I have 2 lvl 70, SW and CW, 1 with Draconic templar armor after running and Winning Tiamat many many times, Now I can't get into Tiamat lol with item score of 1797, need 1800 to run Tiamat now , and I salvaged all my templar gear and bought this crappy elemental armor that has lots of hp but weak power and armor pen.
Xbox really seems like the preferred way of playing now. Cryptic seems to be pushing it more than the PC version, at least. The PC version seems to get treated as the beta for Xbox. We get the broken, buggy, unfinished debacle of an update. By the time Xbox players reach module 6, it will be playable. Clearly, Cryptic has been ignoring the dozens of bugs known about for weeks on Preview in favor of letting the PC live servers be the beta testing.
sure go get a XBOX One and buy Neverwinter and play mod5 content, lol, don't know whats wrong with mod6 but it has provided plenty amounts of fun, and neverwinter don't work like that on PC you get the update and have to use it
I have 2 lvl 70, SW and CW, 1 with Draconic templar armor after running and Winning Tiamat many many times, Now I can't get into Tiamat lol with item score of 1797, need 1800 to run Tiamat now , and I salvaged all my templar gear and bought this crappy elemental armor that has lots of hp but weak power and armor pen.
So... you have extremely low end gear and you're complaining that end-game content is too hard?
There are bugs and lag, sure - but what you've said here is the same as complaining that pre-m6 epic DDs are too hard when the whole team is wearing level 50 green gear with r4 enchants. Get actual end-game gear before complaining that end-game content is too hard please.
A lot of my friends and family agree mod 5 is better designed and planned than mod 6. We would like old epics information back, dungeons back and events back. Now no one I know is bothered to seriously play low levels or try too hard to get to level 70 reasonably speaking. The damage in solo dungeons for the boss is too powerful even at same levels, remake difficulty to allow no one shot moves from bosses when levels are still relevant.
Basically most people I know agree mod 6 is not well programmed and designed and the devs need to change things seriously. No major change patch has been announced so people I know stopped playing unless big patches to revamp module 6 happens.
I was enjoying some end game stuff, now I can not, I only see running LOL dungeon over and over for the next few months,
Umm you maybe run eLoL for a week and you have all the gear you can get from it and it becomes pointless unless you are farming set items. That is if you throw in a few Kessel runs when bored. Protector seals are the long grind. But eather way... We just had 2 mods in a row where it did not matter whjat you did. Dungeons were easy. All of the content was PUG anyway. As bad and as broken as Mod6 is none of that makes me miss the last couple of mods.
Mod 5 was not challenging at all, but mod 6 is WAY TOO OVERTUNED!!!!!
Well at least mod 5 was both playable and fun,this mod has neither. And mod 5 had purpose and direction this mod has nothing good in it. But here I go again posting a negative ,guess this post will be deleted by the forum HAMSTER's also.
"What is the sense of living the life you're given if all you ever do is stand in one place?" Lord Huron
Lets say release. On release you could exploit the dungeons BUT you also could make it legit with T1 gear. You farmed your T1, farmed a little PK and Karru, and then went over to TOS or Chasm. All just with the gear, you got from bosses of the easier dungeons.
Good old times, when we played without SF and rank 5 enchantments. :cool:
Also, highly unlikely. (Both for practical reasons and because, well, what part of the company's business strategy has looked shrewd and inspired lately?)
Also, highly unlikely. (Both for practical reasons and because, well, what part of the company's business strategy has looked shrewd and inspired lately?)
....practical reasons? D2 open battle net springs to mind, NWN,... ...so many games do that. Egoshooters often have the server and client software in the same release. Meh. they won't, but more due to the reason that they'd feel loss of control => loss of power => ...
Whatever contract they have with WotC for the IP rights immediately springs to mind as a likely stumbling block. I would be rather surprised if that didn't define what they can do with it very exactly and narrowly.
Whatever contract they have with WotC for the IP rights immediately springs to mind as a likely stumbling block. I would be rather surprised if that didn't define what they can do with it very exactly and narrowly.
Sorry for being a nitpicker - contractual reasons are different topic, and might well be the issue, point taken and given.
Comments
You dont know whats wrong with Mod 6 here is a forum thread on Mod 6 enjoy over 46 pages of of problems and be sure to vote, and look at the vote totals ... http://nw-forum.perfectworld.com/showthread.php?881441-what-do-you-think-of-mod-6-(player-feedback)
So... you have extremely low end gear and you're complaining that end-game content is too hard?
There are bugs and lag, sure - but what you've said here is the same as complaining that pre-m6 epic DDs are too hard when the whole team is wearing level 50 green gear with r4 enchants. Get actual end-game gear before complaining that end-game content is too hard please.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Basically most people I know agree mod 6 is not well programmed and designed and the devs need to change things seriously. No major change patch has been announced so people I know stopped playing unless big patches to revamp module 6 happens.
Umm you maybe run eLoL for a week and you have all the gear you can get from it and it becomes pointless unless you are farming set items. That is if you throw in a few Kessel runs when bored. Protector seals are the long grind. But eather way... We just had 2 mods in a row where it did not matter whjat you did. Dungeons were easy. All of the content was PUG anyway. As bad and as broken as Mod6 is none of that makes me miss the last couple of mods.
Well at least mod 5 was both playable and fun,this mod has neither. And mod 5 had purpose and direction this mod has nothing good in it. But here I go again posting a negative ,guess this post will be deleted by the forum HAMSTER's also.
Lets say release. On release you could exploit the dungeons BUT you also could make it legit with T1 gear. You farmed your T1, farmed a little PK and Karru, and then went over to TOS or Chasm. All just with the gear, you got from bosses of the easier dungeons.
Good old times, when we played without SF and rank 5 enchantments. :cool:
i am willing to bet that m7 the strongholds will be a copy-paste version of GG.
Also, highly unlikely. (Both for practical reasons and because, well, what part of the company's business strategy has looked shrewd and inspired lately?)
....practical reasons? D2 open battle net springs to mind, NWN,... ...so many games do that. Egoshooters often have the server and client software in the same release. Meh. they won't, but more due to the reason that they'd feel loss of control => loss of power => ...
Whatever contract they have with WotC for the IP rights immediately springs to mind as a likely stumbling block. I would be rather surprised if that didn't define what they can do with it very exactly and narrowly.
Sorry for being a nitpicker - contractual reasons are different topic, and might well be the issue, point taken and given.