Ok the last update on the preview is just launched. but there are still no new or old dungeons at the horizon.
We lost a ton of fun with mod 6 considering all the dungeons missing.
I sincerly hope this module is not again a module without dungeons ! our "true" last dungeon is from the module 4 with The Lair of Losmauth.
The name of that licence is Dungeons and Dragons and not "Heroic encounters and Dragons"
So the Guild stronghold is welcome, of course, but i hope mod 7 is not only this big map full of brainless heroic encounters.
Heroic encounters don't bring any enjoyement on the table due to a big lack of designr-strategy, they are stomped by a crowd or they are ignored.
I m not fond about heroic encounters i understand it's an intresting feature to crowd open aera, but you guys tend to use that a lot as "PVE feature" since mod 3 until today with an extremly poor focus about "true dungeons"
To resume in two years we had only 3 "true new dungeons" Malabog, Valindra and Lair of Lostmauth. (i don't count tiamat it's not a dungeon it's a Random people Gigantic Heroic encounter, clearly not a raid in a consensual way)
So my question is short.
When we can expect to have (old or new) dungeons? in Neverwinter online?
Thank you.
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I also have to add, if they do manage to bring them back and they have boss battles like in ToS or Grey Wolf, then nobody will do them anyway, most will likely just keep on doing Cragmire (for reasons one cannot openly mention here).
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Farming those blasted seals of protector is such a drag when there are so few dungeons to run. And we're gonna need still more seals, if I understand it right.
Give us back our dungeons, please
I will be spending a lot more time in there... now.
More ecounters and easy mobs? thats not a D&D game, gimme dungeons >.<
Thankfully a lot of other content had been released since I left, which has kept me busy so far, but without that the lack of dungeons would see my interest in game fade quickly.
Its increasingly hard to keep people with limited endgame content. There are the other reasons doing that is hard but lacking a carrot its kind of rough.
Hence... That is only one of the reasons why there has been an all-inclusive Exodus of long time players... away from Egypt.
1. they're lag free
2. they're short (like eLoL)
3. they have a chance to drop some unique or powerful items that can be sold for lot's of AD
They were good challenge.
Even PK farm was better than circling in IWD/WOD or Dreadring mini lair farm.
Adding Refine to HEs was nice move in mod6 and I appreciate the normalized peridot prices.
But come on it should be added to dungeons too!
I really like eCC/TOS/GWD but after farming the set there is no point.
Really love to farm instance if there were some peridot/aquamarine(/something to sell) in loot/chest. And not just one peridot...!
Stronghold is nice and all and I appreciate the new pvp mode and the guilds will be more bonded which will be a good thing but I really want to test those Stronghold boons on new hard dungeons.(and not just on short Lol type dungeons)
And yes its D&D not HE&D
But it seems to me the Devs have a different idea for how to build the game content and dungeons don't seem to be in their plans. Cant for the life of me understand that. Most of my friends don't like the game because there are no dungeon crawls, not all dungeons should be short some of them should be a session long endeavor taking several hours to complete. Longer dungeons would have to have better treasure to make them worthwhile as well.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
Hmmn my guild does ETOS every day to get protector seals for the Elven gear. No need to exploit in other dungeons just make sure you have a good cleric, a good tank and some ranged classes to control the adds.
Mod 7 11 august 2015.
Mod 6 2/3 dungeons off.
One year and may be more, without a new 5 people dungeon.
Can we have an official explanation about this lack of 5 people dungeons, for a DnD game plz?
Makes me wonder if after we have emptied our pockets they will add new ranks to the current campaign trees.
Thanks for reading.
and there they go again giving the players old things again
its like they take away your old car and after a couple of weeks they give it back to you with aire freshener,and say o look you get a new car with upgrades and its better now