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Remove character bound RP items please.. omg!

silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
My top three alts have 5 bags.. and I struggle all the time nowadays. One of the major culprits (other then junk vouchers I cant turn into stronghold.. ) is character bound, account bound and regular RP items.

AT the last very least, I do not see see the need for character bound items, account bound is the only level it needs to be attached to to prevent selling/trading of items.

Please look at this again.. its ridiculous or , if you so wish, make it 2 x rp all the time, that way we no longer have to hold items.. Id take that as well =)

Thank you,

Comments

  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    those vouchers should be in Currencies section tab, but not as item inventory hogs!!!
    i agreed with you.
  • roll0verroll0ver Member, NW M9 Playtest Posts: 25 Arc User
    edited August 2015
    This is one of my biggest pain points these days, giving the same item bound three different ways is just a ridiculously needless way to frustrate your paying players as they spend more time doing inventory management then having fun playing the game! Every item, if it is going to be bound should have the same bind level across the board, no matter the source or whim. Pick a bind and stick to it devs, please!

    Beyond this, if an item drops that is not useable by my class it should NEVER be character bound.
  • picar66picar66 Member, NW M9 Playtest Posts: 118 Arc User
    Same bound type but from different sources = not stackable. what a mess.
  • onegaki101onegaki101 Member, NW M9 Playtest Posts: 327 Arc User
    This will probably never change, more this to fill up your bags = more revenue in bag sales for them.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    I already commented I have 5 bags, I dont have all runic bags.. but this is a nightmare. Ive never, NOT once in so many years of playing mmos seen so many type of consumable not stack.

    Its Atrocious coding and planning to say the least.

    They need to consolidate these down o 50% of the types they have and just stick to 2 groups , one you can sell and one you cant.

    Someone needs to look at this!

  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    ...but, but,... ...but...

    ...they wouldn't sell you them fancy orange baggies then.
  • killergilnyc1killergilnyc1 Member Posts: 175 Arc User
    its fine as is.
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  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    The fact that we have so many kinds of refining stones doesn't help either. I know they're trying to sell their bags of holding, but I think this is creating more frustration than anything else. Plus, I'm sure for some people it has the exact opposite effect. I know I won't buy any Zen item that they're trying to force me to buy.
    I hate dancing with Lady Luck. She always steps on my toes.
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  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    why didnt devs start using other seals that went inactive, Seals of Drakes???
  • wlinazwlinaz Member, NW M9 Playtest Posts: 150 Arc User
    edited August 2015
    Alternatively, how about making items "demote-able"?
    Right click -> Unbound to Account Bound
    Right click -> Account Bound to Character Bound
    so we can get like items stacked into one slot.
    image
  • canis36canis36 Member, NW M9 Playtest Posts: 118 Arc User
    edited August 2015
    wlinaz said:

    Alternatively, how about making items "demote-able"?
    Right click -> Unbound to Account Bound
    Right click -> Account Bound to Character Bound
    so we can get like items stacked into one slot.

    This is probably the most likely way we'll be able to get this fixed even if it's the worst solution of those proposed, so I'm going to give it my tentative support.

    I personally think that if any of this junk is bound it should be account bound only, but I honestly don't see why it should be bound at all.

    Yes I know the arguments, yes some of the make some sense, but overall I don't think they're strong enough to justify having bound and unbound versions of the items floating around, never mind two different types of binding. To be perfectly honest if players find it easier to justify going through the utterly unfun process of invoking double digits worth of alts to grab the refinement packs the problem isn't that it's too easy, it's that the other methods of obtaining the necessary ingredients have something wrong with them.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,406 Arc User
    Well, they now have account bound enchantment. It will only get worse.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • alpehansalpehans Member Posts: 33 Arc User
    Even with a few runic bags, classes that need to carry "extra" gear, like my DC, will still be strugling.
    If indeed it is intentional to make us buy bags, then its really cheesy way of doing it :(
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Its too much and way too annoying.

    There has to be a fine line between what gets them money and what is just super annoying features that we all cant stand.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    You know what? !@#$ it. I am 100% in favor of character bound refinement items-

    -if we get a separate bag for all of our refinement items, eg like the professions bags.

    I mean, I don't want items to accidentally become bound to character just because I have a bound one and an unbound one. But I also understand why they want to make things bound; they don't want your 20 characters invoking to become a cheap excuse to level up your 21st character. So the solution would be to just have RP items not take up bag slots at all. Then, you can have them be bind to character or bind to account or bind to some guy named Stan all they want.
  • darwinsradiodarwinsradio Member Posts: 61 Arc User
    I thought the Devs said something about consolidating the RP items around the just before Mod 6?? The changes to Invoking seem to be the biggest culprit for generating character bound items. I would suggest those become either account bound or just go away, I have stacks of 3 kindsof binding for almost everything and its crazy.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Step 1: Make White Pearls stack up to 999
    Step 2: Make all character bound RP items multiples of White pearls.
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