Hi All!!
Just a wild thought I had while playing at the market and crowd scenes and I thought it'd be cool if gamers could submit to Perfect World their own voices or takes of medieval music to add to mingle in crowd and audience audio background scenes. Would this be hard to do?
Thanks and Take Care!
Leafa(ye)
Comments
I turn off most of the game... save the music... and chat. Sometimes I will just mute everything and play music... or sometimes I will turn off the music in-game and play my own.
In NWN there were ambient tracks just to have city mumbling, hustle and bustle. Sometimes it was audible voices and sometimes it was distant and gurgled.
I have always felt like PE was too dead audio-wise. I normally praise NW's audio team but this is one situation where I always felt they made it too bland and too quiet for my tastes.
But when you think past that, it's likely because they want people here. For every person like me and you I am sure there are more people like drkbodhi who don't want to hear the audio but unlike him don't want to turn it off. So more than likely they chose to go light on the audio sounds to make it more accommodating at the expense of immersion.
I do need some noise from the game. After I run the Heralds... the sound is usually broken in the game and I have to relog... or it sounds like I am underwater.
Though hearing tidbits of conversation that is not scripted or looped would be refreshing.
I want sensory overload from a city environment. I want to heart carts being dragged along, the sound of footsteps and people conversing. That's what immersion is to me. To see a quiet city is to immediately destroy my immersion.
I've been playing the Witcher 3 and they did this perfectly. There are so many noises in populated areas that the background music is literally the background. But I understand that while I appreciate this and praise CD Projekt Red for this I know there are plenty of people who instantly go into a game and turn off the sounds and the music. Part of me screams in abject horror but it's simply a difference in opinion on what makes games immersive...or a difference of opinion on whether people even want to be immersed.
So my point was only that companies have to prioritize whether it is worth investing time, money and resources in general into the desires of what I admit to be the minority of players and do what CD Projekt Red did in an MMO when MMO's are notorious for having players not want it.