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Lost Item Level after Patch

zhili666zhili666 Member, NW M9 Playtest Posts: 25 Arc User
edited June 2015 in Player Feedback (PC)
It seems the surprise they had in store for us was lost Item Level in game. I went from 4613 to 3933 after this patch.
Post edited by zebular on

Comments

  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Are you looking for sympathy?
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • zhili666zhili666 Member, NW M9 Playtest Posts: 25 Arc User
    No just to make them aware so they can fix it. It will be harder on the lower Item Level people as they may now not qualify for some Dungeons.
  • nem3zissnem3ziss Member Posts: 97 Arc User
    edited June 2015
    Before patch amor and jewel kits gave like 100 points of ilvl each, now it's more like 20 points each, so here you go your missing ilvl points. Everybody lost some so i dont see any reason why anyone should care.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Seeing as there are so MANY things that are messed up... I expect a lot of down time from the game... for a lot of us... very soon. So they can clean up the mess.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • wimpazoidwimpazoid Member Posts: 504 Arc User
    Seems more like an adjustment to correct the over inflation of IL from kits.

    I have used no kits, and I've lost 0 IL.
  • rinat114rinat114 Member Posts: 913 Arc User
    edited June 2015
    No, correction - Armor and Jewlery kits used to give 120 Ilevel, they now give 35, that's a reduction of 85 exactly, that's that.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    edited June 2015
    Frankly, I don't trust them to make changes for my character.
    Post edited by lewstelamon01 on
  • ichimaruginxichimaruginx Member, NW M9 Playtest Posts: 230 Arc User
    The question is, is the TIL level difference between before and after intended? If it is, it's probably a fix to TIL inflation. On the other hand it will impair some people from getting the required TIL for t2s for example. Avg TIL score will have to be revised it seems.
  • mentinmindmakermentinmindmaker Member Posts: 1,492 Arc User
    The Jewel/Armor kit IL score was way too high, so adjusting it down to 35 makes sense.

    IL requirements for dungeons and stuff are way too low anyways, so no adjustments needed, rather adjust them up.
    You just cannot meaningfully contribute in most dungeons at the entry requirement IL.
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    Good change. I recommended it a while ago. Players were abusing it to enter T1, T2 and Tiamath instances with very low gear, only because they had few kits.
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    People that can afford the kits would be able to afford to get their iLvl high enough to enter any dungeon.

    It's a good fix regardless, +100 stamina regen for example, shouldn't be worth more than some other stats.
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
  • wentriswentris Member Posts: 542 Arc User
    edited June 2015
    I agree with the change, but I think it should be written in patch notes. Major kits gave WAY too much iLvL compared their stats.
    As for people not meeting dungeon requirements - thats not true, Major kits were expensive enough to put them in your final armor, not some green/blue temporary stuff, people that didnt meet the 1600/2000 requirement simply didnt have them in the gear = they are unaffected.

    Actually I think this change will help average geared people to find parties - the difference between BiS and Average is now smaller and iLvL requirements when looking for party should drop. And average geared people didnt have kits anyway
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    zhili666 wrote: »
    No just to make them aware so they can fix it. It will be harder on the lower Item Level people as they may now not qualify for some Dungeons.

    How? All it was was the kits that were giving inflated iLvls to begin with. It won't be harder to qualify for dungeons since all it takes is buying a few blues off the auction house at level 70 and you will be 1600 easily. Qualifying for tier 2 dungeons wasn't hard either, since all it really took was me getting my tier 1 gear.
  • rversantrversant Member Posts: 896 Arc User
    edited June 2015
    It's a good change. Jewelry Kit's were just an Ilvl ego boost for the stats given vs ilvl given. now they're more in line with what they give.
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • graalx3graalx3 Member Posts: 232
    Sorry about the lack of warning that your total item level would be affected. We used the item level on reinforcement kits to indicate the items on which they could be installed. Lowering that level also affected the item level contribution from the kits.

    Overall, I think this is a good thing as even though Total Item Level is just a very general indication of equipment level adding almost 1000 points for just the stats given by reinforcement kits is way too much.
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