I dont see any notice.I click on the forum and came here.I came in to check every 15 mins(same way) to educate my dear new starter gamer friends.By the way, you wont get any post from any devs if it doesnt involve game breaking bug
It doesn't matter if your second character gets to level 60 to get your sigil for your level 70 character, your level 60 needs to go to IWD to talk to some guy and only then you are able to go in the Vault of nine with your lvl 70 character. Either cancel the requirement to talk to Jarlaxle, move him or let people go in IWD again. I don't see any reason why you are defending yourself against this matter.
Petrichor DC - Ailora GWF - Zemnod TR - Petrisalt HR - Vailana CW - Seline OP
<Saints of Hope>
This is the last time I am going to explain.There was a time when this game was level 60 and you have to be both level 60 and has 2 boons from dreadring or sharandar to even get into IWD (either first or second or thrid character). Some time later they removed boon requirement for IWD Then they changed the maximum limit and they made it level 70.They also reworked campaign zones and made them level 70 but they didnt close the campaign zones between level 60 to 70 because old developer team were bunch of .....(whatever you want to call it).This was just their HAMSTER-up.Those campaign zones were-are the next step after reaching top level.And that level is what.Yes you are correct .70.Now they finally fixed that mistake.Welcome to all so wanted bug free Neverwinter Online
and THOSE SIGILS ARE THE PART OF IWD and endgame that means they are level 70 item now so they are not going anywhere
And sigil quest is this.You have to have 2 character able to enter IWD.Not level 60 70 or 80.Tomorrow they might say you have to finish entire Sharandar to go IWD
Because it is also another HAMSTER-up from the team who made Elemental Evil.
Taken from Wiki: The Vault of the Nine will only be available when an account has two or more characters that has accessed Icewind Dale. This currently means reaching level 60 and visiting Caer-Konig with both characters. Despite what Jarlaxle Baenre may say, no campaign boons are required.
I hope this is self-explanatory enough
Note:Sorry for the early comments that might come as an insult.I didnt see that most of you dont understand that Vault of the Nine quest requires 2 toons that is able to enter IWD.Quest itself has no ties to any level, boon or other stuff.You just have to be able to enter IWD with 2 toons
Because it is also another HAMSTER-up from the team who made Elemental Evil.
Taken from Wiki: The Vault of the Nine will only be available when an account has two or more characters that has accessed Icewind Dale. This currently means reaching level 60 and visiting Caer-Konig with both characters. Despite what Jarlaxle Baenre may say, no campaign boons are required.
I hope this is self-explanatory enough
Note:Sorry for the early comments that might come as an insult.I didnt see that most of you dont understand that Vault of the Nine quest requires 2 toons that is able to enter IWD.Quest itself has no ties to any level, boon or other stuff.You just have to be able to enter IWD with 2 toons
Come on man, get real, you know as well as I do that the leveling grind from 0-60 is nothing compared to the 60-70. There is no reason not to give it at 60 besides the fact that they just decided to make IWD 70 only. Hell for all that matters they could leave it 60 and if you want to bang your head against a wall go right ahead and try quests there. All this does however is push people away from ever getting their sigil (on a character that isn't their main) or from even making additional characters to get to that level. I don't plan on leveling my secondary characters past 60 in any case because of the sheer time requirements for 60-70, I guess that after hitting 60 it will be months of invoking before I get sigils on them. Oh well, sucks that I only started playing recently. Same to any other newer players, should have joined earlier.
This really sucks, I leveled 2 extra DC's to 60 just to rob them of the sigils (on XB1 btw) and since we are getting EE in a week, I was hoping for the quest to be available for 60's by then...
On another note, great timing with XB1 and Rise of Tiamat... Yaaay, we're getting our off-hand artifact, followed by a x2 refine weekend, aaaaand then next week announce that, "Oh, btw in a month all your artifact equipment is only food for the new one. We forgot to mention that until after you guys had bought blood rubies for your new gear"
I dont want to start another flame war about how long will it take.But please search it ask on other resources.Talk with older players.That quest is still easier to access to its original state.I dont mind it if they change the quest and make it even easier.But then I will get 4-5 of those artifacts(Since I have 6 level 60+ and got 4 of their artifacts in this open season) and wont pay anything to get those artifacts from lockboxes which really feeds the zen circulation all by itself in this game
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plasticbatMember, NW M9 PlaytestPosts: 12,456Arc User
Let me try to explain the difference.
Before: 2 characters reaches 60 AND 2 characters need to have enough boon from either Dread Ring or Sharanadar. After that, they can reach IWD. Then, they can talk to the guy. Then, you can try to get the Sigil.
Now: 2 characters reaches 70. After that, they can reach IWD. Then, they can talk to the guy. Then, you can try to get the Sigil.
The difference: 2 characters need to have enough boon from either Dread Ring or Sharanadar. vs 2 characters reaches 70.
Personally, I hate the first one more because the first one takes a long time and you cannot do more even if you work hard because it is capped what you can advance per day. Of course, if you are willing to pay to buy something to by pass that, it is different story.
Unless you are willing to pay, for the first one, you have to work in order to go to IWD. That is the grinding. The 2nd one, you can leave that character as is and just do invocation and leadership. They will eventually reach level 70.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
only the first char had to have the boons. point invalid
Not in the beginning. Your 2nd level 60 character could not reach IWD without the boon before. Before means mod 4/5. Having just a 2nd level 60 character WAS NOT enough. They messed up a lot of things in mod 6.
That was the reason why that took me forever to get my first Sigil. Not because of the 2nd character not reaching level 60. That took may be a week. It was the boons for the 2nd characters that took forever back then.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Because it is also another HAMSTER-up from the team who made Elemental Evil.
Taken from Wiki: The Vault of the Nine will only be available when an account has two or more characters that has accessed Icewind Dale. This currently means reaching level 60 and visiting Caer-Konig with both characters. Despite what Jarlaxle Baenre may say, no campaign boons are required.
I hope this is self-explanatory enough
Note:Sorry for the early comments that might come as an insult.I didnt see that most of you dont understand that Vault of the Nine quest requires 2 toons that is able to enter IWD.Quest itself has no ties to any level, boon or other stuff.You just have to be able to enter IWD with 2 toons
Come on man, get real, you know as well as I do that the leveling grind from 0-60 is nothing compared to the 60-70. There is no reason not to give it at 60 besides the fact that they just decided to make IWD 70 only. Hell for all that matters they could leave it 60 and if you want to bang your head against a wall go right ahead and try quests there. All this does however is push people away from ever getting their sigil (on a character that isn't their main) or from even making additional characters to get to that level. I don't plan on leveling my secondary characters past 60 in any case because of the sheer time requirements for 60-70, I guess that after hitting 60 it will be months of invoking before I get sigils on them. Oh well, sucks that I only started playing recently. Same to any other newer players, should have joined earlier.
THIS 100%
I received a quest with my main char that I could get artifacts/sigils if I levelled 2 characters to level 60. I had never any intention of making a second character but with a tasty treat like this promised I thought what the Hell - may as well. I dutifully levelled my 2nd character to 60 BECAUSE of the quest that promised me a reward on levelling 2 characters to 60 with NO mention of Icewind dale anywhere in that quest - just that I had to get 2 characters to level 60. I got to level 60 and found that that the quest could not be finished as promised. I found out by asking people - who had also found out the hard way because the game content still says "level 2 characters to 60" and does not in any place tell me I have to do more than that. Nothing DSN has had to say is even relevent to those facts as far as I can see.
I am like you - I have no intention of grinding my 2nd character to level 70 -- I wouldn't have even made it had I known I had to get to level 70 because the levelling from 60-70 is a total ballache. Maybe we will get our rewards for Christmas if we invoke dutifully each day....or the situation is properly resolved.
I mean yeah, you could just say I don't want a second character just give me the opportunity to get my sigil for the character I legitimately leveled to 70 but no, let's put an irrelevant dude in a map the second character can't reach because, for months, we've thrown enough sigils out there, punish the new players.
Petrichor DC - Ailora GWF - Zemnod TR - Petrisalt HR - Vailana CW - Seline OP
<Saints of Hope>
Yes this is a real and disappointing problem that I came here just to mention. Im glad to see others think so as well. Just because 'you got yours' doesn't mean it isnt disappointing for others that have come behind.
I got mine, as far as the quest goes. I was however waiting for a friend to get her 2nd char to lvl 60 as was offered by the in game quest. She happens to have a job, and so didn't lvl as fast as I did. So for that she gets the bait and switch in the game when it finally comes to what was offered as christmas for our characters which we have been playing mostly together.
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
Those campaign zones were-are the next step after reaching top level.And that level is what.Yes you are correct .70.Now they finally fixed that mistake.Welcome to all so wanted bug free Neverwinter Online
and THOSE SIGILS ARE THE PART OF IWD and endgame that means they are level 70 item now so they are not going anywhere
And sigil quest is this.You have to have 2 character able to enter IWD.Not level 60 70 or 80.Tomorrow they might say you have to finish entire Sharandar to go IWD
This is incorrect. They purposefully left the campaign zones open to level 60s, it was no bug. People questioned it at the beginning of Mod6, and the devs added verbiage that the zones may be "Too difficult" for level 60s, but they purposefully did not close it.
So this was no bugfix, but an off the wall, no-notice given, rule change. Similar to the way they changed core PVP rules without even noting it in the patch notes. The devs are on drugs and just doing whatever.
Perhaps the devs have a certain number of required code changes per week. That might explain some of the anarchy that I see every week in this game.
If someone intended to play a class, they would have no issue with having to level to 70. You need to get to 70 for your artifact weapons anyways. The sigil will just have to wait till 70 with the artifact weapons. The campaign areas were always meant for level 70. They should have sealed it off on day-one. You can't do anything in there until maybe 67 or 68. There is only frustration if you go there earlier. Leveling 1-60 is a walk in the park compared to 60-70. The people who are upset with this loophole getting closed are the ones who only wanted to get the DC sigil. They missed the boat. It was worth the effort if you only need to get to 60. But the 60-70 grind is so bad you have to be nuts to do it just for the sigil. This is probably a good change. There are way too many non-DC DPSers out there with mythic DC sigils.
If someone intended to play a class, they would have no issue with having to level to 70. You need to get to 70 for your artifact weapons anyways. The sigil will just have to wait till 70 with the artifact weapons. The campaign areas were always meant for level 70. They should have sealed it off on day-one. You can't do anything in there until maybe 67 or 68. There is only frustration if you go there earlier. Leveling 1-60 is a walk in the park compared to 60-70. The people who are upset with this loophole getting closed are the ones who only wanted to get the DC sigil. They missed the boat. It was worth the effort if you only need to get to 60. But the 60-70 grind is so bad you have to be nuts to do it just for the sigil. This is probably a good change. There are way too many non-DC DPSers out there with mythic DC sigils.
So you will give back your sigils then right? Do em the hard way by getting them to 70? I bet if Cryptic said they were going to force everyone to level their alts to 70 to take the sigil quest again since they were locking them all again there would be a change in tune and a lot more of those that have them unlocked in here bitching. Even if you kept what you have right now and they just locked all the sigils back up again so you can't get em again until you did the quest again.
As for this being a good change, yea sure if you're of the mindset I have mine HAMSTER you I guess it would be good. That way newer players can't hope of even being able to get the sigils for months while it took what a few weeks even with boon requirements? Wow so if it isn't harder than you had it then it isn't fair and it is a loophole? OK sure it is buddy.
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
So you will give back your sigils then right? Do em the hard way by getting them to 70? I bet if Cryptic said they were going to force everyone to level their alts to 70 to take the sigil quest again since they were locking them all again there would be a change in tune and a lot more of those that have them unlocked in here bitching. Even if you kept what you have right now and they just locked all the sigils back up again so you can't get em again until you did the quest again.
As for this being a good change, yea sure if you're of the mindset I have mine HAMSTER you I guess it would be good. That way newer players can't hope of even being able to get the sigils for months while it took what a few weeks even with boon requirements? Wow so if it isn't harder than you had it then it isn't fair and it is a loophole? OK sure it is buddy.
Yes I would have no issues returning it. I leveled a DC 1-60 during the pre-Stronghold double-XP in three days (which I thought was ridiculous). The DC is now 70, running dungeons, and I am spending resources gearing the toon.
I believe the spirit of the sigils is to reward players playing the class to the end. Not to reward players for playing a class half way mainly to get something to benefit their main toon and alts.
I mean yeah, you could just say I don't want a second character just give me the opportunity to get my sigil for the character I legitimately leveled to 70 but no, let's put an irrelevant dude in a map the second character can't reach because, for months, we've thrown enough sigils out there, punish the new players.
That dude has always been in IWD. He wasn't moved there just to make it more difficult for new players. The sigil was, and still is, end-game content. There were even more requirements to get to IWD back then. It was to encourage people to actively play more classes to the end.
I also had no intentions of leveling up other characters because I love playing my CW. Then I heard about this quest and decided what the hell, I'll try out a DC and HR. I spent $50 on a booster and about 30 hours of play time and finally leveled both to 60. No less that 24 hours later this was changed and I can no longer get the Sigil. I'm on Xbox so I don't know how bad leveling 60-70 really is just yet but if it is half as bad as people say then I just wasted a lot of time and money since I will probably not spend more time leveling them to 70.
Very disappointing.
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
That dude has always been in IWD. He wasn't moved there just to make it more difficult for new players. The sigil was, and still is, end-game content. There were even more requirements to get to IWD back then. It was to encourage people to actively play more classes to the end.
I am levelling a new main all the way to 70. But I had expected to be able to access the campaign areas like the thousands before me. There were no notices of rule changes (I know people are used to it, but I think they should re-think that.) I could have played harder the day before and been past the mark--it was that close.
I'm going to be a broken record here, but wanted to note that PVP rules changed without patch notes, not even a hazy sentence such as we had here. Shouldn't rules be published so that we know what game we're playing? Shouldn't notice be given of rule changes? And the published rules would then be updated--I just don't get where this game is at. And I've been playing it for a year.
I could have played harder the day before and been past the mark--it was that close.
This is exactly why changes like this one are not announced ahead of time. Everyone leveling, or thinking about leveling, a DC just to get the sigil would get it done before the loophole is closed.
I could have played harder the day before and been past the mark--it was that close.
This is exactly why changes like this one are not announced ahead of time. Everyone leveling, or thinking about leveling, a DC just to get the sigil would get it done before the loophole is closed. Although the patch note did include some vague thing about accessibility to the campaign area, the impact could have been deduced.
Comments
<Saints of Hope>
<Saints of Hope>
70.Now they finally fixed that mistake.Welcome to all so wanted bug free Neverwinter Onlineand THOSE SIGILS ARE THE PART OF IWD and endgame that means they are level 70 item now so they are not going anywhere
And sigil quest is this.You have to have 2 character able to enter IWD.Not level 60 70 or 80.Tomorrow they might say you have to finish entire Sharandar to go IWD
<Saints of Hope>
Taken from Wiki:
The Vault of the Nine will only be available when an account has two or more characters that has accessed Icewind Dale. This currently means reaching level 60 and visiting Caer-Konig with both characters. Despite what Jarlaxle Baenre may say, no campaign boons are required.
I hope this is self-explanatory enough
Note:Sorry for the early comments that might come as an insult.I didnt see that most of you dont understand that Vault of the Nine quest requires 2 toons that is able to enter IWD.Quest itself has no ties to any level, boon or other stuff.You just have to be able to enter IWD with 2 toons
On another note, great timing with XB1 and Rise of Tiamat...
Yaaay, we're getting our off-hand artifact, followed by a x2 refine weekend, aaaaand then next week announce that, "Oh, btw in a month all your artifact equipment is only food for the new one. We forgot to mention that until after you guys had bought blood rubies for your new gear"
Before: 2 characters reaches 60 AND 2 characters need to have enough boon from either Dread Ring or Sharanadar. After that, they can reach IWD. Then, they can talk to the guy. Then, you can try to get the Sigil.
Now: 2 characters reaches 70. After that, they can reach IWD. Then, they can talk to the guy. Then, you can try to get the Sigil.
The difference:
2 characters need to have enough boon from either Dread Ring or Sharanadar.
vs
2 characters reaches 70.
Personally, I hate the first one more because the first one takes a long time and you cannot do more even if you work hard because it is capped what you can advance per day. Of course, if you are willing to pay to buy something to by pass that, it is different story.
Unless you are willing to pay, for the first one, you have to work in order to go to IWD. That is the grinding.
The 2nd one, you can leave that character as is and just do invocation and leadership. They will eventually reach level 70.
That was the reason why that took me forever to get my first Sigil. Not because of the 2nd character not reaching level 60. That took may be a week. It was the boons for the 2nd characters that took forever back then.
Also - I don't see this thread any more either - I had to go to my past posts to access it because it is not showing up on the forum.
I received a quest with my main char that I could get artifacts/sigils if I levelled 2 characters to level 60. I had never any intention of making a second character but with a tasty treat like this promised I thought what the Hell - may as well. I dutifully levelled my 2nd character to 60 BECAUSE of the quest that promised me a reward on levelling 2 characters to 60 with NO mention of Icewind dale anywhere in that quest - just that I had to get 2 characters to level 60. I got to level 60 and found that that the quest could not be finished as promised. I found out by asking people - who had also found out the hard way because the game content still says "level 2 characters to 60" and does not in any place tell me I have to do more than that. Nothing DSN has had to say is even relevent to those facts as far as I can see.
I am like you - I have no intention of grinding my 2nd character to level 70 -- I wouldn't have even made it had I known I had to get to level 70 because the levelling from 60-70 is a total ballache. Maybe we will get our rewards for Christmas if we invoke dutifully each day....or the situation is properly resolved.
<Saints of Hope>
I got mine, as far as the quest goes. I was however waiting for a friend to get her 2nd char to lvl 60 as was offered by the in game quest. She happens to have a job, and so didn't lvl as fast as I did. So for that she gets the bait and switch in the game when it finally comes to what was offered as christmas for our characters which we have been playing mostly together.
So this was no bugfix, but an off the wall, no-notice given, rule change. Similar to the way they changed core PVP rules without even noting it in the patch notes. The devs are on drugs and just doing whatever.
Perhaps the devs have a certain number of required code changes per week. That might explain some of the anarchy that I see every week in this game.
As for this being a good change, yea sure if you're of the mindset I have mine HAMSTER you I guess it would be good. That way newer players can't hope of even being able to get the sigils for months while it took what a few weeks even with boon requirements? Wow so if it isn't harder than you had it then it isn't fair and it is a loophole? OK sure it is buddy.
I believe the spirit of the sigils is to reward players playing the class to the end. Not to reward players for playing a class half way mainly to get something to benefit their main toon and alts.
Very disappointing.