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What structure is your guild building first?

sharonious_rebelsharonious_rebel Member Posts: 56 Arc User
edited August 2015 in General Discussion (PC)
Because we're all bored waiting for Strongholds to go live, what's your biggest priority for you new boons? (from http://www.arcgames.com/en/games/neverwinter/news/detail/9480453 )

Buildings and boons listed in order they appear in the post, because I'm lazy

What structure is your guild building first? 36 votes

Barracks (XP, power, incoming healing)
25%
hmdq#4491zippichkvetghostragechighlyunstableironzerg79aeijntiglionpairo94 9 votes
Explorers’ Guild (gold, control resist, group stat)
0%
Mercenary Outpost (enhance overload, crit resistance, crit severity)
0%
Stable (defense, ArPen, mount speed)
19%
zetahatatevalwrynabsoulterrickcase276arcanaxehawk0828ichkennealles 7 votes
Temple (life steal, revive sickness, group heal potion)
2%
zokir 1 vote
Training Yard (enhance overload, glory, AoE resistance)
0%
Wizard’s Workshop (HP, healing potion, enhance overload)
19%
mynaamkolatmasterputzboy78darkstarcrashnoelgallagherrickywade123sharonious_rebel 7 votes
Siege Workshop (enhance overload, enhance overload)
0%
Siege Smithy (enhance overload, enhance overload)
0%
OMG TOO MANY OPTIONS
33%
thedyslexiconehfleettvcitybeckylunaticstarbigamosobacquspivregenerdedestiniesgatemamalion1234vteasymuuli01 12 votes

Comments

  • sharonious_rebelsharonious_rebel Member Posts: 56 Arc User
    Wizard’s Workshop (HP, healing potion, enhance overload)
    I'll start, we're going with the wizard's workshop, for the HP boost
  • sharonious_rebelsharonious_rebel Member Posts: 56 Arc User
    Wizard’s Workshop (HP, healing potion, enhance overload)
    starbigamo wrote: »
    I will make a server Hub to see if the servers actually work. :)

    +1 pls add for next mod :)
  • tigliontiglion Member, NW M9 Playtest Posts: 10 Arc User
    Barracks (XP, power, incoming healing)
    Going for the XP bonuses, I hope. 60-70 is such a climb. :wink:
  • regenerderegenerde Member Posts: 3,047 Arc User
    OMG TOO MANY OPTIONS
    ... missing the "none" option here.
    I do believe in killing the messenger...
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  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    edited August 2015
    Stable (defense, ArPen, mount speed)
    Stables is the best one and it has the COOLEST daily quests. B)
  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    I'm going to have my guild vote on it. :D
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  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    Can't vote, since I don't know what any of that is.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    valwryn wrote: »
    Stables is the best one and it has the COOLEST daily quests. B)

    How do the daily quests work? Does each individual get to pick a daily quest for any building they wish?
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    aulduron wrote: »
    Can't vote, since I don't know what any of that is.

    This is also my vote.

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  • juleadreamjuleadream Member, NW M9 Playtest Posts: 372 Arc User
    We'll actually be building the FARM first... we'll look at those others once the resource management is dealt with
  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    Stable (defense, ArPen, mount speed)
    pointsman wrote: »
    valwryn wrote: »
    Stables is the best one and it has the COOLEST daily quests. B)

    How do the daily quests work? Does each individual get to pick a daily quest for any building they wish?

    Each Boon structure provides a daily quest for Lots of Vouchers. The quests changes as the Boon structure advances. So make sure every Guildie visits each boon structure to get their quest.

    Stable - Great Race: Timed race running thru old maps (Blacklake, Whisper Caverns, etc.). Have to run thru a certain amount of checkpoints. The more points gathers, the higher the prize.

    Barracks - Do 3-4 HE's in certain maps.

    Temple - Tier1-2 (Defeat 30 enemies on a certain map), Tier 3 (Complete eToS), Tier 4 (Collect 3 Notes in Malabog)

    Explorer - Collect a certain amount of Treasures in Skill Nodes throughout the world. It was like a 75% chance of finding an item, its another quickie quest.

    The other's I don't know.

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    OMG TOO MANY OPTIONS
    Stables sounds very appealing, but I'll have to confer with my members. Decisions are going to be influenced by our pool of resources as well.
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  • sharonious_rebelsharonious_rebel Member Posts: 56 Arc User
    Wizard’s Workshop (HP, healing potion, enhance overload)
    Stables sounds very appealing, but I'll have to confer with my members. Decisions are going to be influenced by our pool of resources as well.

    So far it seems like the real chokepoint is influence, we've maxed out everything else but are only halfway on the influence we need (I think the officers even started a few buildings early, just because we were complaining about not being able to contribute anything?).
  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    Stable (defense, ArPen, mount speed)
    Everyone has time to decide as the first Boon Structure can't be built until Guildhall Level 5 (not including PvP Boon). :)
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