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Patch notes unchained

candinho2candinho2 Member Posts: 550 Arc User
edited June 2015 in General Discussion (PC)
panderus wrote: »
Classes and Balance
  • General
    • PVP: Armor Penetration Resistance now correctly works as expected against players.
    • Tenacity: Armor Penetration Resistance is now multiplicative. Base Armor penetration resistance is now 20% to compensate.
    • Tenacity: Damage Resistance and Critical Resistance from Tenacity are now correctly multiplicative.
  • Control Wizard
    • Repel: This spell should no longer be able to be dodge cancelled infinitely.
    • Storm Spell: In some rare cases CW's was killing TR's on pvp, to address the issue we made the following change: This class feature now has a .5 second ICD and can no longer critically strike.
  • Great Weapon Fighter: Punishing Charge: Rank 4 now correctly increases your number of charges.
  • Guardian Fighter: Line Breaker Assault: This power will now consistently activate when hitting targets.
  • Hunter Ranger: Thorned Roots: This damage component of this power is no longer incorrectly resisted by control resist.
[*]Trickster Rogue
  • Oneshot: We've found an issue where Trickster Rogueas was no longer able to oneshot people on pvp, to addres the issue we made the following change:Tenacity: Armor Penetration Resistance is now multiplicative. Base Armor penetration resistance is now 20%. this will do the job, by lowering the resistence of targets. ty for the feedback
[*]Scourge Warlock
  • Survivability: We found an issue where Scourge Warlocks where able to survive more than intended in pvp, to address the issue we made the following change:Armor Penetration Resistance is now multiplicative. Base Armor penetration resistance is now 20%, with this change we definitely solve the issue, Scouge warlock will now die between 3~5 seconds, ty for the feedback
    Items and Economy
    • Icewind Dale: Heroic Encounter rewards have been reduced. Our zen shop RP itens wasn't seeling so we made this little change
    • Trickster Rogue Rare primary weapons level 61+ are not only usable in the main hand.

    User Interface
    • Inspecting a player defaults to the equipment tab again.

Ty very much for the fix.
Post edited by Unknown User on

Comments

  • zephyrpillar1zephyrpillar1 Member Posts: 125 Arc User
    edited June 2015
    Not good for RP though huh..
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited June 2015
    If you have a comment to make about the patch notes, please do so in the thread provided. It is unnecessary to create a new thread to discuss them.

    Also, sarcasm/satire is not considered productive discussion. Please read and observe rule 3.15.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
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