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cw and tr need to be beter balanced

respectpaysrespectpays Member Posts: 344 Arc User
cw's stun ability +single damage is way to high either lower the cc or lower the damage by 50% its rediculas to get 1shot by a cw in full profound with 20k gs/tr's dazing isn't halved like its supposed to be fix plz and thank you..

Comments

  • halfbakedmagichalfbakedmagic Member Posts: 8 Arc User
    What do you think the word "Control" means in Control Wizard? Besides the CW probably have the least amount of CC in PVP as all of our CC powers are greatly reduced. Not to mention some classes have CC immunity to our powers such as TR (ITC) and GWF (Unstoppable). TRs and HRs have way more CC than us and the Rogue can do way more single target damage. All we really have is Ice Knife (strong daily) and oppressive force (large CC daily) and maybe entangling force. But other than that our class is very squishy since we only have cloth armor. We need to have high damage output just to stay competitive with the other classes. Learn to play
    Abracadabra
    Lvl 60 CW
  • respectpaysrespectpays Member Posts: 344 Arc User
    control=stunning not 1shoting because im a cw and im overpworedand u can't build imunity to immune so don't even go there u can stack control bonus what good does immunity do nothing...
  • respectpaysrespectpays Member Posts: 344 Arc User
    if I were to make a game anything that has control stun =weak dps the point of stuning is to help ur team not be overpowered and 1shot
  • respectpaysrespectpays Member Posts: 344 Arc User
    i can stun or deft strike away from a hr and i don't personally like gwf's so yea no only class in entire game i have issue with is a cw/ and daz tr i made myself a daz tr just to do it back its overpowered its stupid and y does a malee class have cc abilitys ... /mod 6 for pc fixed all of this they need to release it on here already.
  • sponsahmesponsahme Member Posts: 56 Arc User
    edited July 2015
    i can stun or deft strike away from a hr and i don't personally like gwf's so yea no only class in entire game i have issue with is a cw/ and daz tr i made myself a daz tr just to do it back its overpowered its stupid and y does a malee class have cc abilitys ... /mod 6 for pc fixed all of this they need to release it on here already.
    mod 6 didn't fix much of anything.. pvp will always be broken on this game. there's just different stuff to complain about on mod 6. like how overpowered the oathpound paladin is where it takes like 5 people to take it down. how overpowered the single target is on the guardian fighter. how over powered the burst damage is on the gwf. how overpowered the trs still are. i've heard mixed feelings about the hrs. most people say they suck in mod 6 though. the sw suck as well except for the fact the puppet is super OP. the cw are still the same kind of, but they get melted by the trs, gwfs, gfs though lols. Well now that i think about it there are more viable classes for mof 6 pvp.

  • respectpaysrespectpays Member Posts: 344 Arc User
    hrs can be killed and very easy to do as well gwf are very slow and a sw is no defence cw have 2 much defence bc of a encounter that gives that a shiled. the way I see it is if u give up power u gain cc if u give up cc u gain power and become very squishy I wouldn't give players the option to become overpowered in anyway it would be a lot more balanced I can kill anything else just fine in a 1v1. I have a hr/gf/tr/dc on all of those that I play pvp with a cw has been proven to be massively overpowered there cc is way to high if they would remove the cc adding bonus from the game and allow players to build control resists it would be fair and more balanced
  • respectpaysrespectpays Member Posts: 344 Arc User
    hr archer build gives them more range to do more damage with at wills from a distance also ability to trap beter but they lose 70% damage in malee and malee loses the same in range if ur a trapper u lose 20% from both but u are doing more overall damage. trs top tree average damage but not the best even if u perma u don't do much damage gaining invisibility to lose out on power. the center tr tree u lose 40% power to gain cc yes this cc is overpowered I agree with that but still u stil lose power. the bottom tree u gain power dramatically by 150% which makes sense why the class is built that way its very well balanced. but a cw no matter how u build it its going to be stupidly overpowered. the way they need to make it is if u get more damage u lose control bonus by 10% or 20% giving it a way to be balanced.
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  • respectpaysrespectpays Member Posts: 344 Arc User
    yea but that's the thing u don't lose any power when u build defence any other class in the game does.
  • silktrocitysilktrocity Member Posts: 239 Arc User
    yea but that's the thing u don't lose any power when u build defence any other class in the game does.

    Im a TR in the sabo tree, I can say that I didn't really trade off any power while giving myself the ability to perma stealth, Sure I can't plague fire glitch but who cares? If anything, my build is deadlier because more stealth equals more guaranteed criticals.

    Lady Vayo TR - Silky OP - Lord Reven DC (retired) - Lady Luck HR (retired)
  • respectpaysrespectpays Member Posts: 344 Arc User
    partly true now I got a way to deal with cc tr's and and cw's no more stunning problems thank you god for impossible to catch this also means I take 50% less damage and immunity to stun for 6 seconds can't smoke me can't cc me and u hiting me in stealth not going to do much. and ima tell every single player I see how to deal with cc effects finally got a way to bash the overpowered players I tested it agaist a page 2 tr and I smashed him he stood zero chance games over stun days over time to let the dog out of the bag
  • shamballatroy22shamballatroy22 Member Posts: 2 Arc User
    edited August 2015
    Control wizards need to be fixed being under powered and be able to do nothing while dazed or stunned is cheap we can move or attack please fix
  • shamballatroy22shamballatroy22 Member Posts: 2 Arc User
    I hate how cw are so under powered in pvp i die alot by rogues who just cancal me out its horrible and some ppl just camp my the camp fire and slaughter us its a cheap way to win
  • respectpaysrespectpays Member Posts: 344 Arc User
    I don't hate cw's anymore I see how ur squishy now I hate tr cc rogues but now im going to hunt them down I agree u should get a slight armor class buff now that I found a way through ur cc guess u could get more defence.
  • respectpaysrespectpays Member Posts: 344 Arc User
    im going to get a team of 5 tr's have them built like me and going to hunt down these stupid stun tr's til every single one of them respect to something else
  • xrollxtidexxrollxtidex Member Posts: 124 Arc User
    Let me see if I have this right...

    You brag in one thread about how you as a TR can 1 shot kill anybody. You brag how you one hit kill a GF for 80k. I can quote you if you'd like. Then you start a different thread and complain that CW's need to be nerfed because a CW can 1 shot kill you.

    Why should anyone take anything you say seriously?
    Roll Tide : Guardian Fighter
    ASYLUM
  • respectpaysrespectpays Member Posts: 344 Arc User
    wizards should have high abilities to cc not to really do damage the entire purpose they have is to stun u not kill u if a control wizard can 1 shot u they ignore more armor then any other class because they have the highest encounter base damage prove me wrong here its even higher then the lashing blade for a tr now explain to me this. on top of them having max cc and max damage they also get max defence as well tell me exactly how one character has so many abilities that they are allowed to stack. if u have power u are squishy as a tr if u have power as a cw ur not squishy and u can smash ppl in 1 hit theirs no give to give there. lets say u remove 50% of a cw's base damages and u give them longer control which would be the main purpose of the class/ even if a tr uses impossible to catch majority of the time when a 20k tr goes agaist a 20k cw the cw shreads them clearly having a huge unfair advantage. they have the ability to dodge 5x to a tr's 2 and by time they do their 5th they have 2 more to our 1 even if were a perma stealth if u push us twice were dead. so yes cws are a little overpowered compared to a lot other classes I think they could do beter for warlocks and gwf's as well they aren't based on the damage they should be doing which does get fixed in mod 6. warlocks become really decent in mod 6.
  • respectpaysrespectpays Member Posts: 344 Arc User
    the bottom line is id never give a class the ability to have cc defence and power if u have 2 u lose the other if u have cc +power u have no defence this is highly true for majority of classes so why are they the exception
  • respectpaysrespectpays Member Posts: 344 Arc User
    warlocks are squishy but can do high damage hr's are below average damage if put into defence and lose a lot of power not to be squishy a gd can build defence at a massive rate and be extremely hard to kill but loses all power a dps tank is very squishy and is quite easy to push around. a healer that is a tank can't mass produce power and a power cleric doesn't have a good enough defence to withstand 3-4 dpsers. so that still doesn't answer my question why is a cw have the ability to have all 3 and u don't evne have to build over 3k power that's what makes even less sense for a tr to 1shot they need a minimum of 6k+ power.
  • respectpaysrespectpays Member Posts: 344 Arc User
    so lets u remove 50% of base damage to a cw without disrupting anything else meaning they would require the same amount as any other class to have defence +cc or power +cc making it a balance to rest of classes
  • respectpaysrespectpays Member Posts: 344 Arc User
    they exceed every other classes looking at all encounters how their used and can be applied they can be more tanky then a tank giving them the ability to migrate 95% of the damage to a tanks 80% even if a tank has 5k defence it softs at 90% on top of that u have the ability to buff urself at any time giving ur self a constant crit options and the ability to have a high migratation ability. now lets look at a tr even if stealth our power is doubled even if it is if ur built in the bottom if a cw has 95% migration a lashing blade can only max for 8k to where if it hit a tank it be 20k if tank build max migration and 30-40k on anything else. now lets look at if u fight a tr u push them they use impossible to catch then shadow strike. you still have a huge upper hand because u can dodge 5x even if they are a perma they can't get anywhere near u for more then 1 attack. even if they are a cc tr u can migrate fair to much damage for it to matter even with s.e and ignoreing 75% of ur defence u still migrate to a 15k intake which is still higher then a tanks ability at max potential. in a fight most of u push then u can see us giving u ability to pick us up after u use 2 encounters u instantly have ur other ones back to push and repeat this gives u the upper hand by far. so explain this to me how is a cw balanced to any other class in the game u even have more range the a hr with his perk that makes zero sense.
  • respectpaysrespectpays Member Posts: 344 Arc User
    only solution to this would be half ur base damage to all ur encounters which sounds insanely high but when u think about it its really not sense mod 5 came out u guys got 140% buff tr's lost 60% damage a hr gained 40% more damage and a gwf gained 40% more damage a sw gained 60% more damage tanks do about 20% more damage . it still is extreamely on the high side even with ur singlerity nerf and the other one its not enough to balance u id say they should give u those 2 back and just take 50% of ur damage off and it would balance you or even 25% and give u a little more cc
  • respectpaysrespectpays Member Posts: 344 Arc User
    in mod 6 tr's get a major nerf to a unreal extent which is why players in pc went a sc for pvp or a cw/gwf for migration reasons/damage buffs
  • respectpaysrespectpays Member Posts: 344 Arc User
    so another question goes acrossed my mind why doesn't gear score matter as much as it should if someone has 5k gs over u built on offence they should crush u but instead uc an fight back pretty fairly no matter what class now if I were to make a game and if players grinded or bought their way to a high gs then everyone else id make it work like this the higher u build something the more u get out of the returns of it. they diminish it instead which I wouldn't id allow players to build power lets say u build 5k power every 500 gives u 3-4% if u would exceed that id make it at 5k -7k power every 500 gives u 5-6% 7k power -10k power u would gain 9-11%. the purpose to building a pure is to see the ultimate results but on here to neverwinter their is no ultimate purpose to do so or even both 2 theirs a very very slim difference between a gs of 22k to a gs of 16k even having a power difference of 4-5k the dps difference is very slight and not even noticeable. I guess what my real problem is I have the higher end of gear score when I go up to lower g's I should wreck them otherwise whats the point? lol
  • shoukonsshoukons Member Posts: 325 Arc User
    edited August 2015
    Here is my perspective on CW cc. CW CC is an annoyance when just fighting 1, but can be countered easily (20:30 - 21:15. Soros didn't get a single CC and I just punked him. CW's cannot get behind a gf for their teleport is predictable and slow. They are also the 2nd softest class in my experience. SW the softest because I can actually kill one with reflect, CWs are the second softest when concerning reflection.

    24:48-24:59 how when double CW, with the unblockable push back and unshielding of a DC, can destroy any class. I was at full heath with all procs and I just got slaughtered. CC, Daily (23k), CC Death blow. The DC did daily also though to be fair. TR daily is definitely harder feeling though (25-29k average (Video down below 1:27:33) where CW is topping out at 23-24k))because it's behind an impossible to catch class hands down.

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    1hit tanks for 80k if that means anything 2 u
    ive 1 shot denials tank multiple times


    I posted this in another thread, but putting it here since it's easier to find.

    I'm a Denial tank so I put down 3 Brilliant diamonds for respect to 1 shot me for 80k. Justify oneself or remain silent in your misinformation and ignorance of game mechanics concerning TR daily.

    EDIT: Diamonds incoming, come killer: xboxclips.com/I+Eat+Civics/screenshots/5242e38d-24bf-4f72-9dd8-8b4232958789


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    25:18 - 25:37 shows how good positioning of 2 CW's is terribly hard to outplay. I had no way of really blocking both so when I get cc'd once, I get cc'd twice and death blow from that hard damage.

    25:50 - 27:18 shows what it's like fighting a double CW spraying hard. All their CC is blockable, but even behind shield I'm being melted. I haven't come across another 2 classes together who can take me down behind my shield as so. They are both also very high GS. Smokehouse is minimum 19k. Not sure about Soros they'd have to tell you. I'm under 17k.
    You can also see at 26:50 how punishing double CW CC is. I go to use my artifact and they push me back to World of Warcraft.

    27:30 - end. Again shows how 1 CW is nothing. No real damage done and predictable and I can bull charge and spin around as I wait.

    Here is a video showing the situation.

    https://youtube.com/watch?v=0U-TyIwhYMk

    TR Video:
    https://youtube.com/watch?v=3ojxb8milpw

    2:56 you see the DC slide in in front of me and push me back with my shied up facing him. Bummer

    CW's, in my situation and perspective that I take from video evidence for all to see and not subjective QQ tears, need someone else to really take advantage of their CC and damage. TR's can solo me eventually and that's only though their gimmick daily behind a slippery class who can roll and get behind you with speed and ease. I haven't come across a CW who will solo me in any kind of reasonable time. They're soft, but can be more defensive when they use their bubble, their teleport is garbaaaaaaaaaaaaaAAAaaAaAage, and their dailies aren't as broken as TR's in any sense. I'd say Ice Knife damage is good and fair, it's not a one shot. If they catch me with the push back it blows, but it can LoS me from them and it sucks that it takes down my Knight's Valor and puts it on CD which sucks, but fair enough. Combo of Choke and Push Back is a bummer, but they lose a damage encounter to do that.

    Post edited by shoukons on
    Node Troll
  • flanniganbkflanniganbk Member Posts: 15 Arc User
    Every class has strengths and weaknesses. As a cw tr can stun me halfway thru a teleport. Daze and kill me quite quickly. It's all about timing and how you react. Any class on here can beat any other class if played correctly. Biggest thing I see is people specced for pve complaining how they are underpowered in pvp.
  • abdijanabdijan Member Posts: 6 Arc User
    Industructibles...there is another name for them...level 5 VIPs. The new boons make them un-killable unless you have level 5 VIP. The also have super damage...like an 1800 gear score doing 1 hit for over 50000 damage.
  • trentbail21trentbail21 Member Posts: 433 Arc User
    Every class has strengths and weaknesses. As a cw tr can stun me halfway thru a teleport. Daze and kill me quite quickly. It's all about timing and how you react. Any class on here can beat any other class if played correctly. Biggest thing I see is people specced for pve complaining how they are underpowered in pvp.

    Except as a GWF until mod 6 comes lol.. We have to go super tryhard mode to KILL ANYONE.

    BTW this is Trent the Barbarian if you dont know.
    Find me in game if you want and send me a domination/ gaunt invite. If you are good and im not busy ill play with you. Im not an elitist ill play with almost anyone.
  • shoukonsshoukons Member Posts: 325 Arc User
    edited August 2015
    Every class has strengths and weaknesses. As a cw tr can stun me halfway thru a teleport. Daze and kill me quite quickly. It's all about timing and how you react. Any class on here can beat any other class if played correctly. Biggest thing I see is people specced for pve complaining how they are underpowered in pvp.


    Tr's only weakness is a low credit score. <3
    Node Troll
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    Respect - I notice how your opinion changed dramatically as you learned how to play your class. Fair enough, everybody learns as they play.

    If you want to see which class is OP and which isn't take a quick look at the leaderboards - you'll see very few CW's, SW's DC's, GWF's etc - the first 5 pages are 99% TR's because like you, they have learned how to exploit the TR perma-stealth/stun uberpowers.

    Now you are aware of who has the true advantage, I'm curious as to why your sense of fairness hasn't led you to call for a rebalance of the TR class too. I would hate to think it's just because you are getting a personal advantage and that imbalance is ok so long as you are gaining from it...

    Can I also suggest that you create another class or two to gain some perspective? I'm running a DC and CW and I've had a GWF (deleted). My DC (now) does a good job in PvP but the CW is more fun as it's only responsibility is to kill the enemy and not babysit an entire team of whiny pugs.
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
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