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With this arp fix is Mod5 realoded? 4-5 dps w/o heal/tank.

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  • jumpingmorksjumpingmorks Member, NW M9 Playtest Posts: 876 Arc User

    It's fine...Cryptic just needs to roll out T3 dungeons in Module 8.


    Yes yes yes!

    I don't know why they reworked the dungeons, I wish they'd kept them the same but added a new tier for each of the current dungeons for those that wanted a real challenge. However, bottom line, dr bug was not a WAI aspect of new reworked dungeons, it was a bug that forced players to adopt builds and strategies to beat said dungeons before dr bug could wipe the team. Now those same builds and strategies are overkill now dr bug has been fixed.

    I'm not a BiS player (3k GF) so if a Tier 3 came out I wouldn't be put out if my gear was too low, but as long as the rewards (even just a title only those who could beat said dungeons) would go a long way to making casual players (e.g ToS), seasoned players (e.g eToS) and the elite (e.g LToS) have a reason and a goal to strive for ever upward.

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  • skalt112skalt112 Member Posts: 1,089 Arc User
    blinxon said:

    Yeah yeah....allways the "fun card". Cant hear it anymore. No challenge is maybe fun for you. Not for me. No challenge is boring.

    And your explanition for using a exploit is very interresting: "devs fault cuzz its to hard". Best explanation ever :D

    My opinion? There is absolutely now excuse to use an exploit. Exploits arent legit, arent funny and unfair.

    Every T2 dungeon is doable legit. But you wont any stress ( u know...the "fun card"), so you use an exploit and its the devs fault? Srly?

    What a fun....nc



    /edith BTT:



    If the bubble at OPs dont get any balance you can clear almost any dungeon without heal.

    So:

    Push GFs and balance OPs.

    The devs can easily fix that exploit, but they dont....why do you think that is? all they have to do is make the wall impassable for the boss. or if they cant do that have the pits close up when you hit the anchor, and all traps disarm.

  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    amvek said:

    Doesn't really liked the situation in mod5 when dungeons were no challenge . You needn't have tank/heal. 4-5 dps burst through elol in minimum time w/o thinking.
    I welcomed mod6 changes where you actually have to make a party and bring tank+ heal.
    It seems we are back where we started.

    LOL!

    Yes lets reverse a fix on a broken mechanic so only a few can enjoy beating ECC through exploitation of broken dungeon mechanics! Yep takes a lot of skill to kill a mob when it cannot hit you back!

    No group with the required Item level could beat ECC legitimately before armor pen was fixed! Dungeons are not designed for BiS they are designed for players to gear up. This was not a case of making it easier this was a case of fixing a broken mechanic.

    5 players of the required IL should be able to have a chance to win a dungeon if they have a perfect run. Before this "FIX" it was not possible at required item level period!
    Before the fix, I did beat it with the required ilvl. We died about 9 times trying it, but at the end, we pulled it off. I liked this as there was some challenge to running the dungeons. Claiming it was impossible because you couldn't do it doesn't make it impossible, it just means you couldn't do it. Unfortunately, we did not video it at the time as we assumed that other people were doing similar stuff so there was no need to do so.

    Since the fix...
    https://m.youtube.com/watch?v=XLnM-7hN9-8
    Its too easy. No wipes, 2k group, no paladins, 4 man last boss.
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    The required iL should be an indicator of difficulty. Right now I think it's spot on. Those of us that are now well over the iL requirement need something that is a challenge as well.

    My SW at just over 2k is still fun to run the t2s

    My OP at 2.6k has no difficulty with the t2s, I'd love to have something that is a challenge for that toon.
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • kahfakahfa Member Posts: 86 Arc User

    The required iL should be an indicator of difficulty. Right now I think it's spot on. Those of us that are now well over the iL requirement need something that is a challenge as well.



    My SW at just over 2k is still fun to run the t2s



    My OP at 2.6k has no difficulty with the t2s, I'd love to have something that is a challenge for that toon.

    apparently, if you want a "challenge" forum peeps would ask you to strip out all your gear and try the dungeons again because doing the same thing on HAMSTER gear when you already have great gear is supposedly "fun" and "challenging".
    Misfits
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