend to think that the unbalance is deliberate.
    ToD = ..........
    Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Matching iL will not work, as stated many times before, because it is easy enough to lower your iL... then change your gear before the match.

    The only way it will work is based on the completion % of the PvP Campaign.​​
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • edited September 2015
    This content has been removed.
  • urabaskurabask Member Posts: 2,923 Arc User
    edited September 2015
    It's broken, fix it or there is no incentive to queue up (match IL from side to side)
    drkbodhi said:

    Matching iL will not work, as stated many times before, because it is easy enough to lower your iL... then change your gear before the match.



    The only way it will work is based on the completion % of the PvP Campaign.​​

    So they just make it so you can't change your gear once you've entered a queue ...

    The real problem is that it's possible to fudge around with your gear to get stats well above what you'd normally have at a lower ilvl. Although technically even this isn't as much of an issue because you still would want to run a burning set for tenacity.
    I8r4ux9.jpg
  • d4rthd00fusd4rthd00fus Member Posts: 453 Arc User
    When you see all PVP guild folks on one side against a team of casuals its generally cuz they formed that team in pm v pm channel. They may have even been attempting to time the Q with another team but it didn't work out so matchmaking tossed both the OP teams in with mismatched teams. Unfortunately there is no effort whatsoever to create balance matches so getting one is purely luck. Also many of the PVP guilds have full SH PVP armor and all the PVP related boons now making them even more ridiculous to fight against when on the undergeared team. Cryptic doesn't care about PVP one bit and this will likely never change, which is a shame as the combat engine is really good.
  • urabaskurabask Member Posts: 2,923 Arc User
    It's broken, fix it or there is no incentive to queue up (match IL from side to side)

    When you see all PVP guild folks on one side against a team of casuals its generally cuz they formed that team in pm v pm channel. They may have even been attempting to time the Q with another team but it didn't work out so matchmaking tossed both the OP teams in with mismatched teams. Unfortunately there is no effort whatsoever to create balance matches so getting one is purely luck. Also many of the PVP guilds have full SH PVP armor and all the PVP related boons now making them even more ridiculous to fight against when on the undergeared team. Cryptic doesn't care about PVP one bit and this will likely never change, which is a shame as the combat engine is really good.

    Yeah I'm sure that premades with 5 people from the same guild are queuing into GG because of that : |

    I8r4ux9.jpg
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited September 2015
    as said in so many threads before separation of queues (premade/solo) or just give premades/PVP guilds a tool to do 5 vs 5 arena-matches just by sending a challenge to a specific guild/team, can´t be that complicated
    and no I do not think meeting in an open PVP zone (in case you hit the same area/map) is an adaequat solution
    i am pretty sure this would help each side
  • This content has been removed.
  • This content has been removed.
  • edited September 2015
    This content has been removed.
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    so whats stopping you guys from forming lower ilvl premade to fight with another equally geared premade?
    icydrake%20avatar2_zpsg7rp0xti.jpg

    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
  • urabaskurabask Member Posts: 2,923 Arc User
    It's broken, fix it or there is no incentive to queue up (match IL from side to side)
    icyphish said:

    so whats stopping you guys from forming lower ilvl premade to fight with another equally geared premade?

    :|

    Do you realize how stupid that sounds? You've already got a game where basically no one wants to PvP and you're telling them that they can't just queue up into a random match because wallet warriors want to farm randoms. OK.

    I mean I just really don't understand the mentality of someone who would even want to play PvP in this game. It's like a bad MOBA where you need to grind like crazy or throw your wallet at it. Why not just play an actually competitive game instead of this mess?

    I8r4ux9.jpg
  • cloudius1978cloudius1978 Member Posts: 292 Arc User
    It's broken, fix it or there is no incentive to queue up (match IL from side to side)
    Each time I see Icydrake in DOM PVP, he probably queue in solo (at least the times that he's in my team as I'm a solo-queuer too).

    That said, the matchmaking is absolutely broken now. We get 4k monsters vs pugs. Now that's fine and I give them the benefit of a doubt that they were trying to queue for PM vs PM.

    However, the behaviour of some premades were less than honourable
    - Ganging on the pugs who just wanted to cap for glory
    - This is despite the pug team calling GG
    - Trash talking to pugs saying "they've no place in PVP", names calling, and such...
    - Claiming they're not premade and each of them queued in randomly, only to be caught "red-handed" that the GOD of RNG was in their favor and they're matched in the exact same team again when one met them again in the next game...

    Of course, some pugs are horrible too, calling all BIS players exploiters, P2W, etc and continuing to fight despite calling GG. But I'll leave that for a separate discussion.
  • edited September 2015
    This content has been removed.
  • urabaskurabask Member Posts: 2,923 Arc User
    It's broken, fix it or there is no incentive to queue up (match IL from side to side)

    Urabask actually people don't play PVP anymore because there is no sense in challenging a team with an IL double than yours; people don't play or play less. I'm a PVP player but don't play it anymore beside for the daily Seal I need for mine minor toons. Even if I'm at the top of the Leaderboard there is no game. Matching IL from side to side can help. It's not intended to solve all problems, developers still need to fix bubble and so on, but it's a step forward to make people actually play this game. BiS will still bulldoze since teams will be etherogeneus like now. Just matched as a whole. There is no real downside with this proposal in my opinion. I think 96% of the people make it clear this is a way to pursue.

    And I want to add that those premades will face everytime challenge since BiS will be matched in a BiS team first and foremost while normal players will find more often a place against normals.
    Actually premades get no match at all and spend time sit until the timer expire because people stop immediately when there is no chance.

    I'm for PVP, I'm for spending money on the game and update mine equipment when I can, if you remove a part of the game you simply remove the upgrading appeal to players.

    Icy was implying that people should queue up in the current queues in low ilvl premades to get games against people of similar ilvl. It had nothing to do with any sort of new queuing system.

    Also, people don't play PvP in Neverwinter because in ANY mmo people that play PVP are a minority. I would be surprised if it amounts to 10% even.
    I8r4ux9.jpg
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    In other games dungeons get released not deleted... So incredible things can happen

    Neverwinter pvp playerbase was huge. Now its not, like its not big the pve one. Probably the biggest playerbase are leadership farmers and ah traders
  • regenerderegenerde Member Posts: 3,052 Arc User
    edited September 2015
    It's broken, fix it or there is no incentive to queue up (match IL from side to side)
    drkbodhi said:

    Matching iL will not work, as stated many times before, because it is easy enough to lower your iL... then change your gear before the match.



    The only way it will work is based on the completion % of the PvP Campaign.​​

    Hidden ItemLevel: doesn't show up on the character sheet, reflects the ItemLevel of the best items ever been equiped on that character.
    Problem solved.
    As soon as the best items are equiped, changing to lower gear wouldn't matter anymore, since the Hidden ItemLevel of that character wouldn't change.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • muuli01muuli01 Member Posts: 32 Arc User
    It's broken, fix it or there is no incentive to queue up (match IL from side to side)
    regenerde said:

    drkbodhi said:

    Matching iL will not work, as stated many times before, because it is easy enough to lower your iL... then change your gear before the match.



    The only way it will work is based on the completion % of the PvP Campaign.​​

    Hidden ItemLevel: doesn't show up on the character sheet, reflects the ItemLevel of the best items ever been equiped on that character.
    Problem solved.
    As soon as the best items are equiped, changing to lower gear wouldn't matter anymore, since the Hidden ItemLevel of that character wouldn't change.
    .."Evil" way to think, but sure you then think more if wearing high end items... really, this idea is twisted good and it gives new way to build character with pure stats... like eay T2 -teams do, ;).

  • regenerderegenerde Member Posts: 3,052 Arc User
    It's broken, fix it or there is no incentive to queue up (match IL from side to side)
    muuli01 said:

    regenerde said:

    drkbodhi said:

    Matching iL will not work, as stated many times before, because it is easy enough to lower your iL... then change your gear before the match.



    The only way it will work is based on the completion % of the PvP Campaign.​​

    Hidden ItemLevel: doesn't show up on the character sheet, reflects the ItemLevel of the best items ever been equiped on that character.
    Problem solved.
    As soon as the best items are equiped, changing to lower gear wouldn't matter anymore, since the Hidden ItemLevel of that character wouldn't change.
    .."Evil" way to think, but sure you then think more if wearing high end items... really, this idea is twisted good and it gives new way to build character with pure stats... like eay T2 -teams do, ;).
    Well, they could make such a HIL right now, starting collecting data and making sure, that when they "introduce" it official, the only option left for "exploiting" it, would be making a whole new character...
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • kweassakweassa Member Posts: 2,390 Arc User
    It's broken, fix it or there is no incentive to queue up (match IL from side to side)
    No matter how well you make the queues, ultimately, it can only work with what is given. When the guilds make premades into GG, then no matter how carefully the queue wants to seperate players, in the end there is going to be one side that receives a premade of BiS players into its ranks.

    Fundamentally speaking, the only fix thar really solves anything, is dynamic item scaling. We already have some items that scale with player/item level. This means there is some sort of a scaling criteria which increases or reuces the spec output of a given item.

    What needs to be done, is to implement a system that measures the highest and lowest IL among the queued people, and then dynamically scale the items so that the difference between lowest and highest ILs come within 500 IL difference.

    So when we have a 1.5k IL at one end, and a 4.8k whale player in the same game, the system will set the "middle point" of 3,150 IL and then scale up the performance of the lowest players upto 2.9k IL, and tone down the performance of the highest players down to 3.4k IL. Anyone whose IL was already between 2,900 ~ 3,400 IL in this case, will not be changed.

    So, a relative difference does somewhat exist, and having better gear will do offer you better performance, but only within the limits of reasonable differences.

    Compared to fighting sports, individual differences in the weight would be allowed within the tolerance of the weight division. A few kgs/pounds of differences may exist, but if it goes over the weight division, then its toned down, just like anyone who wants to compete in that weight division work hard to decrease his weight.

    Featherweights and Heavyweights should not climb into the same ring.


    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • This content has been removed.
  • cloudius1978cloudius1978 Member Posts: 292 Arc User
    It's broken, fix it or there is no incentive to queue up (match IL from side to side)
    I like the idea of "dynamic scaling". The key is probably to provide lower geared players with a fighting chance but not to totally erode the advantages higher geared players have (otherwise there're no reason for continual upgrading and the game loses a big source of income, affecting its "longevity").

    And this should apply to low level PVP too so that those running R12s and Trans enchants in your L10-19 PVP bracket for example, can be brought down to a more manageable level to provide totally new players a fighting chance.
  • This content has been removed.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited September 2015
    It's broken, fix it or there is no incentive to queue up (match IL from side to side)

    I don't see this 'dynamic scaling' approaching anytime soon because:

    1. I think it's difficult to implement such an algorithm
    2. It does equalize players and Cryptic don't want it

    Better concentrate on something achievable, imho.

    You're probably right about thinking that's how Cryptic thinks. The problem is, their attitude (IMO) concerning this problem is what we call "self-cannibalizing".

    Obviously us PvPers are more interested in spending money, since it is directly associated with performance and therefore, competition. But then this increases both the learning curve and the difficulty of entry for new players, because, whereas once they could easily acquire BiS armoursets and weapons, and then just spend money on enchants, now, they need to spend thrice or quadruple the amount of money we vets used to spend in mod2~4 days, to really become on our level.


    ● So old-timers like me already have a huge headstart on gear, than compared to new people.

    ● New players need to spend 3~4 times more money to get on our level, or just be fodder

    ● So the flow of new players decrease, since many people cannot afford that

    ● The flow of cash decreases, so the developers make more of this chit to milk more money from us

    ● With more of this RP stuff in the game, more gear difference now.

    ● The gap between new player and old increases even more. Even more money needs to be spent to catch up.

    ● More new players just give up, raise the middle finger, and leave the game

    ● The flow of cash decreases again. More of this chit to milk even more money from vet PvPers.

    ● At this point, even old timers get frickin' tired of all the exploitation and abuse, so vets start quitting

    ● So in order to make the vets open their wallets, they now start giving out ridiculous amount of bonuses and advantages to RP chit... like the AP gain items.. artifact items... artifac sets...

    ● Now, new players must catch up with what.. 25? 30? individual items to be able to compete. The gear difference is more than ever, new players just dare not enter PvP at all, veterans are pished and don't want any more RP stuff, and people quit again....

    ● So, to entice people into playing more big guilds and inviting friends to play, they bringout SH stuff, and then open up on even more broken, ridiculous chit...


    ... and the vicious cycle of stupid, self-cannibalizing goes on, and on, and on, and on.

    Business wise, their stupid decisions will come back to topple everything, and I already smell it coming. It's close.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • This content has been removed.
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    in 80%+ of the games I joined if my teams are all 2k ilvl players then its very likely opponents teams are all 2k+ ilvl players with 1 x 3.5-4k player. The lower ilvl players only sees them having a hard time taking me down not realizing they too have a high ilvl player in their team. This is just my experience...
    icydrake%20avatar2_zpsg7rp0xti.jpg

    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    It's broken, fix it or there is no incentive to queue up (match IL from side to side)
    so if you wanna point that 80% you have team of "newbies" against almost all team a bit experinced, i dont believe you sorry.

    that tactical flaw all kill icyphish is real, i agree, even if they are premades. but anyway, with your mobility, its extremely hard to win against you for pug, no matter what players are on sides. cryptic should better balanced the game





  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    Oops, I was talking about DOM, GG seem to be more random. As you know I hardly go premade and almost always reject premade invites into GG. Even when I go DOM, I solo more than 95%+ of the time (probably more like 99% since NCL ended) so really I dont get to choose my team and dont know who's pugs is more experienced or less. :)

    I do find myself being a very popular target in GG PvP and especially attractive to premades, and this is also one of the reasons why my pugs usually score the win even against those mid tier premades (I think my GG PvP games wins at about 8~9 out of 10 games, maybe its just luck :D) but yea, I love the 'all kill icyphish' plan, its addictive trolling the whole enemy team :smiley:
    vinceent1 said:

    so if you wanna point that 80% you have team of "newbies" against almost all team a bit experinced, i dont believe you sorry.

    that tactical flaw all kill icyphish is real, i agree, even if they are premades. but anyway, with your mobility, its extremely hard to win against you for pug, no matter what players are on sides. cryptic should better balanced the game





    icydrake%20avatar2_zpsg7rp0xti.jpg

    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited September 2015
    It's broken, fix it or there is no incentive to queue up (match IL from side to side)
    i will tell you the reason. they are too bored farming pugs and when they see you, they see ultimate trophy. "i will be famous, kill icyphish in front of the eyes of my teammates" )))))) at least someone give him a lesson, despite from ecorp guild
  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    It's broken, fix it or there is no incentive to queue up (match IL from side to side)
    ILVL is one side of problem. Other is class balance. Can you imagine fighting against 2OP+2DC+HR (thorned ftw as an example) 4k+ lvl players?
    What about rainbow parties?
    Ryoshin GF (4.2k)
    .Suicide Squad.




Sign In or Register to comment.