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remove epic cragmire crypts from queue until pull boss out of door get fix.

mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
edited July 2015 in PvE Discussion
AND for this is a reason gold sellers run through ecc to get shard of negation and always they succeed no matter what gear they use.
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  • bertrandxbertrandx Member, NW M9 Playtest Posts: 147 Arc User
    Blackdagger does not always use the same pattern there is some rng involved, not sure that gold seller bots can bot that place in an effective manner.
    Bert - Lv70 pathfinder trapper. How's sunny california?
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  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited July 2015
    TBH, I think it would be impossible for a bot to enter and run any content... as many of you may have noticed... the bosses adapt to something.

    They all seem to have a certain AI... that allows them to change. I have never gotten the same exact fight EVER... whether it was from Lostmauth, Traven, Malabog, Fulminorax, Valindra or Akar.​​
    Post edited by drkbodhi on
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  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    AND for this is a reason gold sellers run through ecc to get shard of negation and always they succeed no matter what gear they use.

    ...conspiracy theory, very much?

    Also Bill Clinton was behind 9/11, JFK was assasinated by the Order of Knights Templar, and the Earth is a flat disk...
  • tvcitytvcity Member Posts: 208 Arc User
    nope, atleast i can complete my daily dungeon the way it is now....no need for more "fixes"...

    and like suicidalgodot said, whats up with your theory? are you a fantasist or something?
  • adammreillyadammreilly Member Posts: 43 Arc User
    edited July 2015
    So, under your logic, remove a dungeon until it's fixed...then lets remove the rest of them too. All of them have problems, least of which is the bugging...it's the absurd difficulty and one-shotting of the average players.

    If it says gs of 1600 should play for 30 minutes, I shouldn't be in there for 2 hours with a group of 5x2.5k+
  • lowenduslowendus Member, NW M9 Playtest Posts: 322 Arc User
    Ye. Disable ANOTHER dungeon.

    I'm gonna cry tears of blood when they RE-introduce the old dungeons they took out as "new" oh lawwwwwd oh lawwwwd!
  • generaldiomedesgeneraldiomedes Member, NW M9 Playtest Posts: 207 Arc User
    edited July 2015
    That this one has been allowed to go on for so long just baffles me. Is this a nudge/wink from the devs that they know the boss is too hard legit??
  • wardell2015wardell2015 Member Posts: 35 Arc User
    edited July 2015
    That this one has been allowed to go on for so long just baffles me. Is this a nudge/wink from the devs that they know the boss is too hard legit??

    They likely do not want to bother with the backlash that would come with fixing it and the related calls to rebalance the difficulty.

    I am convinced that if they fixed it, it would get rid of casuals doing dungeons. Kessler's and Lostmauth are not exactly stepping stones to even considering doing ecc. You'll either find AD (as in bots, or if you're rich the zen store) to get high rank enchants and 4 leveled artifacts or you'll be stuck watching the old players kick newer players for not being able to do anything. Gear progression is broken for a new player and the dungeons.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,477 Arc User
    A dumb question. I noticed there are more party chose to go to eCC instead of eToS. Is it because eCC + boss pull is easier than eToS? Is it because the award from eCC is greater than eToS?
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • kiraskytowerkiraskytower Member Posts: 455 Arc User
    That this one has been allowed to go on for so long just baffles me. Is this a nudge/wink from the devs that they know the boss is too hard legit??

    This exploit is as old as mod 6 and just as well known. What boggles my mind is that they fixed several other exploits for eCC, but not this particular one. It may be that this one is technically harder to fix (as the other exploits were mostly terrain/environment issues and this one involves deterring LoS for certain Area Effect attacks). The Devs are aware of this one and have been for months, yet the exploit continues.

    Oh and for what it's worth, expect this thread to be closed/vanished as mentioning the specifics of exploits is forbidden on the forums.
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited July 2015
    So, under your logic, remove a dungeon until it's fixed...then lets remove the rest of them too. All of them have problems, least of which is the bugging...it's the absurd difficulty and one-shotting of the average players.

    If it says gs of 1600 should play for 30 minutes, I shouldn't be in there for 2 hours with a group of 5x2.5k+

    In my less lucid moments I sometimes look at the advertized running time as some sort of secret sick joke and an insult to my intelligence. In my more lucid ones, I simply think that the devs have never (not even once!) run eCC with non-BiS characters without godmode. Not only is running it in 30 minutes impossible, you can't even come close to it. The hitpoints on Traven alone are so high that melting him would eat up 30 minutes or more.
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  • edited July 2015
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  • matiagronxmatiagronx Member, NW M9 Playtest Posts: 251 Arc User
    It may be that this one is technically harder to fix (as the other exploits were mostly terrain/environment issues and this one involves deterring LoS for certain Area Effect attacks). The Devs are aware of this one and have been for months, yet the exploit continues.

    You really think that they couldnt patch it up for over 2 months now? There is NOT even a 0.00001% chance that this is a techninal issue. Its the default way cryptic uses, even FROM BETA, to balance out difficulty of certain dungeons and lure casual players to play some really hard dungeons. End of story. It was much much worse before with countless deliberate bugs at ALL the dungeons. Such a disgusting way to act towards the real fans of this game, demeaning the actual difficulty and all the effort put from the players. Another solid reason of why many thousand people left this game. Actually the managers/suits/developers HAMSTER everyone's epic adventures and fantasies with insulting ignorance. Unfortunately Wizards Of The Coast selected to "remain oblivious" until it was already TOO LATE and all the momentum, magic and fanbase were sacrificed for a few dollars more...
  • kiraskytowerkiraskytower Member Posts: 455 Arc User
    matiagronx wrote: »
    You really think that they couldnt patch it up for over 2 months now? There is NOT even a 0.00001% chance that this is a techninal issue. Its the default way cryptic uses, even FROM BETA, to balance out difficulty of certain dungeons and lure casual players to play some really hard dungeons. End of story. It was much much worse before with countless deliberate bugs at ALL the dungeons. Such a disgusting way to act towards the real fans of this game, demeaning the actual difficulty and all the effort put from the players. Another solid reason of why many thousand people left this game. Actually the managers/suits/developers HAMSTER everyone's epic adventures and fantasies with insulting ignorance. Unfortunately Wizards Of The Coast selected to "remain oblivious" until it was already TOO LATE and all the momentum, magic and fanbase were sacrificed for a few dollars more...

    I only said that it was probably technically more complex than other bug fixes as they need to fix the way certain powers (icy terrain) determine who is and who is not a valid target, making sure it cannot be cast to affect those on the other side of walls/doors/etc. Icy Terrain has behaved this way since Beta (Singlarity used to as well, but that was fixed). I will admit that without exploiting this dungeon is almost impossible to complete with characters who are not BiS (which is why I personally prefer to run the other tier 2s, you actually have a shot at a legit completion of those with a more reasonable party).

    If you really think the Devs left this bug there to allow the dungeon to be done by the average player, think again - they fixed several other exploits prior to this one for that fight, but this one they haven't (yet) gotten around to fixing.
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  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    I agree with Winter on this one, but then again we are guildies.​​
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  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    Great idea, remove yet another dungeon and make sure that less than 0.1% can ever earn seals while the rest of the players look on at their betters getting armour they can never hope to earn. Very seriously, being able to have Blackdagger fall on those spikes is probably what keeping very many players from leaving, this game is at deaths door, fixing this would be its true death sentence. I hope that somebody who is reading this gets this message across to the game designers, not to fix this, rather to give them the very blunt truth that the vast majority of players are doing this because its the only way to do this.
  • edited August 2015
    This content has been removed.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    Great idea, remove yet another dungeon and make sure that less than 0.1% can ever earn seals while the rest of the players look on at their betters getting armour they can never hope to earn. Very seriously, being able to have Blackdagger fall on those spikes is probably what keeping very many players from leaving, this game is at deaths door, fixing this would be its true death sentence. I hope that somebody who is reading this gets this message across to the game designers, not to fix this, rather to give them the very blunt truth that the vast majority of players are doing this because its the only way to do this.

    Very true. Every single add that pops in the final room can OSK almost anyone. You need a BiS party that can insta-nuke adds to do that fight legit. Melting Traven alone will eat up more than half an hour. He has that many HP.
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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited August 2015
    Every Combo of half talented 2.3 GS group including a heal and a tank can run this dungeons, Most oft ppl do it
    finding a group for eTOS or queuing etos normally ends in a noobrun lots oft times
    GWD bzw doesn' t happen at all these days
    imo only viable dungeons legit way is etos
    So fix ECC and the ppl will run etos
    ECC is by sure not the reason to stick with this game..
    If mod 7 sucks same AS mod 5 and 6 did all credit for this game is lost in my case, with or without ecc
  • vaelynxvaelynx Member Posts: 182 Arc User
    edited August 2015
    AND for this is a reason gold sellers run through ecc to get shard of negation and always they succeed no matter what gear they use.

    This is completely out of touch with reality.

    Gold sellers use bots - having people do the runs by hand would in no way cover their costs, given the prices they're selling at, and their small clientele.

    And, bots can't do dungeons effectively - hell, people have problems with it. Even with an endboss runaround.

  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited August 2015
    If i was a bot i would never consider running any dungeons,
    i would farm sharandar and DR for RP or the Region arround vanifar, lev 50 mobs drop lev 70 items potions rank 5 to sell
    I even do not see where bots are running atm, but that where the places to go in the past
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    It should get fixed in new mod, but difficulty will need to be adjusted a bit.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    Great idea, remove yet another dungeon and make sure that less than 0.1% can ever earn seals while the rest of the players look on at their betters getting armour they can never hope to earn. Very seriously, being able to have Blackdagger fall on those spikes is probably what keeping very many players from leaving, this game is at deaths door, fixing this would be its true death sentence. I hope that somebody who is reading this gets this message across to the game designers, not to fix this, rather to give them the very blunt truth that the vast majority of players are doing this because its the only way to do this.

    you can earn seals from e tos and gray wolf den if you find difficult the ecc.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    To all those exploiters:
    Learn to play. This game isn't even particularly difficult, so don't go complaining about the only remotely challenging content that exists because quite frankly, it doesn't exist for you, it exists for those of us sho like challenging content. I have done a full 2k legit clear of ecc, with the highest ilvl person 2.4k and most literally just 2k, so I am well within my right to day it is doable. You got a problem? Tough luck, there are games like path of exile which are much tougher and much more challenging where people play in hardcore leagues and lose their characters if they die even once and you honestly complaining about the only challenging content this game has. Accept the fact that you know what, maybe there should be some content that is only aimed at good players and strive to improve, or accept that you aren't good enough and leave it alone. You are not entitled to the ability to complete everything, it is not your right and cryptic doesn't have to please you here. This is content aimed at players who know what they doing and if you don't, then tough luck.

    At the OP:
    There is no need to remove it, there are tons of ways people are already exploiting and removing this isn't going to fix it. Rather leave it in, then you, I and other players who want to run it legit can still have fun doing so, whilst the devs fix it without taking it away.
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    edited August 2015
    To all those exploiters:
    Learn to play. This game isn't even particularly difficult, so don't go complaining about the only remotely challenging content that exists because quite frankly, it doesn't exist for you, it exists for those of us sho like challenging content. I have done a full 2k legit clear of ecc, with the highest ilvl person 2.4k and most literally just 2k, so I am well within my right to day it is doable. You got a problem? Tough luck, there are games like path of exile which are much tougher and much more challenging where people play in hardcore leagues and lose their characters if they die even once and you honestly complaining about the only challenging content this game has. Accept the fact that you know what, maybe there should be some content that is only aimed at good players and strive to improve, or accept that you aren't good enough and leave it alone. You are not entitled to the ability to complete everything, it is not your right and cryptic doesn't have to please you here. This is content aimed at players who know what they doing and if you don't, then tough luck.

    At the OP:
    There is no need to remove it, there are tons of ways people are already exploiting and removing this isn't going to fix it. Rather leave it in, then you, I and other players who want to run it legit can still have fun doing so, whilst the devs fix it without taking it away.

    Like I said, if only 0.1% can finish dungeons, then there is something wrong with the game. I don't know what the correct numbers should be exactly, perhaps a 30% success rate with 2k average parties and 50% for 2.5k average parties, but 0.1% is not right and I highly doubt the game designers ever intended the dungeon boss to have such a high failure rate nor do they want to have dungeons that are playable by so few players. You think Cryptic deliberately wants alienate 99.9% of the player base ?

    As for "good players", running dungeons with a paladin and virtuous cleric and having a shield up all the time does not count as "good play". It is actually no different to having Blackdagger falling down the spikes, its an exploit of a broken design, being forced to play like that because nothing else is viable.
  • edited August 2015
    This content has been removed.
  • dragoness10dragoness10 Member, NW M9 Playtest Posts: 780 Arc User
    That this one has been allowed to go on for so long just baffles me. Is this a nudge/wink from the devs that they know the boss is too hard legit??

    He is legit defeatable. Very much so. I have seen it before. (Just don't click on the beer keg until after Traven's dead. It's for his crew.)

    A sampling of bugs you can get on your character with non-legit methods are:

    1) The end chest won't give you anything - it disables. It can disable for EVERY TIME you run ECC after that too, or randomly on other dungeons/skirmishes. (Killing a boss seems to fix this. Don't ask the why - just know.)
    2) The boss can completely regen when not all players have died.
    3) The boss can become "immortal" which means you have to leave the dungeon, and do it again.
    4) The extra spawns can get stuck where they don't stop respawning even after the boss is dead. (Again, this means you cannot get the chest really.)
    5) You end up respawning as Dead when you leave the dungeon.
    6) You don't regen at a campfire, or cannot have death sickness leave until after you exit the dungeon.

    That's probably the most common bugs I have heard of. There are probably more obscure ones too.

    Lesson here is: try legit or run the risk of getting bugged!
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  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User

    To all those exploiters:
    Learn to play. This game isn't even particularly difficult, so don't go complaining about the only remotely challenging content that exists because quite frankly, it doesn't exist for you, it exists for those of us sho like challenging content. I have done a full 2k legit clear of ecc, with the highest ilvl person 2.4k and most literally just 2k, so I am well within my right to day it is doable. You got a problem? Tough luck, there are games like path of exile which are much tougher and much more challenging where people play in hardcore leagues and lose their characters if they die even once and you honestly complaining about the only challenging content this game has. Accept the fact that you know what, maybe there should be some content that is only aimed at good players and strive to improve, or accept that you aren't good enough and leave it alone. You are not entitled to the ability to complete everything, it is not your right and cryptic doesn't have to please you here. This is content aimed at players who know what they doing and if you don't, then tough luck.

    At the OP:
    There is no need to remove it, there are tons of ways people are already exploiting and removing this isn't going to fix it. Rather leave it in, then you, I and other players who want to run it legit can still have fun doing so, whilst the devs fix it without taking it away.

    Like I said, if only 0.1% can finish dungeons, then there is something wrong with the game. I don't know what the correct numbers should be exactly, perhaps a 30% success rate with 2k average parties and 50% for 2.5k average parties, but 0.1% is not right and I highly doubt the game designers ever intended the dungeon boss to have such a high failure rate nor do they want to have dungeons that are playable by so few players. You think Cryptic deliberately wants alienate 99.9% of the player base ?

    As for "good players", running dungeons with a paladin and virtuous cleric and having a shield up all the time does not count as "good play". It is actually no different to having Blackdagger falling down the spikes, its an exploit of a broken design, being forced to play like that because nothing else is viable.

    You don't need an OP to do it, in fact, when I did it with a 2k group, it was with a gf, a faithful dc, 1 mof cw (me), 1 tr and 1 hr. There was no op, either tank or heal op. I also feel that quite frankly there should be existing content that can only be completed by 1% of the playerbase. It gives that 1% a sense of achievement and quite frankly, if you look at the rewards for those dungeons, it doesn't give you that much of an advantage anyhow. Dven if there were decent rewards, I would still prefer for the dungeon to remqin challenging. The fact of the matter is, gear has very little to do with it. I have ran through with 4k+ groups that failed, because they don't know what they are doing, just the same as I have succeeded with 2k groups. In other games, like WoW, there were impossible challenges aimed for that 1% of the playerbase, I don't see this as being any different.
  • tonitruslipistonitruslipis Member, NW M9 Playtest Posts: 17 Arc User
    That this one has been allowed to go on for so long just baffles me. Is this a nudge/wink from the devs that they know the boss is too hard legit??

    This exploit is as old as mod 6 and just as well known. What boggles my mind is that they fixed several other exploits for eCC, but not this particular one. It may be that this one is technically harder to fix (as the other exploits were mostly terrain/environment issues and this one involves deterring LoS for certain Area Effect attacks). The Devs are aware of this one and have been for months, yet the exploit continues.

    Oh and for what it's worth, expect this thread to be closed/vanished as mentioning the specifics of exploits is forbidden on the forums.

    As for this "glitch" from mod 6? no its been there since i started close to 2 years ago, if you can not defend from a 1 hit death that does 150k to 500K damage then your tactics suck, so i have been told by others on these forms, and to those that have said that, stop buying your gear and enchants and upgrades and play it like the average players and see if you can survive, you wont and you would quit like many others have, hears an idea, change the recovery, regen and life steal back the way it was before they changed it, that right there would help in surviving these areas, change the what seems like crit the the mobs do and bosses, make it "roll" on the same scale as player use, becuse it sure does not seem they are using the same. i will say this again the dungeons are over powered, and should be rebalanced, and the gear does not protect like it should, i do have a pally and when i have up my shield many time i have taken full damage from a hit, i have also see immune pop as well. as for any and all glitches, its just bad programming and the way some of these programs are set up, you fix one issue it can break something that is working just fine, that means it is part of the chain of algorithms and loops etc. and it does happen.
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