Weighing in on the often discussed TR debate I'd like to bring up what I find to be the single most OP TR trait.
Being able to strike 'from concealment' then immediately stealthing again is not only ridiculous it is against D&D rules which state:
You can make a Stealth check against an enemy only if you have superior cover or total concealment against the enemy or if you’re outside the enemy’s line of sight.
In other words, once concealment is left it can only be regained by being out of line-of-sight of enemies.
TR's are superbly powered even without semi/permanent stealth; stuns, teleport (including upward) gymnastic dodging ability, control breaking, amazingly powerful strikes, they have by far the broadest range of skills in NW - then add the ability to fight without the enemy being able to return fire and you have discussion after discussion about them on these forums.
I would like to suggest to Cryptic that the correct implementation of D&D stealth rules would go a long way in rebalancing this class and give all the others a fairer experience.
Surely all classes are supposed to have strengths and weaknesses - I'm aware of both sides for all classes except the TR where I find it very hard to identify any weaknesses at all.
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The specific point that TR skills break D&D rules by being able to hide WHILST YOU ARE LOOKING AT THEM is absolutely ridiculous.
Personally I'd like to see a cooldown of several seconds after they leave visible range/hide/stand behind you before they could stealth again. To be honest a good TR barely even needs stealth as they are so hard to hit and and break control etc.
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Edit: One shotting is not a proper TR build so that alone is an indication of lack of knowledge regarding builds for a TR.
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lol, or when you hit them with a DoT/Daze (from a DC) and they stay stealth
<<GOON SQUAD>>
Hence my remark regarding TR perma-stealth builds. As I main a SW we are the underdogs, I acknowledge that fact. However, when I hit them with WB and they are able to stealth regardless of the damage ticking, that alone gives them an advantage. I will say this, my SW makes badly built TRs suffer on a regular basis.
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I don't think DoTs stop in stealth?
@b0redgamer good,let them have it lol. love runnin my DC with a good SW.
<<GOON SQUAD>>
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Obviously the main point of the TR is to ambush opponents and this SHOULD be effective - but in an ambush once the trap has been sprung, the enemy has the ability to return fire.
Which is not the case when they can return to stealth in front of your eyes.
D&D rules also state that once the opponent knows of the rogues presence the ability for stealth is reduced as they are actively seeking them even if they hide behind something - hence my point about a cool down of several seconds after they go hide behind a wall etc.
You should not be able to re-spring the same trap on the same opponent 5 times in one minute...
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Long story short fixing the stealth problem would help greatly, but it doesn't mean TR will start getting their butts handed to them, only gives other classes a fighting chance.
Now for this OP stuff. The entire game is setup to have PVP being OP. People that don't really want to play PVP are "encouraged" to play PVP to get ADs. 4000ADs for 4 matches, 4000 ADs for winning 1 of those matches.
So, you take a person fresh to 60, horrid gear score, gets kicked out of dungeons constantly for having a low gear score or isn't a DC. You take that person that cannot run dungeons to get purple gear to salvage or sell, so that AD revenue stream is gone. What other way are they going to get 8000AD for about 40 minutes of time? There are not any, the best way is doing 4 pvp matches? So, you have people that don't really even want to be in pvp, combined with horrible gear and that leads to a big problem.
So, you have poorly scored fresh 60s vs max scored pvp players. That is why the majority of matches are utterly lop sided with pugs.
The point is this game is designed to give the PVP crowd a steady supply of players that literally have no chance of beating them, so they can beat up on em and feel like they are "good" players by doing it. Then you add in the OP classes like TR to that mix and you have an explanation why the leader boards are FULL of TRs. This game isn't about player vs player at all, it's about giving massive unfair advantages to players to where it's not even a contest. Fresh 60s are there for no other reason that to be beat up and slaughtered.
You often hear someone say you trash players and your trash gear as that team is losing. Uh huh... and how are those new players supposed to get "good" PVP gear other than play pvp matches with garbage gear? They can't. Meanwhile, the 1-2 people on the team with decent gear are suffering because the rest of their team has the "trash" gear, so it doesn't matter how good or bad those 1-2 people with decent gear are... they cannot make up for the other 3 fresh 60s when their are 5 good gear people on the other team. So, you have yet another slaughter.
Their should be a "fresh" 60 pvp queue, and a "veteran gear" queue if they wanted to have "competitive" matches, which they clearly do not.
So, my entire point is complaining about the TR fixes nothing, yeah it's broke, yeah it's lame, yeah it's utterly unfair, and people that play them for the most part want an easy I win button and aren't trying to test "their" skill level. However, that's a small problem compared to how PVP is handled in general and considering that hasn't changed... I wouldn't hold your breath on TR changes that matter. Just take your beatings and move on, expect it, and you'll be a lot less stressed.
I never post, but I figured I would because this is a very common topic and has been forever on PC and now the XB1. Only recently migrated to XB1. This whole TR issue needs to stop being the focus, because there are far worse travesties going on in PVP than that. I'll say this, a max gear TR isn't the only OP class compared to everyone else that isn't a TR...
Edited for typos.
What does bother me is that those people who in general enjoy pvp (I am one of them) prefer there to be a reasonably level playing field for people of roughly equal GS. having weaknesses as well as strengths ensures this and all classes except the TR (and for inverse reasons the GWF) appear to have this.
The 'pvp crowd' or 'people that prefer to spend more time in pvp than pve' are not being served in good way as these players should not be forced to create a TR to get the most out of it, but that is what's happening.
I've been a pvp player in a number of games of both the mmo and fps types and would like to play the class I enjoy, not the class dictated by poor balancing.
If there's no change by the next mod I may well feel forced to create a TR too though at the moment I'm actually enjoying taking my 10k CW through the 'nub' phase
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It appears there is a mechanic built into pvp that tries to even out the group mix (hence why you always seem to get 2 TR's on your team) - I would add a GS equalling calculation that matches teams to within an acceptable parameter and block changing armour once a match starts to prevent cheating.
The new expansion coming soon is based around Guild v Guild which is similar to the team v team so maybe TvT is not required but making pvp truly pug + gear equalisation would be very welcome imo.
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This is simply not true. If you balance the class so it is unable to perma-stealth that in no way hinders it to be used as intended for PVE or PVP content. Also, there is already discussion and changes coming to class balances with the new modules, including the TR and other classes. Some will get nerfs, some will get buffs. This is how the game has worked for the past two years, the dev are constantly tweaking for balance.
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https://account.xbox.com/en-us/gameclip/2f597428-7360-4857-9ee0-232f037b30e7?gamerTag=TG Smooth&scid=8dd60100-6cc0-42f2-bb3e-c47b184a79f5
This second video a TR hits me with his daily and one shots my tank. Really ?? They aren't OP , kep denying it, but when a TR can 1 shot a 16k tank with 47656 HP, 50.6% defense, 30% deflect, and 17% pvp damage resistance umm yeah sorry your OP, OP , Tripple OP. PLEASE NERF ALREADY!!!!!! HERES THE LINK FOR THAT ONE!!
https://account.xbox.com/en-us/gameclip/e43a04ef-1608-46ad-ba05-d78b7a6f6856?gamerTag=TG Smooth&scid=8dd60100-6cc0-42f2-bb3e-c47b184a79f5