So I've seen a lot of Bulwark and Justice discussion and people talking about the pros and cons in general. What I've not seen at all is talk about the Light Path for Devotion Paladin. Does anyone have tips or ideas on how to play them? While
I'm personally running one with currently all T1 Blues after getting acquainted with Valindra and Lostmauth, I'm sort of just, doing what I feel is nice. Thus I'm running the Auras of Wisdom/Life. As for the Encounters, usually I'm running Vow of Enmity, Bane and Bond of Virtue, with the dailies being the Healing Font and Lay on Hands.
Anyone else running a Light!OP of Devotion care to maybe share their experiences and/or setup? I'm curious as to what others might have thought up.
Post edited by nylatlthesecond on
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited May 2015
Light is more of the party support path. Very few of the feats even help you while doing solo content. Bond of Virtue is extremely powerful with cleansing touch turning it into an AoE explosion of healing when everyone's together. That and divine call become your other panic button burst heal.
Only other thing worth running is vow of enmity. Most of the OP powers work better for oath of protection which is very disappointing.
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
edited May 2015
I am and I am gathering data to get a complete idea of the devotion path before I write a guide. What I can tell you though, is that the light pally path is pretty awesome in dungeons but is horrible outside of a group. Its healing capabilities are immense and depending on your feat choices, you can bring more to the party then just heals. The only problem with this path is though, that its ability to heal might actually be excessive. The light devotion pally can literally do 80k+ heals with cure wounds with the right build, making just spamming right click a way of playing the healing path, healing at this level is in no way necessary as by choosing light, you reduce what you need to do in a party down to 1 encounter, mostly 1 at will and mostly 1 daily. Your power to heal far exceeds what is actually necessary and so maybe for that reason, justice might be the way to go. Although justice does not have heals anywhere near as powerful, its heals are still potentially good enough, this I am still investigating though and I will provide more feedback on it once it has been established.
What I would recommend in parties for your hotbar is burning light, vow of enmity and bond of virtue. Then aura of courage and aura of wisdom for your passives. The daily powers of choice are Divine Judgement and Shield of faith.
When I have concluded my testing I will post a more in depth guide, but I am very busy atm so that may take a week or 2 (I also got a CW guide I am working on)
I play devotion justice and it's more than adequate, it completely over heals. The only problem I've seen is if I do go down, it takes me a few seconds to recover, since Bond of Virtue may or may not be on cooldown. That is where a good portion of our heals come from. Other than that, OP healing itself should be similar all around.
When in group play/dungeon, I primarily run with this setup:
Oath Strike/Cure Wounds
Divine Touch, Vow of Enmity and Bond of Virtue
Divine Justice/Healing Font
Aura of Courage/Wisdom (if the group is good at not getting one shot) or Life
Divine Touch is tied to a damaging encounter, but the heal from it is incredible. If for some reason I can not or do not feel comfortable in a fight to hit a target, I use cleansing touch instead. That can be used from ranged on an enemy or friendly.
Bond of Virtue is a big portion of our heals and should always be up, that ties into vow since everyone including yourself hitting the target will share that heal through Bond.
Divine Justice to help with DPS as needed, and it's awesome as justice spec and healing font for additional group healing that does not need to be attended to.
Aura of Courage is a HUGE DPS boost for the entire party, including yourself. It's excellent, and the more HP you have, the stronger this feature gets. Paladin's put out enough healing as it is, the other features that add to healing aren't necessary.
AFAIK, shield of faith was broken. I tested on preview with the most recent patch before it hit last Thursday, but I have not yet tested it on live to confirm.
Don't forget to use your divine call too.. good burst heal with buffs. Light spec however, it's slow to charge and recover. As justice, you should be gaining it much more frequent with encounters cycling fairly fast.
I play devotion justice and it's more than adequate, it completely over heals. The only problem I've seen is if I do go down, it takes me a few seconds to recover, since Bond of Virtue may or may not be on cooldown. That is where a good portion of our heals come from. Other than that, OP healing itself should be similar all around.
When in group play/dungeon, I primarily run with this setup:
Oath Strike/Cure Wounds
Divine Touch, Vow of Enmity and Bond of Virtue
Divine Justice/Healing Font
Aura of Courage/Wisdom (if the group is good at not getting one shot) or Life
Divine Touch is tied to a damaging encounter, but the heal from it is incredible. If for some reason I can not or do not feel comfortable in a fight to hit a target, I use cleansing touch instead. That can be used from ranged on an enemy or friendly.
Bond of Virtue is a big portion of our heals and should always be up, that ties into vow since everyone including yourself hitting the target will share that heal through Bond.
Divine Justice to help with DPS as needed, and it's awesome as justice spec and healing font for additional group healing that does not need to be attended to.
Aura of Courage is a HUGE DPS boost for the entire party, including yourself. It's excellent, and the more HP you have, the stronger this feature gets. Paladin's put out enough healing as it is, the other features that add to healing aren't necessary.
AFAIK, shield of faith was broken. I tested on preview with the most recent patch before it hit last Thursday, but I have not yet tested it on live to confirm.
Don't forget to use your divine call too.. good burst heal with buffs. Light spec however, it's slow to charge and recover. As justice, you should be gaining it much more frequent with encounters cycling fairly fast.
Don't forget yiu can randomly spam lay on hands as justice to proc prism ( I doesn't use all of your AP)
Don't forget yiu can randomly spam lay on hands as justice to proc prism ( I doesn't use all of your AP)
Yeah, I find the player targeting a little awkward along with longer cast time. Hard to find the person that's kind of hurt in a huge crowd of mobs, since most are kept healed up as it is. Though yeah, that is a good way to keep prism up. Right now my AP charges fast enough for my play style that I didn't feel the need to change it up.
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Only other thing worth running is vow of enmity. Most of the OP powers work better for oath of protection which is very disappointing.
Here is the build I am running with at the moment, it is not final or by any means optimized and depending on how my tests finish, I will be changing it quite a bit http://nwcalc.com/index.html#/op?b=1oa5:k6rwk5:8dep:5tb7d,1cmi32i:1uu5000:1000000:1uu5uu1&h=0&p=ood
I do NOT recommend changing to that build, as it has yet to be finished, but it can give you some ideas of things to look into. When it comes down to boons, Burning guidance in dread ring as well as elven resolve? (The stamina boon from sharandar) are fairly key. The build I am currently looking at though, looks more like this:
http://nwcalc.com/index.html#/op?b=1oa5:k6rwk5:8dep:5tb7d,1cmi32i:1uu550v:1000000:1uu5000&h=0&p=ood
What I would recommend in parties for your hotbar is burning light, vow of enmity and bond of virtue. Then aura of courage and aura of wisdom for your passives. The daily powers of choice are Divine Judgement and Shield of faith.
When I have concluded my testing I will post a more in depth guide, but I am very busy atm so that may take a week or 2 (I also got a CW guide I am working on)
When in group play/dungeon, I primarily run with this setup:
Oath Strike/Cure Wounds
Divine Touch, Vow of Enmity and Bond of Virtue
Divine Justice/Healing Font
Aura of Courage/Wisdom (if the group is good at not getting one shot) or Life
Divine Touch is tied to a damaging encounter, but the heal from it is incredible. If for some reason I can not or do not feel comfortable in a fight to hit a target, I use cleansing touch instead. That can be used from ranged on an enemy or friendly.
Bond of Virtue is a big portion of our heals and should always be up, that ties into vow since everyone including yourself hitting the target will share that heal through Bond.
Divine Justice to help with DPS as needed, and it's awesome as justice spec and healing font for additional group healing that does not need to be attended to.
Aura of Courage is a HUGE DPS boost for the entire party, including yourself. It's excellent, and the more HP you have, the stronger this feature gets. Paladin's put out enough healing as it is, the other features that add to healing aren't necessary.
AFAIK, shield of faith was broken. I tested on preview with the most recent patch before it hit last Thursday, but I have not yet tested it on live to confirm.
Don't forget to use your divine call too.. good burst heal with buffs. Light spec however, it's slow to charge and recover. As justice, you should be gaining it much more frequent with encounters cycling fairly fast.
Don't forget yiu can randomly spam lay on hands as justice to proc prism ( I doesn't use all of your AP)
Yeah, I find the player targeting a little awkward along with longer cast time. Hard to find the person that's kind of hurt in a huge crowd of mobs, since most are kept healed up as it is. Though yeah, that is a good way to keep prism up. Right now my AP charges fast enough for my play style that I didn't feel the need to change it up.