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No Temple of Elemental Evil...sadness

mortsmashmortsmash Member, NW M9 Playtest Posts: 8 Arc User
Maybe it was just nostalgia and wishful thinking...but when I heard that Mod 6 was going to be Elemental Evil, I was looking forward to fighting my way through one of the most iconic adventures of all time, the Temple of Elemental Evil. I guess a small part of me kept hoping that it would happen.

As development time will most like be spent on mod 7+ going forward, the odds of the Temple ever coming into existence are poor to laughable. From purely a content perspective (that means ignoring bugs, class-balance, effort-to-rewards ratio, playability, performance, etc), I think this is my greatest disappointment with Elemental Evil.

Anyone else?

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  • edited July 2015
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Blame WotC for that one. They chose to reuse an iconic name for an unrelated story.
    http://webcache.googleusercontent.com/search?q=cache:Rcfxtit4wWgJ:https://dnd.wizards.com/dungeons-and-dragons/story+&cd=2&hl=en&ct=clnk&gl=ca

    The Story So Far...

    Four apocalyptic cults of Elemental Evil are building secret sanctuaries and outposts throughout the North, bringing terror and destruction to the Forgotten Realms. Each cult is devoted to one of the Princes of Elemental Evil (godlike entities embodying air, earth, fire, and water) and is led by a nihilistic prophet, corrupted by power. The cruel elf princess Aerisi Kalinoth speaks for the air Cult of the Howling Hatred, while Marlos Urnrayle, a fierce male medusa, leads the Cult of the Black Earth. The Cult of the Eternal Flame scars its followers at the behest of the beautiful and deadly tiefling Vanifer, and the mutilated sailor Gar Shatterkeel plots to drown the world with his Cult of the Crushing Wave.

    The cults use devastation orbs, forged of raw elemental power, to ravage Faerûn with horrifying earthquakes, typhoons, tornados, and other disasters. Independently, the cults are terrible adversaries, but now they have secretly begun transforming a long-lost dungeon into a huge subterranean temple dedicated to an alien entity known as the Elder Elemental Eye. To prevent this union of the Elemental Evils into one catastrophic force, heroes must expose the prophets’ true agenda. The cults’ agents are everywhere and their power is immense.

    When you don’t know whom to trust, knowledge is your only weapon. Unearth the Deception.

    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    this mod makes me sad. and its almost over.. I remember this as the worst release on any DD Ive ever played, so its sort of historic.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    It's pretty terrible, but at least the 5E Player's companion supplement for it introduced Thunderclap, an at-will multi-target power for casters!

    Yeah, that's literally the best thing to come out of Elemental Evil.
  • agentorange9mmagentorange9mm Member Posts: 15 Arc User
    You could blame WotC, but thats silly. The updated campaign is a pretty darn good. Different than original, for numerous reasons like swiping the campaign from Greyhawk into Forgotten Realms, but Neverwinter's version ain't even close to the updated version.

    The the only commonalities are that the updated module does indeed have Vanifer, Marlos, etc... as characters. Truthfully you could've made 4 dungeons with the material in new PnP Campaign, even leaving the entrances dungeons as mini dungeons for the campaign area.

    But nah Mod 6 was all about cut content and recycled content, a shameless nostalgia grab with Minsc and Boo, with a side course of refinement heck, XP heck, and bugs being shoved into our mouths til we choked.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Actually, the most disappointing Elemental Evil product ever was probably the 3.5 era Temple of Elemental Evil single player CRPG. Soooooo buggy.
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    Huh? i didnt see any "Temple of Elementals", all i see was 2 zones for seeds runs and 4 locations of "primary" bases, but there is no main temple of "unified" elementals to fight a "final fight" with a prime boss.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    wylonus wrote: »
    Huh? i didnt see any "Temple of Elementals", all i see was 2 zones for seeds runs and 4 locations of "primary" bases, but there is no main temple of "unified" elementals to fight a "final fight" with a prime boss.

    P&P campaign. Neverwinter is only a small part of the D&D IP.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    The smallest part of all!
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    wylonus wrote: »
    Huh? i didnt see any "Temple of Elementals", all i see was 2 zones for seeds runs and 4 locations of "primary" bases, but there is no main temple of "unified" elementals to fight a "final fight" with a prime boss.

    And that is exactly what I was expecting... a massive "endgame" campaign that by slogging though each of the four "elemental" areas (in fire, water, air and land), facing bigger and more challenging bad guys, an epic end fight to each, where instead of killing them in a massively anti-climatic add swarm, they would whisk away, leading to a fifth epic journey to reach and confront a massive Evil Captain Planet of sorts... sort of like a Tiamat fight.

    Winding paths.

    Not repetitive circles.
    header.png
    "...I grab my wiener and charge!" - ironzerg79
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Yeah, as much as everyone complains about EE's monotony of play, one of the greatest failures was the missed opportunities in the writing.
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    i had old D&D edition of the Temple, that was huge maze, the outside look small, but once inside, it like going thru "Baba Yaga's Hut" or like Dr Who's Tartis (policebox), with lot of puzzles, levers, and hidden secret doors.
  • generaldiomedesgeneraldiomedes Member, NW M9 Playtest Posts: 207 Arc User
    DDO implemented the classic adventure instead. You might want to check it out.
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