Control Wizard is not my main, but I have a 13k CW and found I was able to make HUGE impacts on the success of the raid by simply using and equipping 2 valuable and arguably the MOST EFFICIENT encounters to use here.
1) SOTEA (big blue ball) you can push it into groups of mobs to knockback/knockdown off the Clerics so they can channel and get to next stage. Remember, EVERY SECOND COUNTS..
2) The most important of all : PUT REPEL IN MASTERY SLOT. Nothing you can possibly do with DPS is more useful than knocking GROUPS OF MOBS OFF THE CLERICS AND OFF THE ENTIRE MAP.
Think about it, please.
I tried this last night and was blown away (and so were the mobs..hehe) with how effective it was. I was able to clear the pad solo with these two moves alone and leave me to kill the soul carrier undisturbed. During the clerics part, I can see which group/cleric is suffering and run where ever needed and make an immediate difference.
Whatever youre thinking. .just TRY IT...trust me and please spread the word to make this infinitely easier.
Thanks
Comments
PLEASE USE THIS. If I wasn't the only CW in there using these, these runs would go ALOT quicker..
fight where the adds spawn.
Any good cleric player will slide back to the cleric and use sunburst to push adds to you and then slide away from the cleric.
the amount of people that fight at the clerics is crazy, if people actually fought where they spawned there wouldn't be a mash of people drawing every kind of agro to the cleric.
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I switch powers for the different phases. It's not too difficult to do quickly once you get used to it. I wouldn't bother with the SoftheEA but repel is great and the you only have to switch out one power for the head phase.
I have a high crit build, i am always in the top scoreboards(15k gs). After putting a few things on im a 17k gs cw and have hit 1st a few times now.
I'm losing count of the times I've been yelled at in /say and even sent PMs for Icy Blasting and Repelling mobs off the clerics. People raging at me that I'm messing with their kills....
This is not the main plan but I do use this tool when it seems appropriate.
Listen, I don't CW but I can tell you this: Once a good tank has aggro, everyone else can go wait by Black. A couple good players don't even need a tank if they can continue to kite. Unless your group is in absolute harmony with the timing of your powers and where you're all lined up, every time you kill ads more spawn. They rush the clerics, inevitably one gets a hit in, and the bar stalls out.
If you don't kill those ads and keep constant aggro on them (and by that, the less generating aggro the better because you can confuse them which seems to cause them to just rush the clerics) more don't spawn. Section done. Honestly a GF/SentiGWF, a DC/CW, and a HR/TR specced to simply stall enemy movement and allow for easy aggro pickups at each Cleric would be the fastest. That's 9 people. You could maybe do it with 2 at each if those players were really good at multitasking. Everyone else should be waiting to sprint to the heads so there is minimal time wasted in travel.
With encounters, I would definitely suggest using Ray of Enfeeblement in mastery and doing double stacks of it when you have the majority of your raid group at the dragon heads. This will boost raid dps tremendously. Use Icy Terrains, Shield, and Conduit of Ice in your other slots. There are literally four spawn points for adds on tiamat. You just pick one of those spawn points (I usually pay attention to which side needs the help) and stand on it, keeping Icy Terrain up the whole time. Conduit as soon as a mob spawns... Get assistance from raid and you wont need anything else to protect clerics because essentially you're cutting off the mobs before they even attack them.
So very much this. But to add to this, you really want to make a huge difference in Tiamat atop of this? Make sure you are using your Lantern and rolling with 4/4 HV set. Coupled with RoE, heads literally just melt.
It's a very quiet contribution on a CW's part, but it makes entire worlds of difference in a Tiamat fight usually populated by DPS that have extremely low ArPen. Which seems to be most of them.
THIS.
I can't tell you how annoying it is to try and control/kill a pack of mobs when ppl are flinging them everywhere.... Not actually KILLING anything, just making it harder for me to do my job of keeping the adds right where they spawn.
One tip on the powers though, replace shield with conduit of ice ON TAB (if you can take a few hits w/o dying) or if you need shield replace sudden storm until stats are higher. The combo of COI (on tab) icy terrain, and steal time are HIGHLY EFFECTIVE (make sure you have storm spell slotted as one of your personals, too!)
Happy killing!
Btw, my placement in tiamat is in top 5, usually 7 out of ten times I play. Otherwise top 10.
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THIS.
I can't tell you how annoying it is to try and control/kill a pack of mobs when ppl are flinging them everywhere.... Not actually KILLING anything, just making it harder for me to do my job of keeping the adds right where they spawn.
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I completely agree. Some Wizards do not understand what their job actually is. The clue is the name "Control"
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