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To run ahead or not to: Pro's,Con's, Experience, and Opinions.

zickyjackszickyjacks Member Posts: 144 Arc User
edited June 2015 in General Discussion (PC)
So for almost a week now people having been running the HE's in IWP/DV. You have one giant zerg group farming each one. But almost 2 days after people starting running ahead of the zerg group. I tried running with them and I noticed it's more stress/less rewarding at times depending. I've also ran with the zerg group too and noticed that you can really mess out on rewards; I.E. Only getting 25 black ice from getting Aquamarines and Peridots.

So what does everyone else think? Is it good, bad? My opinion it seems kinda harmful in some cases. If you keep running ahead after a while people are going to follow. Example of this is when you have to defend the horses. People run ahead after doing initial damage. There is such a gap between the two groups that the horses die and no one gets anything.

Now lag is an issue. I was even subject to it but I still got in some damage and was still able to walk away from each HE, lag or not, with the max amount of rewards I could get.

So what gives?
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Comments

  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited June 2015
    No idea why people run ahead , I am probably slightly above average gear and enchantment wise but certainly not BiS and I have no problem getting great success at 99% of the HE's despite staying with the big herd .
    YourSecretsAreOurSecrets.gif
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited June 2015
    People run ahead because you only need to "tag" the HE to get the reward, so they just target every HE and go slack.
  • discoricediscorice Member Posts: 371 Arc User
    edited June 2015
    I dunno. My supposedly "non-viable" Stormwarden archer seems to come away with aquamarines and peridots almost every time when I run with the zerg. I have yet to see it fall apart like you're talking about, but I'm not doubting your post. You have to at least contribute to the fight to come away with a peridot. 25 black ice is what you get for being in the in the area at some point before the HE is finished without participating. I've gotten that a number of times, but only when I've been knocked off my mount by mobs between encounters and thereby made late for the HE.

    Now granted that might be the one area a Stormwarden archer has an advantage, since we're all AoE DPS. I also activate my emblem of the Seldarine for a big time AoE heal-on-hit buff, so getting the opportunity to really let fly with my dps and do a fair amount of healing might be how I'm getting there. I haven't tried with my tank GF yet, but I will today at some point and I'll post what I find out here.
    Fear Of A Disco Planet
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  • ph33rm3ph33rm3 Member Posts: 549 Arc User
    edited June 2015
    I think riding ahead is the better choice. Do you really think 20 people on a 5 man heroic is heroic or intended? It's abusing a gift we've been given and WILL result in a substantial nerf.

    Single riders or smaller groups is the better way. Each group of 5 (or in my case 1) does one round on a heroic then moves on (Plenty for a great success). It's great riding up to find a totem 1 round from done. I finish it and, "Great success". All these people in huge groups are fooling themselves. Only the highest DPS of the group gets the best rewards. The scrubs get the black ice. If they separated and each group did one round, they would all get great success. Most times I skip the larger heroics. I can complete several smaller ones in the same time and end up with more/better rewards.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited June 2015
    I have to run ahead as a healer because people don't take damage and don't stay in red so that i score some heal so I run ahead, get some damage, heal myself and that's enough. Having two groups is less efficient though. It's slower and at some point the first group is too large for dps to get a great success so there's a 3rd group and then we're hitting the HE respawn time issue. So all in all it's just inefficient, but people like it. It's selfish and ruins the farming for everyone but whatever, you don't play for others especially public events.

    However, on the long run this isn't sustainable and the devs will probably nerf minor HE's reward and move them to major and epics. At least that's how i see it happening. Even if it's to appease the drama and all the people who complain in zone - after all unhappy players aren't good for a game.
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited June 2015
    of course not to run ahead, front runners always end it the other side of map are are amazed where are their succeses they prefarmed and the main zerg lagging and do the most work still fighting on the other side of map without a chance to have great success on the smallest HE: This must be solved asap, if you are not naerby when encounter is finished you get nothing ..... simple

    its evolving into more and more players are ahead to synergy collapse ...
  • ph33rm3ph33rm3 Member Posts: 549 Arc User
    edited June 2015
    vinceent1 wrote: »
    of course not to run ahead, front runners always end it the other side of map are are amazed where are their succeses they prefarmed and the main zerg lagging and do the most work still fighting on the other side of map without a chance to have great success on the smallest HE: This must be solved asap, if you are not naerby when encounter is finished you get nothing ..... simple

    its evolving into more and more players are ahead to synergy collapse ...

    To quote myself:

    Do you really think 20 people on a 5 man heroic is heroic or intended? It's abusing a gift we've been given and WILL result in a substantial nerf.
  • discoricediscorice Member Posts: 371 Arc User
    edited June 2015
    I'm not sure how zerging ruins anything. There weren't enough people in the zones to even do those encounters before (unless you were a class that could solo them or were very, very well geared). Now people are teaming up and running them together, getting rewards, and people are complaining? Why are you bringing a healer to a DPS fight? Don't get me wrong: I appreciate healers, but the drops aren't bound to character, so even if you wanted to use them for a healer you wouldn't need to run them with that toon.
    Fear Of A Disco Planet
  • zickyjackszickyjacks Member Posts: 144 Arc User
    edited June 2015
    Now I see both sides of the argument.

    I have to say that the running ahead can be helpful and harmful. Helpful in the sense that you don't encounter lag, and a list of other benefits.

    At the same time I have to agree that it messes up. The only thing I worry about is that more people are going to do it. Like one group will run ahead of another, and so on so forth to the point nothing gets done. Then you're back at square one.
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited June 2015
    ph33rm3 wrote: »
    To quote myself:

    Do you really think 20 people on a 5 man heroic is heroic or intended? It's abusing a gift we've been given and WILL result in a substantial nerf.


    so tell cryptic let us move to least populated instance directly
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  • discoricediscorice Member Posts: 371 Arc User
    edited June 2015
    xsayajinx1 wrote: »
    Don't get me wrong, but that's actually the ignorant behavior which also zerg groups have.

    Not everyone have several toons and if (s)he wants/decides to play a DC, what's wrong with it???

    I think you might be taking what I meant as a helpful suggestion as criticism.

    I'm not saying anything's wrong with running HE's with a healer, unless someone is having problems getting drops. The point of my post was that if he/she had a more damage oriented character, it might be easier to just get the drops with that dps'er and transfer them to his/her healer via the bank. By all means run with a healer if it's working for you. If not, try something else.
    Fear Of A Disco Planet
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  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,470 Arc User
    edited June 2015
    I don't think it is about running ahead, in the middle or behind. The purpose is to separate the mass party to 2 or 3 groups. Each HE has 2 or 3 phases. The first group finishes the first phase, the 2nd and/or 3rd clean that up. In this case, everybody gets reward and everybody spend the least time for each HE. The flow need to be kind of perfect. So far, the few runs I participated did exactly that.
    Lead group finished the first group of mob. The 2nd group arrived when the 2nd mod just added to finish the job. It was like one minute per HE including riding time. The slower riders and weaker players can also get their rewards.
    If everybody jam into one huge group, think about the lag.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • nwoun1nwoun1 Member Posts: 0 Arc User
    edited June 2015
    Depends. If I'm not getting an Aquamarine every time or the lag gets worse I'll just split and do my own thing. The math is simple. A Great Success is four times the RP of just a completion and I don't need four times longer to finish a HE alone.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited June 2015
    plasticbat wrote: »
    I don't think it is about running ahead, in the middle or behind. The purpose is to separate the mass party to 2 or 3 groups. Each HE has 2 or 3 phases. The first group finishes the first phase, the 2nd and/or 3rd clean that up. In this case, everybody gets reward and everybody spend the least time for each HE. The flow need to be kind of perfect. So far, the few runs I participated did exactly that.
    Lead group finished the first group of mob. The 2nd group arrived when the 2nd mod just added to finish the job. It was like one minute per HE including riding time. The slower riders and weaker players can also get their rewards.
    If everybody jam into one huge group, think about the lag.

    It is slower, I get less aquamarines per hour when there are multiple groups running around.
  • nubgamernubgamer Member Posts: 53 Arc User
    edited June 2015
    As a devotion paladin in the light tree, the only way I can get great success is by running ahead. My gut tells me that this is wrong, I should help finish things off, but if I want the better reward then I must run ahead and hit as much as I can before the rest of the mob gets there.
  • zickyjackszickyjacks Member Posts: 144 Arc User
    edited June 2015
    xsayajinx1 wrote: »
    Exactly this!
    I've already observed how one group tries to be in front of all others and sometimes you have 3-4 groups and all of them trying to be "first".

    Same here. Today I saw four groups doing that. Nothing got done.

    And with the rumor going around about them nerfing the drop rate, running races are going to increase. Then you're going to have nothing but stand stills. Also this could cause the market to go up slightly.

    On another note I wonder who's using this nice RP grab to up there Artifact Weps/Offhands/belts/necks. Right now I'm just sitting on it.
  • zickyjackszickyjacks Member Posts: 144 Arc User
    edited June 2015
    diogene0 wrote: »
    It is slower, I get less aquamarines per hour when there are multiple groups running around.

    Yeah for other classes like Pal, DC,GF they get starved of RP when groups split up. For CW's like myself I just use Ice Storm. Doesn't bounce the mobs back and I hit everything. Great Success all the way around and people still get Aquas. It's my answer to the whole race to be first.
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  • mrsmcsmithymrsmcsmithy Member Posts: 43
    edited June 2015
    xsayajinx1 wrote: »
    I guess everyone who's a bit smart will sit on it until next 2xRP event starts.

    yeah i only have 1 piece of artifact gear left to get to legendary so im leveling that up then everything else i farm is getting saved until 2xrp , i really hope that they dont nerf the hes this week due to all the self centred whiners
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    edited June 2015
    I prefer running the HEs with my DC. I stand back, drop Astral Shield on the melee, then spam Astral Seal. I walk away with my fair share of aquamarines.
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    "...I grab my wiener and charge!" - ironzerg79
  • zickyjackszickyjacks Member Posts: 144 Arc User
    edited June 2015
    yeah i only have 1 piece of artifact gear left to get to legendary so im leveling that up then everything else i farm is getting saved until 2xrp , i really hope that they dont nerf the hes this week due to all the self centred whiners

    I'm hoping for the same thing. But I'm already hearing people spread rumors about a nerf. From what I hear they are going to nerf the drop rate or limit the HE's. So like 1000 rp for small ones or something to that effect.

    Btw any hear about how people are saying rushing ahead now is an exploit ? Don't get me wrong. I do disagree with the action. But I fail to see how it's an exploit. It's almost as bad as people saying nerf HE's because it's too much rp. Wha?!?!!!?!

    If they do nerf it I want it to be known on the record it's the communities undoing. Not all but some. Grant it these past mods from 4-6 have been crazy. But there seems to be a warped idea of what's going wrong and right with the game. It's like those old 1950s drug scar commercials.
  • discoricediscorice Member Posts: 371 Arc User
    edited June 2015
    What is it with people having to p!ss all over a good thing?
    Fear Of A Disco Planet
  • zickyjackszickyjacks Member Posts: 144 Arc User
    edited June 2015
    discorice wrote: »
    What is it with people having to p!ss all over a good thing?

    Good question.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited June 2015
    zickyjacks wrote: »
    But I'm already hearing people spread rumors about a nerf. From what I hear they are going to nerf the drop rate or limit the HE's.

    Btw any hear about how people are saying rushing ahead now is an exploit ?
    .

    1) Ignore anybody spreading rumours about a nerf ,until a developer says something or until the preview patch this week when any changes can be tested nobody knows anything.

    2)Running ahead isn't an exploit ,it is annoying when they don't bother killing the mobs and they drag them halfway across the map so everybody else has to wait but it certainly isn't an exploit.
    YourSecretsAreOurSecrets.gif
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  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,470 Arc User
    edited June 2015
    I think they will nerf it eventually. I just don't know how long this honey moon period will last.
    If they allow this to continue forever, nobody will buy Blood Ruby. You can get as much RP in 5 circles.
    When this hurt their bottom line, they will do something.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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