Hey Guys;
I played that game long motnhs as SS CW. I play CW MoF few months and i am not satisfied with my DPS. Need help on build and advises. I dont wanna change to CW SS, pls enligten me.
I am looking for a build with Swarf Destroction, Critical Configuration and Renegade.
I am using rank 7-8 enchants, rank 99 artifact, greater vorpal, rank 60 main-off hands and necklace with belt(under effect of valindra set)
My current dps is 1/2 of CW SS build with perfect vorpal,rank 100 artifacts, rank 60 main-off hands and belt necklace and he got rank 10 enchants too. (I cant post him here since not allowed etc
)
Main hand has critical con passive too.
So my dps is lower cuz of equipment and artifacts or is there anything i should use.
Skills i use from tab to r.
Fanning Flame,Steal Time,CoI,Icy Terrain
Thx for advises.
(If needed i will upload my build)
P.S: I use Elemental Reinforcenment too but it is not triggered by 3rd time with Fanning Flame, current bug. So only %10 dmg comes from feat at max.
Comments
That's actually accurate. If you're doing 1/2 the DPS of a SS build, you're about right as far as the best a MoF is going to do.
Wish it wasn't so, but Modules 4/5/6 pretty much killed MoF as far as being competitive in the DPS department.
I gotta reach my mate's level and had to see the result; but well Spell Storm gonna be nerfed so it will change things
Biggest problem I see ....
If you are a Renegade and have Elemental reinforcement, then you don't have spell twisting.
Spell twisting gives you faster action point gain, more control, and more dps.
I use Swath of Destruction only for some difficult boss fights.
Some key parts of my Tiefling MoF build:
Fight On = 5/5
Prestidigitation = 2/3
Focused Wizardy = 3/3
Uncertain Allegiance = 5/5
Chilling Advantage = 5/5
spell twisting = 5/5
For solo and general purpose: Shield (on tab) + steal time + icy terrain + disintegrate
The cooldown on Fanning the Flame is much too long, in my opinion.
With spelltwisting and Fight On, and because sometimes you will dodge (shift), you don't lose too much dps from Shield.
Critical conflagration + Chilling Presence
Scorching burst and chilling cloud
Furious immolation and Ice Knife
Sigil of the Devoted artifact
For boss fights, you may want to change to more single target.
This is how I roll, and it works fine. Also... any suggestions to help with killing faster and not getting killed...
I know everyone is going crazy about hit points right now like it is a... measure of manhood, but I don't think that just cause all the new gear is focused on HP that means that damage resist and life steal and heal are somehow forgotten...
Nothing in IWD or Temple of Tiamat can one-shot me (as far as I remember) so I say 30k is fine for a CW.. besides, I have teleport!
Explain please. Why do you say they are trolls? Do you have better suggestions for the OP?
Unfortunately I am playing with thaumaturge. I can post a screenshot of my feats, maybe it helps, but it's just not renegade. I believe having both icy veins and spell twisting is important for my wizard, so there was no room to go for renegade, even though that capstone is pretty awesome. Btw, the thaumaturge capstone does not deal just weapon damage, it uses all the % damage bonuses you have and counts as arcane damage, so it is a lot more damage than it might seem to be from the description.
No. It's simply that rimefire needs time to deal it's damage, being a dot effect. That's not more dps (obviously), but it is more damage. But I don't keep records of my playing the game, sorry. All I can say is I would have notice if the damage was 50% less than a wizard with the other paragon path. I do however know that in a direct comparison the stormspell mage will "steal" my rimefire and always be higher in the paingiver chart. That is just how the mechanic works.
And higher DPS equals more damage over a given time period than lower DPS? In other words, a MoF is not doing more damage than a SS in longer fights.
For some reason there's this myth that that somehow MoF builds improve in longer fights versus SS. But it's not true.
DPS is DPS.
What bursts? Storm Spell procs pretty consistently.
Unless you're talking about someone using EotS, but even then in a longer fight, like 5 or 10 minutes, those bursts of damage are actually consistentl, and result in the total DPS for the fight being higher. So the actual "gap" between the SS and the MoF never closes, unless you're talking about a very small window of fights that last more than 8 seconds but less that 20, in the case of someone using EotS.
But most Spellstorm CWs are using CP/SS these days, which provides very high and consistent damage.
So what you're talking about doesn't exist.
That's what I mean when I say DPS is DPS. There is nothing in the MoF spec that causes it's damage to "ramp up" over longer fights in order to close that damage gap, which is what it would need.
Chilling Cloud.
Entangling Force on tab. Chill Strike. Ray of Enfeeblemnet. Disintergrate.
Crit Conflag. Chilling Presence.
60k dps. 1 dummy.
42k dps on 1 dummy. No weapon enchant, Chilling Presence and Critical Conflag (usually run Swath for the group damage), rank 8 brutals in offense slots. I have an Ioun Stone of Allure(full Loyal Avenger with rank 5 azures in them and 2 lesser bondings in the offense slots) and an Erinyes on purple, Blink Dog, Wild Hunt Rider and Death Slaad on green.
The build uses Icy Veins instead of Spell Twisting, so the test seems to be in your favors since Dummies don't get frozen after the first freeze. Getting a few gear upgrades here and there and with a Perfect or even higher Vorpal, I could go beyond the 60k as well. I'd love to see what ironzerg can do on his SS Rene CW and with what gear.
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On another note, Elemental Reinforcement is not worth it due to the bug, fire spells don't proc the +5% damage from it. Go with Spell Twisting and pick Frozen Power Transfer.
There is something weird I have just realised... Icy Terrain is not displayed in here nor in the previous parse. Looking at previous parses, it deals about as much as conduit of ice, so if we add another 6% damage there, DPS goes up to 46k in this parse and to 44k in the previous one.
3 dummies. Using Fanning the Flame. 78k dps.
Chilling Cloud.
Entangling Force on tab. Steal Time. Icy Terrain. Fanning the Flame.
I do not use swath of destruction because chilling presence provides a better dps boost and losing Crit Conflag prevents smolder from being put on all enemies caught within the EF, IT, and ST AOE. Also putting FtF on tab has not yielded me better results but that doesn't mean a different spec may produce better results.
So Crit Conflag. Chilling Presence.
I do not put feat points into HP because it does not help do damage I'd rather have action points faster. Even if its a little bit faster.
I am reasonably sure this is about as good as it gets for MoF spec although the only reason I am posting in this thread is because I am hoping someone can provide me with evidence to show me a better way.
Using ACT on a dummy has its limitations however it is a good way to develop a baseline for what abilities can do what dps.
I must strongly disagree.
Steal Time slows, upstacks Arcane Mastery, damages; multiprocs many "on hit", "on attack" and "on encounter use" powers like Lostmauth; and finally stuns. It is one of the highest DPS encounters I can`t imagine running without.
Master of Flame Renegade guide: Burn with me!
It does multiproc many effects, however only Steal Time's first hit seems to proc the LoL set. For about 2 seconds of channeling, I do not even deal 30k damage with it to a single target (including lol set proc + steal time damage, not enhanced by damage increasing effects) and in my opinion, it is just not worth it. If you're looking to do more CC, Steal time can be a great skill, but the damage aspect of it for a MoF is inferior in my opinion.
So go figure, right?
I sincerely enjoy playing MoF but when you crit over 50% of the time, burst spec like SS is not so much burst as it is constant DPS.
CoI and IT are just too low of DPS (about 3k dps each from my studies). In high DPS groups the MoF will always do terrible damage because mobs do not live long enough for the ticks do damage.
The best it gets from what I've been finding with tests is trying to be single target MoF and get smolder on the biggest guy and then use burst abilities like chill strike and disintergrate further empowered by ray of enfeeblement and stacks of arcane mastery. Since Romotheone posted about using SoD, I've ran tests with CP and SoD and it boosts overall DPS by about 4k dps (sometimes 11k per tick on smolder) . In high DPS groups its not realistic to get smolder on all targets by fully charging scorching burst and then using CoI, IT, and FtF. Mobs are dead by the time you finish one or two rotations. Although when MoF was first introduced this was absolutely the way to go. Not so much anymore.
Chilling Cloud, Scorching Burst
Conduit of Ice on tab, Steal Time, Icy Terrain, Fanning the Flame
Chilling Presence, Swath of Destruction
Chilling Cloud, Scorching Burst
Entangling Force on tab, Steal Time, Icy Terrain, Fanning the Flame.
Chilling Presence, Swath of Destruction.