Hello everyone
Today I'm posting about the several game mechanical flaws that are in the game, and have been around. Because these bugs have been around for a while I'm not sure if our devs even know about it. First I'll make a short list, and later when I have more time I'll detail a little more down below.
List of mechanic flaws
1. Deflecting control powers reduces their control duration by the deflection severity %.
2. It is possible for players to deflect heals being cast on them.
3. Roots ignore shift dodges. No matter if you dodge or not, powers that root will deal full damage AND root the player even while dodging.
4. Class features that are triggered on critical hits will only trigger in critical hits as well. I.E. Storm Spell is triggered only crits so storm spell will always crit when triggered.
5. The dodge window immunity frame is longer than the animation, both before and after the dodge. If the devs intended the dodge immunity window to be this long then I suggest changing the animation to reflect that. Because it's confusing to time an invulnerability frame if you cannot see it.
6. Multi procs, when something has alot of incoming damage (not high damage, many hits of damage such as DoTs) effects that are triggered on damage sometimes go into 'multi-proc' mode and effectively proc much more than intended. This is true for boons, some enchantments, and some powers - it's always linked to DoT damage multi proc'ing an effect as far as I know.
This thread is intended as 'Mechanics bugs' as such that they are bugs that affect all classes and are within the mechanics themselves, if you know about more of these bugs, throw down some feedback or bump up the thread, you are welcome to. For example, shadow opportunity multi proc is not a mechanic bug, its a class bug, but the multi proc problem itself is a mechanical bug because it also affects boons, and some powers
The goal is to get as many of these bugs together in one thread, as I may not know every mechanical flaws in the game even if I'm an experienced player, this is why I need you all to pitch in
Note: I will edit this later on when I have more time, for now there's only basic information and all that
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
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I would think so yes, which attacks precisely have you experienced this? Aside from the obvious lightning tiamat head, this one is pretty bad
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
I'm not sure if it's mechanical or more graphical. You know how sometimes when you enter a new map it looks all blocky until all the textures load? This has happened to me a few times in the past at the start of a boss fight. What I noticed is the red circle is really a square / hexagon / shape with corners (can't remember exactly). The "red circle" was inside this shape. If I stood outside the circle but inside one of these corners I would still be hit. I can't say if this is still the case but it looks to me that the "red area" is actually a bit larger than what the circle shows.
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
First, we shift dodging classes get hit by a h3ll of a lot more stuff that we've actually dodged than missed by things we haven't dodged, and that's a fact.
Also: You can not infinitely spam dodges. The stamina cost will not allow for it. HR's in particular.
Thirdly, shift dodging classes should be hard to hit. That's why they have that mechanic.
If the devs intended to have dodges this long then I suggest changing the animation to reflect that. Seeing dodge when the player has finished the animation is confusing at best.
as for spamming dodges, what I meant by that is using them in a row, which is possible, and returns to the above problem of dodge windows being longer than their animation. I will edit the main post to better reflect my opinion
And your first point of dodging things that haven't been dodged, read point 3, which should be fixed as well IMO.
There's also that weird animation break for TRs that when you start a dodge roll you bend on your knees somtimes and the animation stops, consumes no stamina and no roll occurs. Idk if that happens for other classes but it's happend to my TR
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
I am not sure if it is mechanical, graphical or timing, basically, in almost any red circle, I thought I ran out of the red by far (a few steps out of it), I still got the damage (the red number) when the hit animation was shown.
That is I ran out of the red circle. Stood there. The foe smack down. I got red number.
So, it could be the red circle is not big enough to cover the affected area and/or the hit already applied before the hit animation finish and/or the red number was a delayed display and/or I got partial damage for not being far enough (instead of full damage).
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
Bugs
Design Flaws
My 2 cents...
Making Roots dodgeable seems to me to be an arbitrary demand. Roots are DOT damage. Make them dodgeable, then why not all DOT damage dodgeable? Same for HRs' demand to add ARP to Roots. Not unreasonable, but rather arbitrary.
So I'm not sure if that's something they can actually fix. In PvE, you can learn to use it to your advantage to "dodge into red", and in PvP you just have to time your attacks for a second after you see a dodge animation end (or wait to see if they "double dodge" which people usually do )
We're not only talking about HR. Try Icy Ray on the wizard spell list.
It's not about DoT damage because other non DoT roots are affected the same as ranger roots.
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
This are both things I do on a regular basis, however I think it's dumb, and confusing, for good reasons I believe.
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread