Starting a thread so reviews can be done in one place. I'll gladly trade reviews. Thanks in advance!
Campaign: The Cursed Emerald
Quest: Chapter 2 - The Ambitious Apprentice
Author: mosby1
Short Code: NW-DLRAVW4S4
Type: Story, Combat, Puzzles
A messenger just brought you word that your friend Captain Dorian has been arrested. He wants you to meet him in the Protector's Enclave Holding Facility.
Your mission is to gain the trust of the wizard Tephra's apprentices. Can you put up with their abuse while you impress them with your skills, or charm them with your witty banter?
PLAYERS: 1 or 2
DURATION: ~35 minutes
COMBAT: Light/Moderate (in-quest "Magic Items" can be used to defeat mobs)
DIALOGUE: Moderate, with skip options
PUZZLES: One map has several jumping/climbing puzzles, but they can be circumvented
EXPLORATION: Each map has at least one hidden [ACCOLADE] and one [MAGIC] item to find. Talk to the NPC at the end for more details about the items.
Special thanks to Jadeana and Talia Windsailor for help testing.
This is the second chapter; the first is
Weird of the Weather-witch (NW-DEZAK4QPA)
Comments
While doing "impress the apprentices objective" some enemy got stuck behind some wall I could not kill him, so I was unable to progress.
I had some problems with the "colliders" "or maybe did you put some invisible walls?" in the "Cockatrice canyon", when you broke the tree to climp up, I'm unable to jump those rocks to reach the nest. I did after some tries, I think only Wizards and TRs can do it.
I had some weird bug after killing the falcons, I got stuck in combat again and needed to exit the quest in order to continue.
When I need to kill the four apprentices, doesn't matter if I kill them all, only counts 1 at a time, so when I finish them off, it only reflects 1/4 on the objective.
(I don't really know if there are bugged objectives or is my character that is bugged every time he enters in combat)
I can't finish it, sorry.
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
The Cursed Emerald:
One option is I could spawn them into an area the player could get to (and on some damaging environment). So in the worst case, after killing the 4 apprentices (for example), you could go take care of the extra mobs to complete the objective. That's a pretty lousy solution, but it would guarantee you could advance.
I did try some slight variations which should work more reliably - and of course they work great in the editor. I published a new version (dated 27 May 2015). I'll test it as soon as it's up live.
Sorry for the trouble, and I appreciate how hard you worked to get as far as you did (you got all the way to the last encounter sadly).
The Cursed Emerald:
I will continue to try variations to see if I can figure out a way to make it work, and post in the forum if I find one that works.
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ