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Issue with Setting Permissions to Officers for Plot/Contribution ability

The check boxes on the bottom right corner starting with Donate to Coffers is not working one bit.

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Seems all Check boxes are not working for at least Senior Officer setup - Please fix this, I have discussed this with my guild leader already and he isn't keen on having to raise someone to Guild Officer just to set Contribution Settings. Please Dev's Make sure this is fixed before module goes live. If others could please confirm or state where I went wrong in my settings please do so. Please note I tested with last check box as shown in image but also tested with all of the new ones added. Still did not allow my Senior Officer Toon to change settings.

Thank You,
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Comments

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    That final "Guild next structure" looks like a typo, but what is it supposed to represent? My guess would be setting the next goal to contribute towards, but that's just a guess.

    "Change guild allegiance" is now a useless permission, since it was used for old Gauntylgrym.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    You really don't want people other than leaders changing the goals and settings. I'm not saying what you're reporting here isn't a bug - it might be (I'll check it out next time I'm in-game) but just as general advice - let members donate, maybe even let them actually click to start construction when there's enough contributions, and definitely let them donate, but you really will want to keep the number of people who can select which building is actually going to be built very small because there are more plots than buildings, so if someone decides it would be cool to build X but the guild really needs Y - you could set yourself back quite a bit.
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  • wraithgorewraithgore Member Posts: 95 Arc User
    I'm not stating that the full permissions are to be given out honestly, but that 1 It is bugged for me at least, and 2 Guild leader on my guild is not keen on putting me (Guild Banker and Stronghold maintenance) as the one to set goals. I understand about setting one to have permisions to different delegations as i see it here on bottom right corner but not saying all should be given to senior member but that senior member is what I tested on.

    Thanks for the input though guys..It is appreciated.

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  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    edited July 2015
    The destroy button is there because unlike the bases in STO, there's actually more buildings than there are plots to build them on. That means your guild will have to choose it's direction carefully. For example, if you want to be active in SHPvP, you'll probably want to focus on towers and defenses, but doing so will mean you can't build other buildings that grant boons and other benefits to PvE. The destroy button is there so that a guild may change it's direction by removing a building and replacing it with a different one. It adds a higher degree of long term strategy to the Stronghold that STO doesn't require. I'm not saying one is better than the other, it's just that one's different.

    Anyway, I'll take a look and post back.
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  • wraithgorewraithgore Member Posts: 95 Arc User
    seems a bit much so I want to make it least time consuming for you guys as well as my guys

    ROFL. Very true...though my guild unless they force us into PVP is not really going to be doing it. I did notice you do have to Queue for it, so we shall see plus standings of who gives most to the coffer is there but not yet implemented from my last check on Preview. Though I agree about Construct Timing - but have this way of showing

    Lumberyard -> Millabout(farm) -> Guild Hall Tier 2 Upgrade -> Market Place Tier 1 -> Lumberyard Tier 2 Etc... Still working out mechanics.lol, but to each guild their own choice..we do have 20 Tiers to the Guild Hall after all.

    Thanks
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  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    There's also a Mine and a Quarry to build. I was assuming it would come after the first stronghold upgrade, though after the market.
  • wraithgorewraithgore Member Posts: 95 Arc User
    Actually as stated by the Dev Blog there are 5 Plots to work with 4 For each resource need and 5th for what you choose it to be a duplicate of whether coffer or Mine/Quarry/Wood/Food. Now I noticed that there are two structures in the Stronghold that lead me to believe also that at higher levels a Second more Higher geared? market place can be opened due to Tier or such. Now mind you these 5 plots as stated by Dev Blog plus the other plots open up at every 2nd leveling 1/3/5/7/etc.. with upgrade of Guild Hall...so it bears mentioning that guildhall not just for coffer usage and upgradability but will be a concern to be looked at for getting the PVP/PVE based structures built etc.. That's all I know now with what little I have read and the heavy amount I have tinkered garnering point values of Laborers adn such..I've already started on the gamepedia wiki a SH wiki part to help with point,s thus far only one page, of values for Frozen Treasures etc..all the stuff from Sharandar and such. If you wish to see it please follow this link, I will be updating it tomorrow with proper images to help define what section people are looking for deposit into.
    neverwinter.gamepedia.com/Stronghold%27s_Point_Valuation_Sheet
    Those who have added input to the sheet please send me a PM here if you wish or in game @wraithgore

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  • wraithgorewraithgore Member Posts: 95 Arc User
    Okay with this latest update it "appears" to be partially working where I sent Senior Officer to certain Contrib settings - and saw that the Contribution Setting is not greyed out at this time. BUT when clicking it does not cause the structure I deem to be made the Contribution need - as the goal it just mindly ignores the click. This is positive progress forward but unsure if all the development has been completed but wanted to at least state it is still an issue at this time.
    Thanks
    Wraith
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