I know there are a lot of unhappy people, but I'm going to add my 2 cents. I began playing neverwinter about 5 weeks ago on the xbox one. My wife liked the look of the game, so we decided to start a couple of characters on our PCs. We both had an absolute blast with the game 1-60. We liked it so much we decided to spend some money on it, so we both dropped about $30 each to buy zen. I'm a big fan of the micro-transaction model, because when a game is good, I don't mind spending money to enjoy myself and support the business model.
I got to 60 yesterday morning and greatly looked forward to tackling the new content. I was slightly disappointed when I saw the content was just repeatable quests. I have now spent about 15-16 hours grinding as hard and fast as I can and I'm only 3/4 done with level 61. I haven't seen a game with a grind this bad in over a decade.
The experience rewarded at level 60 and beyond is terrible. I am not going to spend anymore time leveling. I think this is a great game, but it's absolutely broken right now. I have seen countless people say it. It doesn't take incredible google-fu skills to see how much people hate it. I'm so sad to say that the leveling experience after level 60 (for a new player) is so bad, that it has ruined this game for me. The game is gorgeous, fast paced, love the matchmaker, etc. But the experience post 60 is unforgivable. Nothing in the game makes up for that. So long, and thanks for all the fish.
P.S. if you fix the exp, please let us know!
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I suggest we go back to lowering the 60-70 leveling requirement and not giving level 70s their weapons until they spend several weeks to a month or so grinding dungeons/heroics/campaign quests, like we used to do.
Takes them longer but in the end, this apparently makes them happier.
Seriously though XP gain from 1-70 should just be normalized, instead of 1-60 being ridiculously fast before significantly slowing down at 60-70. There's enough low-mid level quests/content to keep people happy, especially if the other dungeons make a comeback. The resulting reduction in the amount of XP you need to get from 60-70 should also placate older players.
Obviously forcing people to spend days grinding quests on the rather gloomy new zones isn't working, regardless of the overall rewards.
I have this theory since mod2. I think there are some individuals at the company trying to sabotage the game. Seriously! Because no sane person would do such messed up things.
But hey! They will fix this exp problem in mod8, maybe… LOL
The Devs/Managment expect 60$ per character from you, to level from 1-70 again at a normal pace. And another 50$ for a chance on getting a power point from filling the level 70 overflow at a normal pace.
Leveling was just fine and only really fast, when there was a double XP event running.
For now, just play different classes to 60, then park them as invoking/profession tasks drones in a reasting area, until the Devs/Managment comes to their senses... probably next year, after module 8.
Btw. there is a feedback thread, but i'm not even sure where that feedback goes and if the feedback is even considered by Devs/Managment.
Mod 6 was a train wreck from the start and apparently there are no developers working on Neverwinter that can understand a simple math exercise. If you take the theoretical experience from a quest in each Vigilance module, multiply by16, then multiply that by the number of vigilance modules (which I believe is 12, 3 in each of the 4 areas), the total experience gained should be at or close to what is required to reach 70. if it fails to meet that goal, the content is flawed, and the experience needs to be adjusted to reach that target.
Not rocket science. Damn near every MMO expansion in the history of MMOs, that included a level cap raise understood the concept.
I agree I just wish someone would do the math and allow as to gain lvl by doing amount of vigilant quests we need to finish zones ( even then it would be huge grind
Funny thing is that it used to be like that at the start of module 6. Then they decided to make leveling from 60 to 70 more "rewarding". Whatever they had in mind I think it failed.