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Bloodbath & The Larger Issue At Hand.

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  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    Putting a 2 min cooldown on daily skills would ruin all the time money blood set and tears that people invested into creating their characters. It will be worse than the regenerate life steal changes.
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  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    If we lose trust and faith in the stability of our characters from one day to the next... there is no reason to invest time or money in them.
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  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User

    If we lose trust and faith in the stability of our characters from one day to the next... there is no reason to invest time or money in them.

    I'm torn. I really think the AP Gain issue is a problem--dailies should be something less available than encounters and at-wills. But this game is reallly, I mean REALLY, bad about changing gear-items-rules-etc on the fly without notice and leaving us all wondering about the integrity of the things we buy and work for. Putting out the snail was a less than smart (I'm trying to be civil) thing to do. And now there are between 2-4 of the ugly beasties in every match I'm in.

    I'm personally waiting for the Axe Beak, so I can move my enchants around and still have ArPen.
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    It would be interesting to see if Dev can set a 2 minutes global cooldown on skills and the timer could be reduced by Recovery (which makes this stat more useful), this should help balance PvP slightly better :)
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  • kweassakweassa Member Posts: 2,390 Arc User
    edited September 2015

    Putting a 2 min cooldown on daily skills would ruin all the time money blood set and tears that people invested into creating their characters. It will be worse than the regenerate life steal changes.

    1. People used to do fine without the snail, which is only a few weeks old at this moment.
    2. People used to do fine without the 4%/3s neck artifact, which was unexpected in the first place
    3. People used to do fine without the SigDiv, which was also unexpected in the first place

    All this much useage of Dailies, as well as this crazy amount of AP gain, was never a necessity in the first place and there wasn't any demand for it. Nobody had problems with it until the devs, just one day, out of the blue, thought it would be neat and cool to butter the players up with needless and unjustifiable bonuses that upset a delicately balanced situation.

    In those days, Dailies were a power which had no problems whatsoever in terms of balance, because the limits to AP generation gave significant intervals in between each use.

    The whole thing added a bit of depth to PvP, (and to a lesser extent, PvE as well) because Dailies would often had crucical utility, such as being an extra CC, or a powerful debuff, or a survival-tool. Since you couldn't spam these, often the timing of its useage would make or break your game.

    Nowadays? It's just any dumbarse that spends a set amount of money and its just plain-ol' spam it straight away. It's just a "4th, overpowered encounter" now. Non-stop Oppressive Force? Fast, regular use of Ice Knife? Non-stop Courage Breaker? Non-stop Lurker's Assault? Back-to-back immunity? You name it. It happens.

    No, There's no need for the devs to cater for people accustomed with overpowered benefits from this krap. If anything, they should have properly identified it as a problem, should have voiced their opinions to stop it from making it to live. Instead, they kept their mouth shut and just rolled with it. None of those people are innocent.

    If the changes to put a stop to this balance-breaking nightmare upsets those hordes of hypocrites, I'm not losing any sleep over it.

    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
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