Yeah, it definitely was only 1500 zen before, so you didn't just imagine it. I'm kinda concerned about this, too. Why randomly increase the price of something that's been in the shop for so long?
It's the 'Charge a decreasing number of players the maximum and give them very little.' approach.
As opposed to the 'Charge an increasing number of players the minimum and give them alot.' approach.
See how that works?
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Respec's are often needed due to developer's breaking class mechanics in patches. Why this should result in paying for a respec at all is a crime. I'd love to hear their logical reason behind this.
Race changes have indeed increased in cost. Unfortunately, race changes for many people also have to do with them breaking class mechanics and then having to spec out of that race for better racial bonuses elsewhere. Then, there are those who change race just because they are bored and want something different. Unfortunately, there is no way to differentiate between these two.
When the developers break something that have to do with core class mechanics, a complete race change/retraining token should be provided. Never once have I seen them explain why their users should have to pay for the developer's mistakes. All others should be bought at whatever cost they deem fit that particular week I guess.
To increase the cost of services that all users will eventually need to use due to the fact that you (developers) are either intentionally or non-intentionally breaking is exceptionally unethical and wouldn't be permitted anywhere elsewhere as things like Better Business Bureau's and Chamber's of Commerce exist. You guys realize you can make a lot of money by putting out a quality product and treating people fairly right?
That leaves us with another question, though: How does a shop item change price without it being a deliberate and intentional act on the part of the company? What kind of horrible QA/ change control do you have if "oh oops" is how store prices are assigned?
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onegaki101Member, NW M9 PlaytestPosts: 327Arc User
They were hoping no one would notice. Hopefully those that paid the extra 500 zen can get refund.
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As opposed to the 'Charge an increasing number of players the minimum and give them alot.' approach.
See how that works?
Indeed, here is the wiki entry from 2014
http://neverwinter.gamepedia.com/Race_Reroll_Token
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Race changes have indeed increased in cost. Unfortunately, race changes for many people also have to do with them breaking class mechanics and then having to spec out of that race for better racial bonuses elsewhere. Then, there are those who change race just because they are bored and want something different. Unfortunately, there is no way to differentiate between these two.
When the developers break something that have to do with core class mechanics, a complete race change/retraining token should be provided. Never once have I seen them explain why their users should have to pay for the developer's mistakes. All others should be bought at whatever cost they deem fit that particular week I guess.
To increase the cost of services that all users will eventually need to use due to the fact that you (developers) are either intentionally or non-intentionally breaking is exceptionally unethical and wouldn't be permitted anywhere elsewhere as things like Better Business Bureau's and Chamber's of Commerce exist. You guys realize you can make a lot of money by putting out a quality product and treating people fairly right?
Now it is back to 1500 again.
Thanks for correcting this.