New artifact weapon and offhand should be avaible at level 6 guildhall (guild level 6) and not 8.
ex: my guild is upgrading to lvl 4 now, to get it up to lvl 8 it will take
4+5+6+7 = 22 days , this in case we will have all the influence in time.
so today is 19 august, there is a double RP coming up on 10 september.
so please adjust this !
new WEAPONS/OFFHAND should be avaible atleast at lvl 6 guild hall.
and why would you guys put 5 new weapons giving the same stats with different set bonus and not added the same cube of augmentation system to change the set bonus, you should put this please, it's way more easier and best route you can take, and logical.
i ask players to make this thread viral, if they really want to get the new weapons with a 2x rp.event.
Some guilds might not even be able to reach a guild hall rank 6 by the end of the year, much less by 10 september.
If the targets aren't made reachable by smaller guilds, then getting the weapons/offhand might not even be on the horizon for them before they give up on this mod.
This thread needs to get more attention , and the fact that some people wanna be in a 3-member guild doesn't make it a 1% problem .DROP the requirements below rank 5 so every player can get his weapon in time . Its absurd and feels like mockery throwing out a 2xRP event without allowing people to actually refine what they are waiting for. The playerbase is already shrinking and doing stuff like that is only making things worse...
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plasticbatMember, NW M9 PlaytestPosts: 12,457Arc User
I can only say you have a first world problem. Most guild's target is to HOPE they can do that before the next next 2xRP.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
2x event are always 1/mod , 2 if one of those is a reward for something and this is the case. I dont know, i just dont care. Pve is getting simple again and pvp is HAMSTER like never before so im just playing the game. Rank 8 is ok if as they said next mod gear will still be a bit subpar compared to stronghold one
rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
But the influence is not the total problem for the smaller guilds, as they are going to be lucky to get enough shards of power of any sort to get their guildhall to even level 3 by the end of the year. Well mine, after a week I am at 350 adventurer's shards of power, so not even able to build the farm yet. But with 21 accounts and only 1 active, you do the math.
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited August 2015
The quest to obtain the new weapons hasn't even been implemented on preview yet.
Maybe we can just enjoy 2xRP for the sake of people who can benefit from it because they haven't already got maxed-out everythings, and people can deal with upgrading their weapons next time? Maybe?
I will be concentrating on my artifacts, not my MH or OH weapons. They have become such a moving target that I consider it a success if I ever get them to epic. I currently have no Legendary or higher anything. Much less stress for me - lower your expectations and you may start having fun again.
soullesslordsMember, NW M9 PlaytestPosts: 54Arc User
your guild is worried about getting to level 8 in 22 days no wonder people don't want to join smaller guilds.
We are busting our butts off only to be hit by the 30k guild mark limit. unless its fixed we will never be able to move further in the game let players progress at their own pace,
We to have pride in our guilds and we work hard to progress in the game, smaller guilds have value don't let them die.
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bigredbrentMember, NW M9 PlaytestPosts: 155Arc User
Some guilds might not even be able to reach a guild hall rank 6 by the end of the year, much less by 10 september.
If the targets aren't made reachable by smaller guilds, then getting the weapons/offhand might not even be on the horizon for them before they give up on this mod.
Exactly!!!
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theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
There's apparently some code for "Drowned Orb" which is a control wizard artifact weapon, that's about the same tier effectiveness wise as the Stronghold weapons. It's not implemented, but my guess is that Underdark will have weapon sets that are competitive with Stronghold weapons.
There's apparently some code for "Drowned Orb" which is a control wizard artifact weapon, that's about the same tier effectiveness wise as the Stronghold weapons. It's not implemented, but my guess is that Underdark will have weapon sets that are competitive with Stronghold weapons.
Drowned Orb would have been from Drowned Coast EE likely.
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theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
Yeah, you'd think so. But it's on par with the Stronghold weapons, as opposed to being on par with the stuff you get from the campaign.
Actually if you look through the collections section you can see that the various armors and weapons, including the new Module 7 gear are not that different from the current equipment we have now. The various campaign gear top tier stuff once Elementally Infused are almost identical they just vary in what stats they give. For example Dread Ring armor has Lifesteal (although most people don't use it anymore) Sharandar has it's own stats. Elven has it's own stats and the Strongholds armor again has different stats on it's sets.
They are nearly identical between Elven Infused and the Stronghold Infused so even after you do all that work to get to The best armor from Mod 7, it's barely higher than the current Mod 6 dungeon armors. I see Strongholds as an option for guilds to work together to achieve top tier armors and a place to call their own, or people can grind out epic dungeons for marks, if they don't like the Strongholds. Either way you're getting top of the line gear.
I would assume when Module 8 comes out, that we will again have a choice, do the new Mod 8 content (Dungeons, or whatever campaign they make) or work towards the new suit of armor that will showup in Strongholds. Or perhaps they will do every other campaign to add to the Strongholds, either way it's going to be an alternative option for the life of the game...
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If the targets aren't made reachable by smaller guilds, then getting the weapons/offhand might not even be on the horizon for them before they give up on this mod.
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Maybe we can just enjoy 2xRP for the sake of people who can benefit from it because they haven't already got maxed-out everythings, and people can deal with upgrading their weapons next time? Maybe?
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We are busting our butts off only to be hit by the 30k guild mark limit. unless its fixed we will never be able to move further in the game let players progress at their own pace,
We to have pride in our guilds and we work hard to progress in the game, smaller guilds have value don't let them die.
Exactly!!!
They are nearly identical between Elven Infused and the Stronghold Infused so even after you do all that work to get to The best armor from Mod 7, it's barely higher than the current Mod 6 dungeon armors. I see Strongholds as an option for guilds to work together to achieve top tier armors and a place to call their own, or people can grind out epic dungeons for marks, if they don't like the Strongholds. Either way you're getting top of the line gear.
I would assume when Module 8 comes out, that we will again have a choice, do the new Mod 8 content (Dungeons, or whatever campaign they make) or work towards the new suit of armor that will showup in Strongholds. Or perhaps they will do every other campaign to add to the Strongholds, either way it's going to be an alternative option for the life of the game...
Search @Longshire for 12 Foundry Quests, all are story driven adventures
Story -- Medium/Heavy, Combat -- Light/Medium, Lore -- Medium/Heavy