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The fix for armor pen in dungeons made them too easy

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  • kitkathdkitkathd Member Posts: 286 Arc User
    I'd much rather see the return of previous dungeons before class balancing simply because 5 total playable dungeons is pretty embarassing and a hard sell to friends who I try to convince to play. Plus Castle Never was the bomb and I miss it.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    I can say that there is nothing easy about eCC. Did 3 runs tonight: 3.8k HR, 3.0k CW, 2.6k DC. Describing them as mod 5 difficulty now is laughable at best and dishonest at worst. They are still brutally hard.
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  • juleadreamjuleadream Member, NW M9 Playtest Posts: 372 Arc User
    eCC... everything up to Blackdagger is now a LOT easier than it used to be. Traven is still a crotchety old b**tard, so my guild is still doing 2/3 runs for the paltry amount of seals.
  • twoedge1twoedge1 Member, NW M9 Playtest Posts: 79 Arc User
    edited August 2015
    My guild tried eCC yesterday using two GWF, one SW, one pally and one DC to test out the new changes with IL around 2400. We were almost able to defeat the last boss without using an exploit. We got him down to a 1/4 of his hit points so it is at least now in the realm of possibility of doing. Groups that are in the 2100 to 2300 range should be able to make it regularly to the end boss now. However it still seems required to have a paladin in your group as well as a good healer to take on the last boss. As for the Mod 5 comparison I don't see that at all. A DPS character cannot Rambo it alone in eCC, you will die without the rest of the group to back you up.
  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    edited August 2015
    T1s are easy for me because I already outgear them.But we kicked the dirt when we tried with 2k+ dungeons with new players because of inexperinece on our team's part.Dungeons are good for my opinion.You shouldnt fear the middle mobs as much as the semiboss or the big boss at the end.Every mobfight was like a bossfight before this patch.Hell I feared archers more than I fear Traven or Syndrinth itself.Now the main problem is every worthwhile loot is in t1 dungeons so people say dungeons are easy.Yeah 1.6k dungeon should be breeze with 3k players.They should make Tiamat as party entry so I can see those crying easy when they are looking for good zerg parties:)Because that is where you can test yourself as a 3K iLevel player
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  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    Gratz on planting the seeds to your next class nerf.

    How about leave the arm pen the way it was designed and fix the OP class that is extremely overpowered like every new class introduced into NWO.

    I'm pretty sure if the devs weren't so busy, major class changes would of found the OP this mod and 90 threads of "you broke my class" would of spawned. It's always happened, but NWO had some restructuring and it didn't happen this time. Live the dream while you can...You got two mods to play god instead of just one like the TR,HR,SW did.

    PS. Post screens of you beating Blackdagger legit then put your bragging cap on.

    ..with Knight's Valor (even though I suspect it's bugged and it's not really working as it should

    The GF feats and powers are severely bugged. I go to preview and confirm them when I can.
    There are threads... But I think it's low on the priority list. GF's usually are.

  • commanderdata002commanderdata002 Member Posts: 312 Arc User
    edited August 2015
    indeed. way too easy. Mod5 all over again.
    No need to actually make a party with tank+heal. You just burst through with 4-5 dps.
    stock and stone I can master, but there's a Wizard to manage here!
  • commanderdata002commanderdata002 Member Posts: 312 Arc User
    namrekca said:



    Do we want NW to return to pre-Mod 6 where dungeon groups do not need a tank & healer to complete?

    It seems.
    stock and stone I can master, but there's a Wizard to manage here!
  • edited August 2015
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  • commanderdata002commanderdata002 Member Posts: 312 Arc User
    wentris said:

    I think this fix should happen before recent adjustments to mob hp/damage in dungeons. I have yet to test difficulty with GFs - if they find dungeons too easy as well - maybe some changes should be reverted, at least on T2s. If they find the difficulty appropriate - OPs should be nerfed.

    Why should be OPs nerfed?
    Were there a real nerf to SWs? No. They are still doing very much dmg!

    stock and stone I can master, but there's a Wizard to manage here!
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User

    namrekca said:



    Do we want NW to return to pre-Mod 6 where dungeon groups do not need a tank & healer to complete?

    It seems.
    Sure. As a GF I've been rendered obsolete by the all-inclusive Pally anyway.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    thanks cryptic now i can make coffee while we fight traven blackdagger:);p
  • matisszmatissz Member Posts: 22 Arc User
    If dungeons is to easy for you then scale difficulty yourself. Try to run them without armor and post video on youtube that you did it. That can be challenge. Did run yesterday and did not see any big changes whatsoever.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited August 2015
    OK to talk a little serious. IF a pt has all the mitigation+ dr buffs will make an extremely easy run because now monsters respect the damage resist-mitigation. Get the 2 supports or the one 1 support and you will have fun.

    I Will give an example when you can die easy and is normal. A control wizard has 10% damage resistance average. IF he encounter a group of mobs without dodging will die 1 hit. But if he is under knight valor or divine protector or in cleric astral shield can take 1-2 hit.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User

    namrekca said:



    Do we want NW to return to pre-Mod 6 where dungeon groups do not need a tank & healer to complete?

    It seems.
    Sure. As a GF I've been rendered obsolete by the all-inclusive Pally anyway.
    You can come by people wanting only tankadins in even the legit channel....
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    So: Nerf OP, or buff GF?
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  • highlyunstablehighlyunstable Member, NW M9 Playtest Posts: 343 Arc User
    hustin1 said:

    Maybe now, SW's and archer HR's have a fighting chance. Beforehand, they couldn't last 2 seconds.

    Exactlly. My SW takes two hits and I am on the floor in eCC, and I have an IL of 2300. What this complainers need to do is run eGWD. Tell me then how "EASY" this dungeon is. It is a VERY small minority that will always complain it is to easy, while the majority of us struggle to get through.. I like it the way it is... You want a challenge.. go solo Tiamat.

  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User

    So: Nerf OP, or buff GF?

    Buff GF :P

  • kitkathdkitkathd Member Posts: 286 Arc User
    edited August 2015

    hustin1 said:

    Maybe now, SW's and archer HR's have a fighting chance. Beforehand, they couldn't last 2 seconds.

    Exactlly. My SW takes two hits and I am on the floor in eCC, and I have an IL of 2300. What this complainers need to do is run eGWD. Tell me then how "EASY" this dungeon is. It is a VERY small minority that will always complain it is to easy, while the majority of us struggle to get through.. I like it the way it is... You want a challenge.. go solo Tiamat.

    They are quite easy as soon as you figure out the right amount of emphasis on avoiding things and standing still to do a lil more damage in hopes that you magically live through the obvious damage you are about to take for not moving. Pallies are OP mainly because they allow the average novice player the ability to ignore the learning curve and sit in red dps'ing with divine protectors on them. Good groups and premade teams have no issues with these encounters cause the players are aware of how to maximize their survivability and put the emphasis on that instead of praying they live through a hit they could have easily avoided. GWD is especially evident on success or failure based on the players ability to avoid since not avoiding stuff during the boss essentially wipes the group.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User

    So: Nerf OP, or buff GF?

    I'm levelling GWF now. Tanking is for sissies. Let all H**L rain with 5 dps in a dungeon.
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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User

    The OP is a new class, yet it already has its defenders who play them and refuse to see anything broken with them. Most classes will tell you what is broken with their classes, not OPs though.

    Heh, just did an eToS run. Our healer DC immediately kicked the bucket, and the OP tank kept the party alive with the OP prism... Nope, not broken at all...

  • commanderdata002commanderdata002 Member Posts: 312 Arc User
    twoedge1 said:

    As for the Mod 5 comparison I don't see that at all. A DPS character cannot Rambo it alone in eCC, you will die without the rest of the group to back you up.

    Oh but it will be similar to mod5 as soon as they got the 20% lifesteal boon...

    stock and stone I can master, but there's a Wizard to manage here!
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    OP is very strong in low ilvl and overpowered when they are 3.5-4k ilvl. Even the top tier OP admits that. (such as our guild's OP with BIS and 180k+ HP... good luck bringing him down...) Personally I welcome the fix on armpen as it gives the newer players a better chance to enjoy the dungeons, not frustrstion. The old timers might find the dungeons easy but that because u now have both the gear and experience on the dungeons and they should be noticibly easier; think for the new comers.


    Personally I had a guild run on eLOL, eCC and eTOS yesterday, our group had a 2.8k cw the rest are 3.5-4k players (OP, SW, GWF and 2 CWs), we cleaned out eLOL in less than 10 mins. ETOS and ECC legitly all around 15mins. We basically non stop pulled 2-4 groups of mobs consitently without break and nuke them all, however I would not say it would be easy if we didnt have the OP... yes thats how OP they are...
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  • blinxonblinxon Member Posts: 567 Arc User
    Wow...what a great story *clap clap
    3.5-4k players? Wow *cheer

    "interresting"
  • dufistodufisto Member Posts: 537 Arc User
    edited August 2015
    icyphish said:


    Personally I had a guild run on eLOL, eCC and eTOS yesterday, our group had a 2.8k cw the rest are 3.5-4k players (OP, SW, GWF and 2 CWs), we cleaned out eLOL in less than 10 mins. ETOS and ECC legitly all around 15mins. We basically non stop pulled 2-4 groups of mobs consitently without break and nuke them all, however I would not say it would be easy if we didnt have the OP... yes thats how OP they are...

    you might as well have had the wizards tank and added another. 4k il....
  • emilemoemilemo Member Posts: 1,718 Arc User
    namrekca said:

    T2 dungeons are now way too easy. I tanked eTOS on my 2.4k IL OP without a healer and didn't use any potions or healstones. This group wasn't DPS heavy either. It did have 1 good GWF, but the rest were average DPS at best. I'm not saying this to brag, but that dungeons should be a challenge, and the fix went too far.

    FYI go FY
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    Merrily, merrily, merrily, merrily, Life is but a dream.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited August 2015
    icyphish said:

    OP is very strong in low ilvl and overpowered when they are 3.5-4k ilvl. Even the top tier OP admits that. (such as our guild's OP with BIS and 180k+ HP... good luck bringing him down...) Personally I welcome the fix on armpen as it gives the newer players a better chance to enjoy the dungeons, not frustrstion. The old timers might find the dungeons easy but that because u now have both the gear and experience on the dungeons and they should be noticibly easier; think for the new comers.





    Personally I had a guild run on eLOL, eCC and eTOS yesterday, our group had a 2.8k cw the rest are 3.5-4k players (OP, SW, GWF and 2 CWs), we cleaned out eLOL in less than 10 mins. ETOS and ECC legitly all around 15mins. We basically non stop pulled 2-4 groups of mobs consitently without break and nuke them all, however I would not say it would be easy if we didnt have the OP... yes thats how OP they are...

    Another one who needs to go F himself
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
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