First and foremost, you will find the class very squishy and very underwhelming at some points.
There are 2 paragon paths and 3 trees to build your character.
Paragons:
Stormwarden: more options for AoE. Better for PvE.
Pathfinder: more single target oriented. Better for PvP thank to Careful attack at-will, which is a range fire-and-forget power also it proc upon your attacks and your allies' attacks on the marked target.
Trees:
Archery: Range dps focus. Typical Archer in MMOs. Pure glass cannon. You will find every encounter in PvE an epic one due to the squishiness. In PvP, sadly, you have to depend on your teammates a lot. If you are alone, any class will kill you in matter of seconds.
Combat: Melee "dps" focus. Focus of deflect and lifesteal to survive. Currently, due to various nerfs and bugs, this tree is suck in both PvE and PvP. Better avoid it.
Trapper: Hybrid + cc focus. Currently, Trapper is the best choice for both PvE and PvP thank to the ability to reset cooldowns and keep target(s) under controlled almost infinitely.
You say 4v5 is impossible? Cool story bro.
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
Get yourself a defender (tank) as a companion once you are able to, or a leader (healer), depending on playstyle. Strikers (dps) are pretty much useless on the whole. Once or even before you are lvl 70 you'll likely want to get an augment companion for dungeons.
Without any information it's difficult to give you other tips, like will you be playing archer, combat or trapper for one.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
About the Paragons, both are very useful in PvE and PvP.
In PvE and PvP, you will be surrounded and attacked by many monsters/players, so the Stormwarden extra area damage will be very good; but the Pathfinder have Hunter's Teamwork/Careful attack, that lowers the target's damage and is a fast attack. Very useful in 1vs1 battles.
About the Trees, use Trapper. The other trees have much more damage, but almost zero control and defenses. Always use the Crushing Roots.
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vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
is that crushing roots doing anything? dont notice....
is that crushing roots doing anything? dont notice....
It is one of the best class features for HR. It makes root effect also cause daze effect. Although it is very short (1 second with strong root and 0.5 second with weak root), it allows HR to interrupt target(s) casting their powers. It is extremely good on Trappers since they can spam it.
You say 4v5 is impossible? Cool story bro.
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vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
is that crushing roots doing anything? dont notice....
It is one of the best class features for HR. It makes root effect also cause daze effect. Although it is very short (1 second with strong root and 0.5 second with weak root), it allows HR to interrupt target(s) casting their powers. It is extremely good on Trappers since they can spam it.
well, i only have rank 1 of this power and dont see anything usefull from my side (archery), so not so sure if its worth to level it into rank 4...
so it is better with rank 4? is rank 4 noticable in pvp?
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
No, as an Archer or Combat HR don't bother slotting Crushing Roots. Unless your Archer runs with Constricting, Binding and Hindering shots you won't get much benefit out of CR at all. Only worthwhile for Trappers currently.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
0
vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
hmphh, i run defaultly with constricting and hindering. so you tell that constricting will daze one mob for a while? dont look much
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
Believe it not not, Constricting is an AoE power so it should apply a nominal daze affect to the targeted mob and anyone in the affected radius.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
no no no, I mean, crushing roots are awesome, but this is something you'll be able to unlock at 65 (and annoy people in pvp all the time xd beware of bug abuse allegations). For now, choose trapper and look at this guide http://mmominds.com/2015/05/23/katozees-hunter-rooter/ You'll notice that most of the useful feats comes after lvl 45, which shouldn't really bother you, because pre-60 content isn't challenging. Just don't get discouraged if you're not awesome before unlocking thorned roots. Thorned roots is the feat that does damage to rooted targets once per second, and pretty much makes the trapper path the best one available.
No, as an Archer or Combat HR don't bother slotting Crushing Roots. Unless your Archer runs with Constricting, Binding and Hindering shots you won't get much benefit out of CR at all. Only worthwhile for Trappers currently.
Not really. As of current I'm meeting more and more higher-performing enemies, and this has naturally kept me experimenting with different settings.
Currently, at least in my personal experience, there seems to be 3-types of basic tactics for Archery players in PvP.
The first is the "team/node support type", when you are sure you can always fight with friendlies along side you to contest the node in close-quarters combat... in which case I run with Split-the-Sky/Longstrider's/Cordon.
The second is the "lonewolf" type where the team is weak in noding, and therefore relies on quick movements to guerilla nodes as much as possible. In this case I found Hindering/Longstrider's/Marauder's to be effective for a balance of good survivability and some damage.
The third, is what I find to be "vs ranged" type -- specifically fighting SWs or CWs in a classic ranged vs ranged face-off. In most cases they've got as much firepower as I have (even if I'm around 150% crit severity), and have much stronger CCs then I have. Their individual encounter attacks deal much larger damage than I can, but if I can keep firing my own encounters + at-wills then my firepower outdoes theirs. So basically it comes down to avoiding their CCs and landing as much as my own attacks as possible -- in which case Crushing Roots comes in very handy, as a typical rotation can result in at least 5~6 seconds straight of arrows landed on the other guy one-sidedly.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Get to high enough level you can pvp then start it will be frustrating at ist but the grim set will be easy to get and wont cost any thing and you should be able to run to level 70 with that armor( you also get 4k ad for 4 pvp matches win or loss and you get 4k with a win and seal of triumph for better Armor)so 8k ad a day is nice run TOS regular daily get another 3k AD. get enchants to level 7 this wont cost much buy marks of pot on AH they are cheaper than Bazar. get all level 7s due to rank 8s are where the bigger AD spending starts. I would learn GG ist you have better chances of winning due to 10 vs 10 best advice just keep trying things and upgrading gear you will be fine as long as you dont give up. I play trapper storm warden best of both archer and melee for PVP run thorn ward,hindering and fox shift for pve solo run cordon hindering and fox shift. Lay down 1 cordon then switch to melee actuvated master trapper fox shift in for damage then hindering for rooting and plant growth for damage I doge shift to cordon lay down area then it fox shift for immunity from next strike fire hindering then disruptive shot and a second hindering then second cordon and HAMSTER and start again. I have used this to solo 3 of the 4 dragons in the leveling 1 to 60 zones Need to see If I can get the bone dragon done. Don't try to mix trees I have respected every tree and combo and the full trapper tree does the most damage and has the fastest cool downs. Storm warden is the better for me do to better AOE and running higher dungeons the AOEs don't grab Agro
Hope this helps
jhp
I run 6 to 10 eastern US time pm me If you need help
Aravein@jhpnw
Comments
There are 2 paragon paths and 3 trees to build your character.
Paragons:
Trees:
Without any information it's difficult to give you other tips, like will you be playing archer, combat or trapper for one.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
In PvE and PvP, you will be surrounded and attacked by many monsters/players, so the Stormwarden extra area damage will be very good; but the Pathfinder have Hunter's Teamwork/Careful attack, that lowers the target's damage and is a fast attack. Very useful in 1vs1 battles.
About the Trees, use Trapper. The other trees have much more damage, but almost zero control and defenses. Always use the Crushing Roots.
well, i only have rank 1 of this power and dont see anything usefull from my side (archery), so not so sure if its worth to level it into rank 4...
so it is better with rank 4? is rank 4 noticable in pvp?
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Not really. As of current I'm meeting more and more higher-performing enemies, and this has naturally kept me experimenting with different settings.
Currently, at least in my personal experience, there seems to be 3-types of basic tactics for Archery players in PvP.
The first is the "team/node support type", when you are sure you can always fight with friendlies along side you to contest the node in close-quarters combat... in which case I run with Split-the-Sky/Longstrider's/Cordon.
The second is the "lonewolf" type where the team is weak in noding, and therefore relies on quick movements to guerilla nodes as much as possible. In this case I found Hindering/Longstrider's/Marauder's to be effective for a balance of good survivability and some damage.
The third, is what I find to be "vs ranged" type -- specifically fighting SWs or CWs in a classic ranged vs ranged face-off. In most cases they've got as much firepower as I have (even if I'm around 150% crit severity), and have much stronger CCs then I have. Their individual encounter attacks deal much larger damage than I can, but if I can keep firing my own encounters + at-wills then my firepower outdoes theirs. So basically it comes down to avoiding their CCs and landing as much as my own attacks as possible -- in which case Crushing Roots comes in very handy, as a typical rotation can result in at least 5~6 seconds straight of arrows landed on the other guy one-sidedly.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Hope this helps
jhp
I run 6 to 10 eastern US time pm me If you need help
Aravein@jhpnw