Grouped up mobs of 1-5? Daunting and chains wreck them. Clearing CN and fighting 15+ at a time, divinity searing light will wreck. I can keep up with CW and HR damage through a full clear.
Searing light spammed in speed dungeon runs you won't be passed up in damage done in most cases. As a full heal spec I cans even come in 2-3rd just spamming searing light in groups of 30+ and it heals as well.
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FeelTheBern
And there's always sunburst... :cool:
Alts:
Saxy Healz Paladin (Oathkeeper) [Xbox and PC]
Saxon Ranger (Warden)
Yuri Wizard (Thaumaturge)
Member of the guild: Legacy (Xbox) and Strawberry Yakuza (PC)
Chuck Norris