My top three alts have 5 bags.. and I struggle all the time nowadays. One of the major culprits (other then junk vouchers I cant turn into stronghold.. ) is character bound, account bound and regular RP items.
AT the last very least, I do not see see the need for character bound items, account bound is the only level it needs to be attached to to prevent selling/trading of items.
Please look at this again.. its ridiculous or , if you so wish, make it 2 x rp all the time, that way we no longer have to hold items.. Id take that as well
Thank you,
Comments
i agreed with you.
Beyond this, if an item drops that is not useable by my class it should NEVER be character bound.
Its Atrocious coding and planning to say the least.
They need to consolidate these down o 50% of the types they have and just stick to 2 groups , one you can sell and one you cant.
Someone needs to look at this!
...they wouldn't sell you them fancy orange baggies then.
Right click -> Unbound to Account Bound
Right click -> Account Bound to Character Bound
so we can get like items stacked into one slot.
I personally think that if any of this junk is bound it should be account bound only, but I honestly don't see why it should be bound at all.
Yes I know the arguments, yes some of the make some sense, but overall I don't think they're strong enough to justify having bound and unbound versions of the items floating around, never mind two different types of binding. To be perfectly honest if players find it easier to justify going through the utterly unfun process of invoking double digits worth of alts to grab the refinement packs the problem isn't that it's too easy, it's that the other methods of obtaining the necessary ingredients have something wrong with them.
If indeed it is intentional to make us buy bags, then its really cheesy way of doing it
There has to be a fine line between what gets them money and what is just super annoying features that we all cant stand.
-if we get a separate bag for all of our refinement items, eg like the professions bags.
I mean, I don't want items to accidentally become bound to character just because I have a bound one and an unbound one. But I also understand why they want to make things bound; they don't want your 20 characters invoking to become a cheap excuse to level up your 21st character. So the solution would be to just have RP items not take up bag slots at all. Then, you can have them be bind to character or bind to account or bind to some guy named Stan all they want.
Step 2: Make all character bound RP items multiples of White pearls.