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Try my foundery quest, (my 3rd quest only)

mekolsmekols Member Posts: 210 Arc User
edited May 2015 in Foundry Quest Database
Hello guys, i would like you to try my newest foundery quest, and give me feedback on it, mostly i want feedback in game, because it will be easuer to read, but if you must, just reply to this forum post,


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@mekols
mekols

NW-DOMCN8FHJ

quest name: saving the elf queen
Post edited by mekols on

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  • mekolsmekols Member Posts: 210 Arc User
    edited May 2015
    Hello guys, i would like you to try my newest foundery quest, and give me feedback on it, mostly i want feedback in game, because it will be easuer to read, but if you must, just reply to this forum post,


    search for
    @mekols
    mekols

    NW-DOMCN8FHJ

    quest name: saving the elf queen
  • edited May 2015
    This content has been removed.
  • mekolsmekols Member Posts: 210 Arc User
    edited May 2015
    magenubbie wrote: »
    You should be asking for this in the foundry section. But I gave it a quick look just the same.
    - No campfire
    - So many nasty ToD mobs stacked onto 1 place with no room to move means certain death for most if not all classes.
    I stopped after the 3rd mob. I always have some injury kits to spare, but not 3-4 per encounter. Sorry. And I wasn't even on a maxed out character.

    you must be really bad then, its not even that many mobs in the quest, and i did try it on 5 diffrent lvl account, and i had no problem
  • valcontar73valcontar73 Member Posts: 337 Arc User
    edited May 2015
    Ok Mekols, you must know, that after mod 6, combat change at lvls 60-70 and those kobold encounters plus new cult encounters are killing machines at those levels, they can even kill you in one single hit. It's not your fault, it's a cryptic fault, because combat is broken now.

    That being said:

    A nude female elf at the begining? C'mon! put some clothes on he with the customize option.

    I will add more details to the empty elf rooms. It feels like a simple farm quest, and foundry terms are against it.

    When you are about to get the Golden key, you can see the "Drow statue 01" change the name of the object, to something like "sacred statue or elf statue, or something that doesn't have the "01".

    The objective "Unlock the first door with the golden key" I would suggest: "Unlock the bridge door with the golden key".

    That ladder in an empty room? Bad, bad idea, use some Depth black volume and some decor so the player feels is going to somewhere.

    Caves need more "ambience", I mean, try to explore with fog, stones, even some plants/mushrooms, don't be afraid to use them inside caverns.

    The enemy moobs inside the caverns, put them on "wandering, then combat" so they seem more alive.

    That spear trap must be placed near or by a wall.

    The "guard" encounters you find inside the caves, would be better, I think, to be customized as elves warriors.

    Second door you need to unlock, "Universal - Wood 01" that's a bad name. Change the name of the door.

    Those "guard encounters" if you set them to follow, they will follow the player and fight with him.

    When you need to "Talk to elf warrior" I would suggest you to put the teleporter down the stairs. At the other side of the teleporter, move it a little or player will get stuck inside the wall.

    When you talk to the "Doomguide Acolyte elf" there are two respones "Continue"

    All in all, you need to put more "story" and "ambience" in the quest, if you don't know how to customize NPC just ask in foundry forums or in facebook, lots of authors will be able to help you. And please, don't do farm/quests they are a poison for the foundry.
    NWS-DLXTNXRF2 - Angeline von Stein
    NWS-DOVA9JIJV - The Lost Seneschal
    NW-DT3221YUY - The Wildcross Bride

    Foundry Grand Master.
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