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Open Letter / Request to the PuG Community

bwowmpbwowmp Member, NW M9 Playtest Posts: 81 Arc User
A quick caveat. This is a long post. There may be something in here you do not like. If you are going to whine about that, feel free to stop reading now and move along. If you are interested in the state of the game and have an open and inquisitive mind, then read on.

I know this may likely create a S*&@storm, with people chiming in from all fronts. Fine. Fire away. My big-boy pants are on and buttoned up. I only hope to start a healthy discussion, and maybe even to affect some change. My request is a simple one.

Stop the leaving and quitting, people!!! And for those who do not do this...please start giving a really, really hard time to those who do.

I play an Archer HR (yeah...give me hell...I refuse to change to Trapper and love the challenge of constantly honing and refining my skills), so I am used to getting my butt handed to me in PvP. I'm also becoming used to winning a lot as I get better and better. I play lots of Domination, since GG became such a mess a few months ago (was doing so even before NCL). An average Domination match for me these days is 5-10 kills, 6-12 deaths and around 25 assists. I die a lot...part of being a squishy archer. So be it. I am support first and DPS second (sometimes the other way around depending on team composition), and I do a very good job of it when I have engaged and motivated teammates. So this is where I am personally coming from. Overpowered and BiS TRs or CWs may see this very differently. So be it. (yes...stop throwing me around like a rag doll, Debby)

That said...I play PuG, so I am becoming very accustomed to entering an arena, standing around the campfire for a few seconds, watching someone bail out before the gate even goes down, and then preparing to lose. Why? Because someone checked out their team, saw that they were not going to get carried to an easy victory by God-tier teammates, and decided to leave. The "Leaver Penalty" sadly does not seem to deter this behavior.

Yesterday, I PM'ed a teammate who did this in Domination. We actually had a fairly congenial and polite conversation about it. No name-calling or defensiveness. His reasoning? "I don't want to waste my time". So let me get this straight...you have time for a match if you are going to coast to an easy victory, or enter a twenty-minute slug-fest which could go either way, but you don't have 5-10 minutes to get your behind handed to you by a team which is better than you and slaughters you while holding two nodes while you desperately try to take the third? The time is the same. Only the outcome is different. I declare shenanigans!!

It is BS to enter any PvP match and then to bail because you don't have an easy path to victory ahead of you. Likewise it is BS to quit a match halfway through because you are down 200 points and don't think you can win. We all know that this happens all of the time as well. Even if you don't know them or don't care about them, for a brief time, those are your teammates. And you are <font color="orange">HAMSTER</font> them over. How many GG matches wind up with 3-6 people on the losing team by end of match? It's why I have essentially quit running GG.

I played another Domination match yesterday. Me, 2 GF, 1 DC and a CW. All moderately geared. Normally not a particularly easy recipe for victory...especially since opposition had both a TR and a Pally. Teams seemed pretty well matched from the get-go however. Our CW bailed halfway through, because we were down by about 100-150. Oh <font color="orange">HAMSTER</font>...there goes the match, right? The GFs and I started communicating well through party chat, and used phenomenal teamwork to pull out a victory by 1 point. Yes...1 point. Best darn PvP match I've had in weeks...incredibly rewarding, and we had a PM love-fest for about five minutes slapping each other on the backs for pulling out an incredible 4v5 win.

If one more teammate had bailed, we never could have done it.

So people...don't quit before you start. Don't give up because you are behind. Don't feel afraid to take a beat-down. It actually makes you a MUCH better player if you stay in matches with opponents who are more skilled and/or better geared than you. No one gets stronger by kicking puppies...you get stronger by wrestling bears. My PvP skills have grown incredibly over the past few months, and mostly by getting my butt kicked. I myself am undergeared (at least until 2xRP today) and well-skilled, and I love nothing better than tying up three opponents for 60 seconds trying to catch and kill me while my teammates take the other two nodes. There can be much honor in dying well!

Okay...maybe I love killing a TR 1v1 a little bit more. Busted.

If you are inclined to quit and leave because things aren't going your way (and you blame matchmaking system, bad teammates, whatever), don't queue up to PuG in the first place. Take your toon to PvE and kill orcs and kobolds to your heart's delight until your fragile ego is fulfilled and you can feel good about the character you are playing and what an amazing skill set you possess. Just be sure to slot your Dragons Hoard enchantment so they will <font color="orange">HAMSTER</font> out the occasional peridot for you.

And if you are going to play PvP, maybe just quit all the complaining in general? You can replace it with constructive and well-reasoned criticism and polite conversation. I know this is a lot to ask of many folks, but this is a game, and largely a free one at that. It is actually a lot of fun if you stop the grousing, play the cards you are dealt and enjoy the ride. Wind that ego down a notch or two, remind yourself that this is just pretend and all for fun, and I can guarantee you will have a much better time with it.

Just my two cents. Happy slaying, stomping and pillaging to all!!
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Comments

  • misharonamisharona Member Posts: 61 Arc User
    Great post! I completely agree!
  • cjh1983cjh1983 Member, NW M9 Playtest Posts: 229 Arc User
    Can they add this to the pvp loading screen?
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    I agree

    Play to the end

    sometime you win and sometime you lose

    That said

    Sometime the game freezes you out and people don't quit

    Urlord
  • edited June 2015
    This content has been removed.
  • subnoctesubnocte Member Posts: 341 Arc User
    It's annoying, I see it a lot, but I can understand it when the system matches solo PUGs against >3K gear premades. When you're just being farmed so the guilds can top the league it's no fun whatsoever.

    Another issue is when even before you get the timer countdown for the start someone will drop out, and the match will begin 4v5. That shouldn't happen.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Well said... and those are my exact thoughts.

    I have come from 500 down to win... in a 5v5... through teamwork.
    I have blown another team out with 4 players... to their 5.
    I have lost because someone decided to leave in the middle of the game... when we were 450 points ahead. We lost by 2 points.
    I have been on a team that dominated so handily that we let the other team cap... because it was the right thing to do. Despite our sitting at the side of 2 they decided to fight instead of cap. They died a lot and got nothing for their time and effort, but a loss.

    Anything is doable... I have been part of a team who collected ourselves and won by 40 points... after being down 500. You just have to trust that your teammates know what they are doing... and do your job because they rely on you to know what you are doing. If you don't know what you are doing... follow one person around and pay attention.

    These are things I have used to raise myself up from being a <font color="orange">HAMSTER</font> PvP person... because I hated PvP.

    BTW... we all know the difference between a DC and a quit. A dc usually happens in the field... a quit happens at the fire.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • flyingleonflyingleon Member Posts: 451 Arc User
    There are people gave up too early. However, there are matches that it makes sense to let it end earlier. There are also people who like to complain their teammates. Both behaviors hurt the team so much.

    Join the Greycloaks



    Ana-GWF SM Destroyer | Farseer-CW MoF Renegade | Leon-GF SM Tactician
    Adrik Battlefate-DC DO Virtuous | Cassi Woodsheart-HR PF Trapper
  • lastwolf25lastwolf25 Member Posts: 32 Arc User
    pretty well said, I rarelly do PvP, hated it since my times playing another MMO, here usually just do the daily pvp to get AD then go have fun elsewere, usually I get 1 or 2 guys in my team running away when the score is with 50 points difference.
    For me, either win or lose, I dont care, never did, but even losing, at least I try to do my best, then see if I can improve my build
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    Nice post... but I don't really think GG is a mess

    And

    I play it every day
  • rversantrversant Member Posts: 896 Arc User
    One of the best matches I've ever had started off seeming like a loss. they had a pally + dc combo that had infinite uptime on Divine protector camping their mid. and the other 3 just kept the other caps. I was lucky in the sense that the other teammates 2 of them were friends of mine and 1 of them was a well geared CW. working as a team we managed too get our win vs that combo by just leaving any node that the paladin + DC showed up at. or killing them quickly whenever they split up. This was in 60-69 pvp though with one of my alts I was leveling, But all our ilvls were pretty average and definitely not BiS
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • rustlordrustlord Member Posts: 1,454 Arc User
    While this is all true, and I agree in having a pleasant environment for all, you have to figure in stalemate matches. I end up with a lot of those as a DC more often as a TR. Yet it doesn't attribute much to Bis or pug... but comps. Random comps.

    Randomness. I can get teamed up with another DC, or an OP, and my team will be unkillable. I can be fighting another DC/OP team and the scores will go 200-200 for 15 minutes with barely anyone dying. Here, someone calls GG, or the scores move 100 up in someone's favor, the match has taken too long--that should absolve you from idling or quitting the match on establishing with all the players that the game is over.
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    Players will leave as long as matches are unbalanced, you cant really change it. Sometimes they have time only to play 1 match, so if they dont get a team that is leading or match is taking too long they will also leave. Other times they may have enough times, but need only a win for daily quest, so if their team will start losing they will leave to save their time, since you get very little from losing and you often have to waste a lot of time for that lose, so in this time they can either do some other daily quest or some stuff irl.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    How do they know they are out of balance if they leave in the first 3 minutes? I have had seemingly imbalanced matches turn around and be completely balanced... and imbalanced to the other direction.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    drkbodhi wrote: »
    How do they know they are out of balance if they leave in the first 3 minutes? I have had seemingly imbalanced matches turn around and be completely balanced... and imbalanced to the other direction.

    You can inspect your mates, see how fast they die, how much hp they take from enemy before they die, you may know some of the enemies and their gear, etc.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    Personally I look at the handles of the enemy team. If I recognise names of strong pvp'ers I know my team is in for a severe beating.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    I have thought the same thing once when I was against a couple names (a TR and a CW) that I knew to be tough competitors. So I was curious how the match would go. One of them rushed to our node before we could cap it. The rest of my team crushed them at 2. While I was one on one with the perma TR.

    I left him alone after a bit and ran to 3. Capped it no problem. 3 players on the other side were horrible and the TR and CW knew it. We allowed those 2 to cap at 1, while the others chose to keep killing themselves on our weapons.

    Our team was not geared as well as my TR is... but they were better geared than the opposition. It took about 5 minutes to figure that one out.

    If my team would have based the match on the TR the ganked 1 from us... and decided to leave within 1 minute... the outcome would have been different.

    The outcome is never foretold by the immediate actions of individuals.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    i understand your post .... but getting teamed with mates that do not understand the minimum that is nessesary to win a game, seeing 3 of them hunting one TR on a node , while you face 1 vs 3 or 4 in node 2 and try to contest all time, and they do not get it done but go on "try to catch him" , or stumble arround in nomansland while all nodes are red etc. there is only one thing to do , leave these nubbies on their own, sry, i do not want to waste my time and tbh its a real pain being part of these matches
    so before i start yelling, I leave and get 30min penalty, thats ok for me, I have my peace, and it does not hurt the teammates at all, because they can go on playing " catch the TR" and have their fun
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited June 2015
    i understand your post .... but getting teamed with mates that do not understand the minimum that is nessesary to win a game, seeing 3 of them hunting one TR on a node , while you face 1 vs 3 or 4 in node 2 and try to contest all time, and they do not get it done but go on "try to catch him" , or stumble arround in nomansland while all nodes are red etc. there is only one thing to do , leave these nubbies on their own, sry, i do not want to waste my time and tbh its a real pain being part of these matches
    so before i start yelling, I leave and get 30min penalty, thats ok for me, I have my peace, and it does not hurt the teammates at all, because they can go on playing " catch the TR" and have their fun

    This mindset makes me sick. No one left you to flounder when you sucked... and I guarantee you sucked. At some time in PvE and in PvP someone carried your sorry butt. We all suck at the beginning... so have some compassion and understanding for those that suck... because eventually they may be the gods of the game.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited June 2015
    drkbodhi wrote: »
    i understand your post .... but getting teamed with mates that do not understand the minimum that is nessesary to win a game, seeing 3 of them hunting one TR on a node , while you face 1 vs 3 or 4 in node 2 and try to contest all time, and they do not get it done but go on "try to catch him" , or stumble arround in nomansland while all nodes are red etc. there is only one thing to do , leave these nubbies on their own, sry, i do not want to waste my time and tbh its a real pain being part of these matches
    so before i start yelling, I leave and get 30min penalty, thats ok for me, I have my peace, and it does not hurt the teammates at all, because they can go on playing " catch the TR" and have their fun

    This mindset makes me sick. No one left you to flounder when you sucked... and I guarantee you sucked. At some time in PvE and in PvP someone carried your sorry butt. We all suck at the beginning... so have some compassion and understanding for those that suck... because eventually they may be the gods of the game.

    the same way it makes me sick reading some of these hypocritical posts
    every player who does PVP knows matches like this and I will not take part in posting comments in a thread that make me look like a "holy, all forgiving jesus"
    if 3-4 mates in your team run arround like chicken its their choice, my choice is doing something else, it happens rarely but it does and noone can change a thing about it
    trying to teech your mates in game that the nodes has to be captured?
    I saw lots of player who only care about their Kill-death-ratio instead of trying to win, what is your answer to these player, who stand beside the node watching when you get your but handed 3 vs 1?
    to your information , I am one of these player that give a s.hit on his kill-death-ratio and who tries to win the match and not the leaderboard
    don´t suck yourself, please, pretending that everything is fine, it is not and my statements to these game is leave the place once a week or twice, bc its better than any discussion, so have a nice day and go on writing nice comments your holyness
    Post edited by schietindebux on
  • bwowmpbwowmp Member, NW M9 Playtest Posts: 81 Arc User
    OP here checking in.

    The first time I went into a PvP match, one of my teammates pm'ed me at the end of the beating we took and firmly requested of me "Please do not PvP again...ever". I'll never forget it. I felt bad and I felt clueless, and I knew I'd let my teammates down in that match. Probably ticked several people off. I had no idea what was going on. Didn't even know we were supposed to capture and hold nodes. Just thought I was supposed to kill people. I was just running around dealing very minor damage and mostly dying poorly with little to no positive impact on the match. I believe this was in the old level 59 PvP (Mod 5).

    If I played with that same teammate today, he'd be stoked to have me on his team. Because I managed to grind my way not just into being fairly well skilled, but also into an understanding of basic strategy, class mechanics, tactical opportunities, etc.

    I now have absolutely no problem telling someone in a match where to go, to fight on node, to leave that TR on three and come help with the other two nodes, etc. If they are loitering at the campfire trying to log a match for their daily 4K AD, I will stand in from of them and tell them to get their sorry tail moving and fight for the team.

    I get all the rationalizations here for quitting...limited time, frustration, etc. When I began this thread I totally expected to see those exact arguments pop up. But I stand by my original post, and I am firmly in drkbodhi's camp on this topic. I simply cannot justify quitting a match that you have chosen to begin. Key word...chosen. No one forced you to enter that match, and even if they suck, your teammates are counting on you. Perhaps even more so if they are clueless and you are much better than they are.

    Maybe I am dense or something, but it seems very simple to me. If you don't have time to finish a match, regardless of the likely outcome, don't screw me or anyone else over by starting and then bailing out because you do not like what you see in the first 60-120 seconds of the match. Walk away and play later when you have the time, or take the loss.

    If you don't like the way a match is going, make the best of it for yourself, try to help your clueless teammates, and take the beat-down. It's part of the deal, people!

    Perhaps most importantly, if every time you PvP you need a team full of mates who are totally proficient and understand all about strategy (and who also view strategy the same way you do), I strongly believe you should find a guild, only run premade, and not play PuG. Because I play PuG, and if that is your mindset, I do not want you on my team. Key word...TEAM.

    I don't know...this just seems like common sense to me. Call me crazy. I've been called worse.

    schietindebux...maybe instead of bailing on those clueless teammates who are running around in no man's land, you should actually stay and yell at them. The guy who asked me to never PvP again began the process of making me a skilled PvP'er.

    Cheers, and hope everyone is enjoying their weekend!
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    I play my game... whether I win or lose. I will cap, kill if needed and die fighting, if I can't kill. Either way I do not let the playing style of others influence HOW I play and mess with my enjoyment of the game. If someone wants to run around like chickens with their heads cut off... fine.

    I am not holy, but I am mindful on how I treat others and how others treat me. That is something I do... no matter what I am doing or where I am going. If you think that is my believing that I am better than others... nope... I pay a lot more attention to what is going on around me.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    I will quit a match even if I'm winning if my team plays selfishly and leaves me to constantly fight 1v2 or 1v3 while they all chase the same TR, or stand on pilllars, or worse if I clear a point and they come running up to leach 300 points when they should be contesting on another point. I will ask them once nicely to fight on the red points, if they don't listen or give me attitude them I'm done. I don't feel like it is my job to carry people who don't even understand why they are winning or losing, in fact I feel like I'm doing a disservice to the matchmaking system if I give free wins to people who clearly don't understand how domination works.
  • voltaicborevoltaicbore Member Posts: 10 Arc User
    Never have/never will quit a pvp match... but I also play Storm/Archery HR in PvP, which says a great deal about how stubborn I am. I'm still not that great, but I'm getting better at learning my build's limits, as well as the limits of others.

    That being said, I am loath to be too harsh on the leavers. I would never do it, I look down on those who do it, but I prefer to preserve freedom of choice (especially in a game) wherever possible. There's a price (in the form of the meh leaver penalty) that the system imposes on that choice, and if someone is willing to pay it, I'm not going to concern myself too much about the rest and just play my heart out.

    I *do* strongly believe there needs to be a stronger leaver penalty, something other than "oh I'll just run dailies for 30 mins then requeue for easy win." I'm thinking a glory penalty - something like you lose 50% of the next 6000 glory points you earn after the quit - would do way more to properly penalize leaving.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    If there was one thing I wish they'd implement it would be for the queue to be active DURING a match so if someone DC'd or dropped the group there would be someone to take his place potentially. It is done in skirmishes and dungeons, why not domination? To me it shows how little Cryptic actually cares for QoL improvements in pvp.

    The penalty for the leaver/quitter/[insert other expletives here] is fine. It's the penalty on the rest of the team that is harsh as they have to suffer playing with a numerical disadvantage. Allowing someone to take their place will help ease this disease plaguing NW.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • pando83pando83 Member Posts: 2,564 Arc User
    I think there's another lesson to learn.
    The 1.5k pug you're playing with, the newcomer, that pve guy who joined and got <font color="orange">HAMSTER</font> by exped/geared pvpers...is a human being who's trying to have fun. Be/she might be the nicest person in the world and you're putting him down cause all you care about is to win and get more glory, or seals, or ranking.
    Players in same team should support him/ her, teach her, give advice on how to gear up/ improve.
    Players on enemy team can chill out and let the losers reach enough points to get the min reward, instead of making the match frustrating for the losing team by <font color="orange">HAMSTER</font> them non-stop, keeping them at 0 points so that, in the end, they will get nothing.

    It's more fun for everyone if players act as a community and stop being obsessed with just rewards.
    Few days ago i noticed a guy asking how he could make 3 gold for his first mount. Your typical NW player would laugh at him and tell him to learn pve basics. I gave him 10 gold and told him how to build up gold himself (priceless plates, leadership and leadership alt, and so on).
    He was very grateful and i felt like i contributed to a better and more healthy, less toxic game environment.

    Quite different from some pvp gwf i met in pvp who is also in current top 5 ncl gwf leaderboard, who i've seen multiple times slaughter less geared players in his BiS negation/vorpal exc...gear and then proceed to mocking them and trashtalk them. You know i'm talking about you "mr D.".

    Now Since cryptic rewards these kind of players, regular folks should be nice to each others even more to balance their toxicity.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    pando83 wrote: »
    I think there's another lesson to learn...Now Since cryptic rewards these kind of players, regular folks should be nice to each others even more to balance their toxicity.

    Agreed. Even though the fault lies with Cryptic for allowing this, the community could play their part by not making the experience even more unpleasant for the new people. What I would do in pvp is disable all communication bar party chat - no zone chat, no pst, no /say as all of these things lend itself to insults and player bashing. If the person wants to rip into you after, let him and then just ignore the b@$t@rd.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • kweassakweassa Member Posts: 2,390 Arc User
    ...you people really think it's the PuGs that leave from -- say -- a losing GG match?



    Take a different guess as to who are the first to push that "leave" button, once they find out their easy peasy PuG slaughter still can't guarantee a win. :rolleyes:
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited June 2015
    They are PuGs. I would believe that PvP guilds would punish someone from leaving during match. Even then... I think tht all PvP guilds have a hierarchy. The top echelon of players in the guild, help by running matches with the lower geared, less experienced members. At lest that is how I would run a PvP guild.

    As has been proven... a couple of BiS players have admitted to being leavers... because they do not want to deal with teammates who have no idea how to play.

    They leave due to a sense of arrogance and expectation of success.

    The PvP guild members I have played against that were teamed with horrible teams... did not quit. They usually fought after the rest of the team gave up. They are usually very cool about it too... granted that is only a few examples.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • kweassakweassa Member Posts: 2,390 Arc User
    drkbodhi wrote: »
    They are PuGs. I would believe that PvP guilds would punish someone from leaving during match. Even then... I think tht all PvP guilds have a hierarchy. The top echelon of players in the guild, help by running matches with the lower geared, less experienced members. At lest that is how I would run a PvP guild.

    As has been proven... a couple of BiS players have admitted to being leavers... because they do not want to deal with teammates who have no idea how to play.

    They leave due to a sense of arrogance and expectation of success.

    The PvP guild members I have played against that were teamed with horrible teams... did not quit. They usually fought after the rest of the team gave up. They are usually very cool about it too... granted that is only a few examples.


    Let me be very frank here. This is -- of course -- not ALWAYS the case, but rather a trend/tendency.

    When you look at the numbers in GG, when you see leavers, it's always 2 or 3 leaving at the same moment, 99% of the time. You know what this is? This is premades leaving. The first 5 minutes of the match, they look at how the fight is going, and if it looks like the team has got no hope at all, they decide to leave.

    GG is mass-combat, and even with the premade steamrolling one spot, the rest of the players could be doing terribly, and thus, still might lose. So, what do those people mostly outgearing others by more than 2,000 IL do? They pick up their shiny, negating <font color="orange">HAMSTER</font> and leave.

    Voila. Now you know why always, almost always leavers leave by 2s or 3s. From the opposite end, now you know why that BiS guy, or group of 2~3 premades, you've been looking forward to fighting again, suddenly are nowhere to be seen once your team starts winning decisively.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited June 2015
    In GG that may have become the case... but that is not the case in Dom. Which is why many of us have asked for a leaver penalty for GG and a glory reduction for future matches. I also think that 30 minutes is weak... you leave it should be a day ban from queuing... and another day of diminished glory gained.

    I am talking about any and ALL queues... not just PvP.

    If you enter a match you are committing to play for X time... regardless. You want to leave? There needs to be a loss of skin when they leave. Without that loss there is no threat. If you can't commit to the team you get... then don't <font color="orange">HAMSTER</font> join a match. Odds are you will not be matched well unless you join a premade.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
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