T2 dungeons are now way too easy. I tanked eTOS on my 2.4k IL OP without a healer and didn't use any potions or healstones. This group wasn't DPS heavy either. It did have 1 good GWF, but the rest were average DPS at best. I'm not saying this to brag, but that dungeons should be a challenge, and the fix went too far.
I think this fix should happen before recent adjustments to mob hp/damage in dungeons. I have yet to test difficulty with GFs - if they find dungeons too easy as well - maybe some changes should be reverted, at least on T2s. If they find the difficulty appropriate - OPs should be nerfed.
T2 dungeons are now way too easy. I tanked eTOS on my 2.4k IL OP without a healer and didn't use any potions or healstones. This group wasn't DPS heavy either. It did have 1 good GWF, but the rest were average DPS at best. I'm not saying this to brag, but that dungeons should be a challenge, and the fix went too far.
Those of us not playing gods on the battlefield are sick of being one-shotted.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Let's be honest guys...everyone that has a OP or each one of us that ran stuff with the Pally must agree this class is overly strong.
It's the same old HAMSTER as always after Cryptic introduces a new class - it's OP as hell.
Same was for the HR that made insane amounts of DPS making CW's and TR's cry like a babies. Same was for the immortal SW's with over the roof LS and DPS (again).
Now we have quite the opposite, Pally doesn't pump a lot of damage but it's really hard to take down. Which is NOT a bad thing, we do need a tank anyways, and the tank should work like a tank, right?
Again we're touching the sphere of class balance which is a never ending story in NWN.
Nancy - Dragonborn, SM Guardian Fighter A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based? 2). Yes. I am panzer! 3). Get ACT if you want to celebrate your epeen. 4). Horniness will not stand between me and what I believe - "MM"
T2 dungeons are now way too easy. I tanked eTOS on my 2.4k IL OP without a healer and didn't use any potions or healstones. This group wasn't DPS heavy either. It did have 1 good GWF, but the rest were average DPS at best. I'm not saying this to brag, but that dungeons should be a challenge, and the fix went too far.
Those of us not playing gods on the battlefield are sick of being one-shotted.
I knew someone would complain about OPs being too strong, and yes, they are, but that is not the point of my post. When I tank without a healer, and don't even have to fear the Boss mob's special attacks, then the content is too easy. I am not advocating returning it to where it was before this latest patch, but it does need to be a little more difficult.
Do we want NW to return to pre-Mod 6 where dungeon groups do not need a tank & healer to complete?
plasticbatMember, NW M9 PlaytestPosts: 12,400Arc User
edited August 2015
Yes, it is too easy now. It is like mod 5 again. Don't care about add anymore. Just run into them and DPS them. It is if the HP is low, run away from red circle instead of there is a red circle, run away even if you are in full health. By the way, my GWF is not BiS.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
0
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
Yes, it is too easy now. It is like mod 5 again. Don't care about add anymore. Just run into them and DPS them. It is if the HP is low, run away from red circle instead of there is a red circle, run away even if you are in full health. By the way, my GWF is not BiS.
so the end of the supports:P and time for cryptic to tone down the lostmauth set with so easy difficulty now we dont need that nosense damage.
Now we have quite the opposite, Pally doesn't pump a lot of damage but it's really hard to take down. Which is NOT a bad thing, we do need a tank anyways, and the tank should work like a tank, right? ...
Interestingly, the highest damage I am starting to see lately in dungeons is from pallies by a good 50% more than any striker. This is mostly because they can just grab every enemy they can see with virtually no concern for death and use the reflect approach. If you consider AoC and factor in their group contributes even those that don't use the above approach tend to contribute more total damage to most parties than anyone else.
onegaki101Member, NW M9 PlaytestPosts: 327Arc User
Pallies show as high damage because pain giver counts damage they do to themselves as damage they do. Dungeons prior to this change were easy already with a pally tank. Maybe they will nerf the pally soon, but we are already heading back to pre-mod6 where all you need is dps and no strategy. GWF tanks, here we come!
0
plasticbatMember, NW M9 PlaytestPosts: 12,400Arc User
The good thing may be I can bring my alts back to combat life once again such as SW. i.e. may be I don't need to concentrate all my resource to one char anymore.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
0
ryoshinetteMember, NW M9 PlaytestPosts: 488Arc User
Do you remember where GF was needed recently? Frozen heart, why? Cause mobs were uncontrolable. I think, that variety of mobs attacks/weaknesses is a key to make rainbow party needed. Not pure insane dmg 1 shoting tank with shield up.
Unfortunatelly we can celarly see, how much troubles to Cryptic control gives. They can't even fix thorned roots/bleed/perma bugs. Now new SW appeared to be best controller (lag -creator). I'll repeat - different resists (for chill, arrows, bleed etc).
And OP is OP, it will, till they will announce new class to drain our pockets.
Ryoshin GF (4.2k) .Suicide Squad.
0
santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
Let's be honest guys...everyone that has a OP or each one of us that ran stuff with the Pally must agree this class is overly strong.
It's the same old HAMSTER as always after Cryptic introduces a new class - it's OP as hell.
Same was for the HR that made insane amounts of DPS making CW's and TR's cry like a babies. Same was for the immortal SW's with over the roof LS and DPS (again).
Now we have quite the opposite, Pally doesn't pump a lot of damage but it's really hard to take down. Which is NOT a bad thing, we do need a tank anyways, and the tank should work like a tank, right?
Again we're touching the sphere of class balance which is a never ending story in NWN.
Pally is an armored hit point cow. He can't hit worth a spit, but he can walk around unfazed by massive amounts of damage.
0
santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
T2 dungeons are now way too easy. I tanked eTOS on my 2.4k IL OP without a healer and didn't use any potions or healstones. This group wasn't DPS heavy either. It did have 1 good GWF, but the rest were average DPS at best. I'm not saying this to brag, but that dungeons should be a challenge, and the fix went too far.
You're point was lost when you said you were an OP. When Mod6 first came out, OPs were the only ones doing Biggrin. After a class balance, maybe you'll have something to say.
My OP sat for 10 minutes gripped by Valindra with my entire party dead unable to die due to the fact that I took no damage and all the hits were triggering my heal procs. I had to defeat myself for us to retry. I also can stsand in the center of the red line phase and take damage from all directions of the red line and not even lose normal hps. I can stand in a red line and revive a downed teammate and not even blink.
My OP sat for 10 minutes gripped by Valindra with my entire party dead unable to die due to the fact that I took no damage and all the hits were triggering my heal procs. I had to defeat myself for us to retry. I also can stsand in the center of the red line phase and take damage from all directions of the red line and not even lose normal hps. I can stand in a red line and revive a downed teammate and not even blink.
And this is why class balance should be top of the agenda, not Underdark or SH PVP.
To be fair I am a whale OP but still before this patch I still got one shotted by the red lines but now I can take 2-3 before I take actual real damage and can revive people with the ghosts on me without issue.
klangeddinMember, NW M9 PlaytestPosts: 882Arc User
edited August 2015
They are fine. It's paladins who have a problem. I was in Malabog Castle earlier today and non-tank meleers (GWFs and TRs) were still dropping like flies, with Knight's Valor (even though I suspect it's bugged and it's not really working as it should or I would have died 40 times as well). About time there was a dinstiction between tanks and non-tanks.
Also, if we keep in mind the rewards they dish out, none of the current dungeons "should be a challenge". The difficulty is now a lot more appropriate for the trash they yield.
Pallies show as high damage because pain giver counts damage they do to themselves as damage they do. Dungeons prior to this change were easy already with a pally tank. Maybe they will nerf the pally soon, but we are already heading back to pre-mod6 where all you need is dps and no strategy. GWF tanks, here we come!
I am not talking about paingiver, I am talking about parses of actual damage.
Unless you are playing a toon with entry level blues (the intended target for these dungeons) please do not say they are too easy. The are supposed to be easy breezy if you are fully geared or have high dps players in your group. These are gearing dungeons. Your complaints need to be that you haven't been provided end game level content for that level of character. Hopefully we get something on that level soon.
T2 dungeons are now way too easy. I tanked eTOS on my 2.4k IL OP without a healer and didn't use any potions or healstones. This group wasn't DPS heavy either. It did have 1 good GWF, but the rest were average DPS at best. I'm not saying this to brag, but that dungeons should be a challenge, and the fix went too far.
Heaven forbid players who are at the required gear score be able to do these events! Hell perhaps now the tier 2 can be done without exploiting or BiS players!
At required Item level a group should be able to succeed but it should take time and effort!
I dunno I really think its not working as intended I'm all for fixing it so the low gear player can play but the high end players are now unkillable. I also solo'ed lostmauth yesterday.
I don't know where all that dps comes from for all your OP's but mine stinks as far as damage goes. it takes so long to kill things in Icewind Dale, I don't even bother to go there. It got better in Sharandar and Dread Ring and I can do the quests in WoD finally. But as far as damage goes, my OP stinks at it. Granted, I don't have uber gear either but as far as I am concerned, my pally needs a damage buff and darn sure not a nerf. We already had our only decent skill nuclear nerfed because of the pvp players, let's not nerf the class anymore than it is.
I don't know where all that dps comes from for all your OP's but mine stinks as far as damage goes. it takes so long to kill things in Icewind Dale, I don't even bother to go there. It got better in Sharandar and Dread Ring and I can do the quests in WoD finally. But as far as damage goes, my OP stinks at it. Granted, I don't have uber gear either but as far as I am concerned, my pally needs a damage buff and darn sure not a nerf. We already had our only decent skill nuclear nerfed because of the pvp players, let's not nerf the class anymore than it is.
Probably the biggest helper for my dps would be the boons especially the defensive proc dps I have. Key is to take everything on at once don't piddly wink it all one group of mobs at a time in a dungeon/lair. Run to the end and reap the glory of your invincibility while you deflect the hell out of everything.
Had more fun in the 3 ETOS runs yesterday (all successfull, all 1 attempt per boss, mostly pUGS), than I have had snce Mod6 released. Youi could still die, you could still wipe, but at least it was enjoyable and you actually felt like you had some control of things. Prior, it was random 1 shot after random 1 shot....seemingly from no where.
While I admit this has got to be more than just an ArP on MOBs fix (everything was dying easier and not just because people were alive), I have to say that ETOS was actually fun.
eCC is still exploitville, but the first 2 bosses are fairly easy now. Traven is still practically impossible. Havent done eGWD yet.
I think its good how it is. 15-20 minute successful run is perfect.
Comments
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
It's the same old HAMSTER as always after Cryptic introduces a new class - it's OP as hell.
Same was for the HR that made insane amounts of DPS making CW's and TR's cry like a babies.
Same was for the immortal SW's with over the roof LS and DPS (again).
Now we have quite the opposite, Pally doesn't pump a lot of damage but it's really hard to take down. Which is NOT a bad thing, we do need a tank anyways, and the tank should work like a tank, right?
Again we're touching the sphere of class balance which is a never ending story in NWN.
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
Do we want NW to return to pre-Mod 6 where dungeon groups do not need a tank & healer to complete?
Vell Crowe
Vell Crowe's Soulbinder Damnation SW build
It is if the HP is low, run away from red circle instead of there is a red circle, run away even if you are in full health.
By the way, my GWF is not BiS.
Unfortunatelly we can celarly see, how much troubles to Cryptic control gives. They can't even fix thorned roots/bleed/perma bugs. Now new SW appeared to be best controller (lag -creator).
I'll repeat - different resists (for chill, arrows, bleed etc).
And OP is OP, it will, till they will announce new class to drain our pockets.
.Suicide Squad.
I was in Malabog Castle earlier today and non-tank meleers (GWFs and TRs) were still dropping like flies, with Knight's Valor (even though I suspect it's bugged and it's not really working as it should or I would have died 40 times as well). About time there was a dinstiction between tanks and non-tanks.
Also, if we keep in mind the rewards they dish out, none of the current dungeons "should be a challenge". The difficulty is now a lot more appropriate for the trash they yield.
While I admit this has got to be more than just an ArP on MOBs fix (everything was dying easier and not just because people were alive), I have to say that ETOS was actually fun.
eCC is still exploitville, but the first 2 bosses are fairly easy now. Traven is still practically impossible. Havent done eGWD yet.
I think its good how it is. 15-20 minute successful run is perfect.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured