Well, they did practically wreck Life Steal with Module 6 for every class.
Why not do the same with Module 8 (?) with Regeneration and/or Power for healing?
Perhaps giving the new class a mechanic, that would allow to draw strength from Defense for tanking/healing/damage dealing?
At this point, nothing would really surpise me anymore, even a "fix" for the Soul Puppet in the next patch, and with it, taking the last viable SW path away.
Good news, i've talked to panderus at strongholds alpha test, and he told me that SW's are on he's list, he was concearned about SW survivability, had also used as reference cw ice knife, wich even if the sw use he's sprint, the mitigation isn't enougt, so we may get a better sprint in the future, but he din't gave me a time frame to it, but it's good start.
Sorry for the bad english
+ Starting to repair broken powers would be good news.
+ Giving out free respecs, so that we can adapt to changes from patches would be good news.
+ Making Life Steal a reliable source of healing again would be good news.
+ Upgrading the Soul Puppet to something, that can take several hits from regular level 70 enemies, would be good news.
And i can't shake the feeling, that any changes to the sprint, will only make it worse for SW... instead of dodging damage we will probably get double or tripple hits, when we use the new sprint.
Just look at the last class changes for SW, they changed something about curses, and suddenly the curse option in powers are not working anymore.
And that was on May the 15th... no real reply from the Devs about this messed up situation, and the support ignores the issue completly too.
i am clueless about the direction of this class
since PVP is ruled by TR, paladin and DC and the class sometimes is a sidenote in PVE compared to a scilled TR or GWF I respecced for broken damnation path dealing absurd damage in some dungeons outdamaging the rest 4 times (only available in eCC Kessel as far as i tested)
I also started to refine this silly broken T Negation enchant like all other, walking with the masses, next thing will be lol set to farm for....
some positive experiences in the past I want to share:
1. Bronzewood works quite good in PVP compared to my plaguefire and even P vorp, since its piercing damage in short termes
2. damnation path as SB is funny using Immolation spirits as daily on single target, they really deal tons of damage with their fireblast, in case they crit they refill your sparks pretty fast, so u can spam Soul scorch on top as long as they are active, using ACT they are top damage encounter beside silly broken puppet doing 785k hits somtimes
i can´t say if they profit from high crit, in case they do maxed crit builds focussd on these littel buddies will balst anything away i guess because you can
doing pvp just drop them with zero sparks thyey stay for 20 seconds even beeing cc'ed somke bombed etc they go on fireblasting at the opponent/TR whoever, even beeing dead, nice
the moment damnation gets nerfed or fixed, I will take the feat from damnation tree to combine it with fury, since these buddies really hurt, even in PVP , and optimized ap gain from energizing curse+ AP cloak+ DC sigil + sparkbinder feat from damnation would create a real good DPS-build i guess that also wor in PVP
I have nearly every point in Damnation in any feat that has something to do with the Soul Puppet, but i haven't seen any high hits from my Soul Puppet this far.
Just guessing here, but it looks like the Soul Puppet is not the broken part, but rather some equipment or enchantment or artifact combination, that pushes the damage from abilities in general this high.
I have nearly every point in Damnation in any feat that has something to do with the Soul Puppet, but i haven't seen any high hits from my Soul Puppet this far.
Just guessing here, but it looks like the Soul Puppet is not the broken part, but rather some equipment or enchantment or artifact combination, that pushes the damage from abilities in general this high.
as I wrote this only happens in eCC, eTOS i did not test until now (respecced last week), Kessel also seems to deal more damage as usual (not sure exactly) eLOL works normal
eCC is like: me 90mio damage, next one 30mio, once i came out with >100Mio damage
i am SB damnation, use p Vorp, and take WB+DT+Soul Scorch, Dust to Dust and all consuming curse, offhand is deflection gain on SS, mainhand HoB feat
10 point in fury critical promise+burning soul, skipped mocking spirit, parting blasphemy, siphoning curse and burning puppets
btw. advaturer party is bugged even not using damnation path, as SB fury i melted them with TT.
the puppet deals heavy damage in eCC from the start to the end, no difference if a paladin or a GF tanks
highest ammount 745k !! thats silly (but fast) the mob groups melt like Ice in the sun in very short time
i guess one day it will be fixed, since bugs in a "positive" sense normally get focussed quick by devs in case of warlock, improvements take years for normal
so I go on making everyone saying things like: "wow, that damage!" , "crazy , omg!", "such a good player".... could also be things like: "cheater", " he sucks" or " never gonna run any dungeon with you bc it just makes my maxed char looking pretty useless"
knowing that this is no skill , no question of equip or anything else but pure broken Bulls.hit, and buggy dungeons
in case of PVP i have to say puppet + immolation spirits do make a difference atm, i perform much better, might be a short "winning run" but it doesn´t feel that way, my advice: go SB Damnation - in every aspect
Just saying, i have not seen any large hits with the Soul Puppet in my normal questing/eventing time. And i'm not going into dungeons with my crappy 1700ish itemlevel, only to get vote kicked for not having good enough equipment.
Just saying, i have not seen any large hits with the Soul Puppet in my normal questing/eventing time. And i'm not going into dungeons with my crappy 1700ish itemlevel, only to get vote kicked for not having good enough equipment.
you would outdamage most dps classes in eCC by going there even being 1700 gs, but i really don´t mind, and if you did not see any large hits by questing just open your eyes, f.e. going dragon HE, install ACt and you might take part in the discussion about a broken tree and a broken puppet
The damnation bug only happens in tier 2 dungeons
During solo play, or in tier 1s, it does not happen.
I've tested it alot, I even brought the same group in a tier 2 had the bug happen with 3million per hits of the soul puppet, then brought the same group in a tier 1 and there was no damage anomalies anywhere
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
The damnation bug only happens in tier 2 dungeons
During solo play, or in tier 1s, it does not happen.
I've tested it alot, I even brought the same group in a tier 2 had the bug happen with 3million per hits of the soul puppet, then brought the same group in a tier 1 and there was no damage anomalies anywhere
sure about Kessel? i deal too much damage, but did not compare ACT until now
As for T1s the explanation could be that soul puppets gain bonuses from two sources of buffs
1) player stats (and buffs most likely) affects soul puppet
2) buffs on the soul puppet do as well
And obviously, NPC debuffs helps too
That could explain the 100k damage hits
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
in well of dragon i watched a paladin that had the same level of items on as my character just walk into a group of enemy's and own them fast and easierly survive because of heal and shield. but if i try to fight i cant heal other then borrowed time and i take so much damage that i have to run. but i cant even do that becuase enemy move faster then shift and still beat me down with high damage will shifting away.
Well, i do tend to play my SW with my eyes open, and i still have not seen any high damage vs. regular mobs or bosses.
And if this bug only happens in dungeons... who cares?
Not to mention that the Soul Puppet enjoys it to get stuck on nearly anything.
Well, i do tend to play my SW with my eyes open, and i still have not seen any high damage vs. regular mobs or bosses.
And if this bug only happens in dungeons... who cares?
Not to mention that the Soul Puppet enjoys it to get stuck on nearly anything.
The majority of the community cares because dungeons are the end game content, and it's considered an exploit, and it's also probably the reason why warlocks wasn't buffed as a class because everyone sees the damage the exploit damnation puppet deals and see no problem with the warlock class, when there obviously is one
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
Well, i do tend to play my SW with my eyes open, and i still have not seen any high damage vs. regular mobs or bosses.
And if this bug only happens in dungeons... who cares?
Not to mention that the Soul Puppet enjoys it to get stuck on nearly anything.
The majority of the community cares because dungeons are the end game content, and it's considered an exploit, and it's also probably the reason why warlocks wasn't buffed as a class because everyone sees the damage the exploit damnation puppet deals and see no problem with the warlock class, when there obviously is one
SB-damnation build outdamaged my SB fury build, i guess 3 times in ECC, even wearing some green stuff as i remember, its silly broken
The devs do not care as they don´t care about lots of other things like:
Lol-Set, T Negation that dominate PVP and disbalance everything
lots of feats do not work at rank 4 from different classes
DC builds are broken since the "fixed" AP bug is not fixed entirely
Hunter is broken, TR is broken, GF triple marks in PVP and can burst everything away
PVP with a warlock is a real pain most times, no prone for >a month
so I really do not care about dealing too much damage in some PVE dungeons, I would apreciate a fix for lets say tons of things only about warlock class, some feats even do not work at all
I changed one week ago to damnation and can speedrun T2, even pull other bad equipped mates through the hole dungeon, get there in half time, so I do not feel bad about it, the ammount of bugged things in this game is too much to have any hope of getting a "solid gameplay" one day
only a small group of player is able to to beat endboss in eCC and GWD legit way
Tiamat is nerfed and you can go there since few patches ago, but all you meet there is a bunch of nubs that camp at fire most times, because the dsign of this dungeon is just silly, talking about the so called "endcontent" of mod 5/6 that has to be run with random groups of >20 player
so I do not care about dungeons a lot even if they are intended to be "endcontent", they only serve one thing getting AD and coins or drops, they are no fun, filled with bugs
I was not unsatisfied playing SB fury, my damage was ok,
running dragon HE´s i dealt solid damage but running ACT I recognozed that I could not get on the same step with some players like:
1. warlocks with ilianbruen set (always lonely at the top)
2. TR and GWF with lol set
3. some maxed CW´s and ....
4. hunter class that always cry about not dealing enough damage but I met lots of hunter that outdamaged me with worse gear than mine in PVE
-->seems to be a Hunter thing to cry in every aspect that they deal no damage, but if you go PVE and PVP you meet these guys dealing very good damage in dungeonruns or root/daze every class to death in PVP- I know its another tree
who really thinks that warlock will get a rework that solves all problems ?
who thinks that cryptic is not aware of the situation about classes and balance issues?
the only time things got a fix or change were related to heavy abuse and exploit of broken stuff until the devs could not stand the s.hitstorm any more
nothing would change if ppl only go legal builds or take feats until rank 3 and be happy bc they managed to create "legal build"
Hi everyone, as I am a new user I could not make a new thread so I hope this one is fine. My SW is having problems with his ability animations, his auras and abilities are not showing their animations, except when I'm next to a wall and zoomed in on my character. I've tried everything with the options tab from turning everything to high and just changing different settings. No effect, and it's getting kind of annoying not seeing what I'm doing as the SW animations are SO cool. Thanks!
Comments
no we are in "The Nine Hells"
(easy to find just look in the underforum from " Class Forums" or ask Mephisto for the right way)
I meant it as an insult to our class...
Why not do the same with Module 8 (?) with Regeneration and/or Power for healing?
Perhaps giving the new class a mechanic, that would allow to draw strength from Defense for tanking/healing/damage dealing?
At this point, nothing would really surpise me anymore, even a "fix" for the Soul Puppet in the next patch, and with it, taking the last viable SW path away.
Sorry for the bad english
+ Giving out free respecs, so that we can adapt to changes from patches would be good news.
+ Making Life Steal a reliable source of healing again would be good news.
+ Upgrading the Soul Puppet to something, that can take several hits from regular level 70 enemies, would be good news.
And i can't shake the feeling, that any changes to the sprint, will only make it worse for SW... instead of dodging damage we will probably get double or tripple hits, when we use the new sprint.
Just look at the last class changes for SW, they changed something about curses, and suddenly the curse option in powers are not working anymore.
And that was on May the 15th... no real reply from the Devs about this messed up situation, and the support ignores the issue completly too.
since PVP is ruled by TR, paladin and DC and the class sometimes is a sidenote in PVE compared to a scilled TR or GWF I respecced for broken damnation path dealing absurd damage in some dungeons outdamaging the rest 4 times (only available in eCC Kessel as far as i tested)
I also started to refine this silly broken T Negation enchant like all other, walking with the masses, next thing will be lol set to farm for....
some positive experiences in the past I want to share:
1. Bronzewood works quite good in PVP compared to my plaguefire and even P vorp, since its piercing damage in short termes
2. damnation path as SB is funny using Immolation spirits as daily on single target, they really deal tons of damage with their fireblast, in case they crit they refill your sparks pretty fast, so u can spam Soul scorch on top as long as they are active, using ACT they are top damage encounter beside silly broken puppet doing 785k hits somtimes
i can´t say if they profit from high crit, in case they do maxed crit builds focussd on these littel buddies will balst anything away i guess because you can
doing pvp just drop them with zero sparks thyey stay for 20 seconds even beeing cc'ed somke bombed etc they go on fireblasting at the opponent/TR whoever, even beeing dead, nice
the moment damnation gets nerfed or fixed, I will take the feat from damnation tree to combine it with fury, since these buddies really hurt, even in PVP , and optimized ap gain from energizing curse+ AP cloak+ DC sigil + sparkbinder feat from damnation would create a real good DPS-build i guess that also wor in PVP
Just guessing here, but it looks like the Soul Puppet is not the broken part, but rather some equipment or enchantment or artifact combination, that pushes the damage from abilities in general this high.
as I wrote this only happens in eCC, eTOS i did not test until now (respecced last week), Kessel also seems to deal more damage as usual (not sure exactly) eLOL works normal
eCC is like: me 90mio damage, next one 30mio, once i came out with >100Mio damage
i am SB damnation, use p Vorp, and take WB+DT+Soul Scorch, Dust to Dust and all consuming curse, offhand is deflection gain on SS, mainhand HoB feat
10 point in fury critical promise+burning soul, skipped mocking spirit, parting blasphemy, siphoning curse and burning puppets
btw. advaturer party is bugged even not using damnation path, as SB fury i melted them with TT.
the puppet deals heavy damage in eCC from the start to the end, no difference if a paladin or a GF tanks
highest ammount 745k !! thats silly (but fast) the mob groups melt like Ice in the sun in very short time
i guess one day it will be fixed, since bugs in a "positive" sense normally get focussed quick by devs in case of warlock, improvements take years for normal
so I go on making everyone saying things like: "wow, that damage!" , "crazy , omg!", "such a good player".... could also be things like: "cheater", " he sucks" or " never gonna run any dungeon with you bc it just makes my maxed char looking pretty useless"
knowing that this is no skill , no question of equip or anything else but pure broken Bulls.hit, and buggy dungeons
in case of PVP i have to say puppet + immolation spirits do make a difference atm, i perform much better, might be a short "winning run" but it doesn´t feel that way, my advice: go SB Damnation - in every aspect
fun-factor: SB - Damnation 8 points
SB - Fury 5 points
SB - temptation can´t say , probably -3 points
Hellbringer is no option in any case this mod for me, bc you only can do dungeons/PVE, no daylies, no PVP
--too many problems with that path
you would outdamage most dps classes in eCC by going there even being 1700 gs, but i really don´t mind, and if you did not see any large hits by questing just open your eyes, f.e. going dragon HE, install ACt and you might take part in the discussion about a broken tree and a broken puppet
During solo play, or in tier 1s, it does not happen.
I've tested it alot, I even brought the same group in a tier 2 had the bug happen with 3million per hits of the soul puppet, then brought the same group in a tier 1 and there was no damage anomalies anywhere
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
sure about Kessel? i deal too much damage, but did not compare ACT until now
As for T1s the explanation could be that soul puppets gain bonuses from two sources of buffs
1) player stats (and buffs most likely) affects soul puppet
2) buffs on the soul puppet do as well
And obviously, NPC debuffs helps too
That could explain the 100k damage hits
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
They most HAMSTER hate are class.
And if this bug only happens in dungeons... who cares?
Not to mention that the Soul Puppet enjoys it to get stuck on nearly anything.
The majority of the community cares because dungeons are the end game content, and it's considered an exploit, and it's also probably the reason why warlocks wasn't buffed as a class because everyone sees the damage the exploit damnation puppet deals and see no problem with the warlock class, when there obviously is one
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
SB-damnation build outdamaged my SB fury build, i guess 3 times in ECC, even wearing some green stuff as i remember, its silly broken
The devs do not care as they don´t care about lots of other things like:
Lol-Set, T Negation that dominate PVP and disbalance everything
lots of feats do not work at rank 4 from different classes
DC builds are broken since the "fixed" AP bug is not fixed entirely
Hunter is broken, TR is broken, GF triple marks in PVP and can burst everything away
PVP with a warlock is a real pain most times, no prone for >a month
so I really do not care about dealing too much damage in some PVE dungeons, I would apreciate a fix for lets say tons of things only about warlock class, some feats even do not work at all
I changed one week ago to damnation and can speedrun T2, even pull other bad equipped mates through the hole dungeon, get there in half time, so I do not feel bad about it, the ammount of bugged things in this game is too much to have any hope of getting a "solid gameplay" one day
only a small group of player is able to to beat endboss in eCC and GWD legit way
Tiamat is nerfed and you can go there since few patches ago, but all you meet there is a bunch of nubs that camp at fire most times, because the dsign of this dungeon is just silly, talking about the so called "endcontent" of mod 5/6 that has to be run with random groups of >20 player
so I do not care about dungeons a lot even if they are intended to be "endcontent", they only serve one thing getting AD and coins or drops, they are no fun, filled with bugs
I was not unsatisfied playing SB fury, my damage was ok,
running dragon HE´s i dealt solid damage but running ACT I recognozed that I could not get on the same step with some players like:
1. warlocks with ilianbruen set (always lonely at the top)
2. TR and GWF with lol set
3. some maxed CW´s and ....
4. hunter class that always cry about not dealing enough damage but I met lots of hunter that outdamaged me with worse gear than mine in PVE
-->seems to be a Hunter thing to cry in every aspect that they deal no damage, but if you go PVE and PVP you meet these guys dealing very good damage in dungeonruns or root/daze every class to death in PVP- I know its another tree
who really thinks that warlock will get a rework that solves all problems ?
who thinks that cryptic is not aware of the situation about classes and balance issues?
the only time things got a fix or change were related to heavy abuse and exploit of broken stuff until the devs could not stand the s.hitstorm any more
nothing would change if ppl only go legal builds or take feats until rank 3 and be happy bc they managed to create "legal build"