OK, so I finally did it. I got curious and managed to procure some free time this weekend, so I went ahead and logged on my GF!
(Let me preface this next section that until now, my Mod 6 experience has been (very) limited to my DC, OP, and Foundry. The horror stories have really kept me from giving the mod an honest to goodness run, as I figured the sky was falling, North Korea was invading Wisconsin, my Mother-in-Law was coming to live with us, or [insert disaster of your choice here].)
So, I finally went through the Minsc quests (as a side note, Minsc was an awesome comedic relief for an otherwise too serious crowd. While his dialogue wasn't overly memorable, when he waved at those bad guys halfway through the second quest, I pret-near LOL'ed myself out of my chair. Anyway, back to the tale), and made it through without so much as a bandaid, maybe a little aloe and lavender for my contusions, but nothing more. Ok, so it must be Shar, Dread, and IWD that are tough, just as everyone was saying.
This morning, I decided to complete a couple of Sharandar turn-ins, since they kept popping to the top of my quest log and trumping my active quests (which needs to be fixed...and option to filter for active quests in current area would be nice). So I ran over to the tree huggers, and finished my quests (which, might I add, I got NO rewards except for XP... How is a person supposed to get the boons, without the quest rewards???).
At this point, I decided to see just how bad of a smackdown I would get. So I drew out my scimitar and bum-rushed the first group of Powries that I could find....and completely wiped them out without any major issues. Sure, it wasn't quite like sneazing on a card house, like before, but nowhere near the horror stories that I've been led to believe that it was.
To summarize.....I don't get it. Where is all this mass carnage and instant death? I'm going to hit IWD next, so we'll see if it's there.
And, this is with a totally gimped casual GF; level 61, only the boons necessary to enter IWD, no artifacts, and nothing but pre-6 gear. I also have no feats spent, either. No where what I would consider a top-shelf build.... It's more like a "beer in a can" build. (Which reminds me, my mother-in-law will be here in about an hour, so I'm going to need some more tequila...)
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited May 2015
If you had purified or corrupted Black Ice gear already, then you should be fine for most content. Now take all that off and put on some random green gear, and report your results. Now you'll know that experience a fresh 70 has to endure.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
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urlord283Member, NW M9 PlaytestPosts: 1,084Arc User
edited May 2015
Well...
Not to be mean.
The epic DDs are a bloodbath for my GF
as is ESOT
I guess you will be in the temple of the Dragon Queen
Sharandar is a level 71 zone, its not that bad. The various lairs are level 72, they are a little worse. The real test are the level 73 zones, like Well of Dragons and Icewind Dale. Go knock around a few things in those areas. Try some of the lairs like Cult Prison or Drake Pens. You might then, find your opinions changed.
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lantern22Member, NW M9 PlaytestPosts: 1,111Arc User
edited May 2015
I found Sharandar and Dread Ring easy with my GF with old T2 gear. The new content was easy as well. The new T2 dungeons are extremely hard when an archer can one shot you and your shield wont stop all damage.
Now im going through it on a CW and its a different story cause you just cant soak up the damage a GF does, combine that with lag that makes it hard to dodge (say a giant throwing a boulder) and I've had to skip most of the instances in Elemental Evil cause im going through 30-40 kits to get through.
In Summary - GF is not a good measure of how hard it is.
Out of curiosity, how long is it taking to clear mobs with the GF - ZzzzzZzzzzZzzz
@nehemiah217
As a gf, max out defensive stats, including stamina regen and aoe resist. Get blue dragon glyphs, use Knights recover, into the fray + KV + anvil of doom(right usage of it with knights recovery is instant heal to full health) for T2s. Steel defence also does the job.
To increase damage get CA bonuses and crit chance be4 power, since you can mark targets for 200% bonus damage and mark also gives CA damage bonus (which can also double end output damage). Best tanks i know hit up to 6 mil with anvil in t2/tiamat.
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vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
edited May 2015
because you are playing strong class. if you try weaker class, you cant run even dread ring lair. unbalanced game still
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bushman1414Member, NW M9 PlaytestPosts: 18Arc User
OK, so I finally did it. I got curious and managed to procure some free time this weekend, so I went ahead and logged on my GF!
(Let me preface this next section that until now, my Mod 6 experience has been (very) limited to my DC, OP, and Foundry. The horror stories have really kept me from giving the mod an honest to goodness run, as I figured the sky was falling, North Korea was invading Wisconsin, my Mother-in-Law was coming to live with us, or [insert disaster of your choice here].)
To summarize.....I don't get it. Where is all this mass carnage and instant death? I'm going to hit IWD next, so we'll see if it's there.
)
Go IWD and SOLO content, it is done IDIOTIC -hard now and we are forced collect black ice from PVP -areas, where permalame TR´s lurks, so have fun with it... sure if you have specific class U can die less, but even "Need for mead" barbars two hit me down (100K hitpoints), so it is IDIOTIC level now.
If you had purified or corrupted Black Ice gear already, then you should be fine for most content. Now take all that off and put on some random green gear, and report your results. Now you'll know that experience a fresh 70 has to endure.
if a fresh lvl 70 is still running in random greens instead of buying blues of ah for 400ad a piece he deserves whatever he gets
I have a paladin I've gotten up to 67. honestly I find them so clunky and boring that I have no desire to grind to 70 or spend the time going through all the hoops to get boons and gear.
The plan would be: Get to 70 however wherever. Must do: Spinward Rise (FREE ArtiWeapon in the end). If you go go there as a fresh Lvl 67, the XP should bring you to 70. Get Lvl 70 gear. Then Shar, DR are doable, but as tedious as the were in Mod 2/3 with a 10k GS char.
IwD and WoD are somewhat doable solo with a G(W)F, Pally, TR, CW. DC is tedious dodge-o-rama unless you're really well geared. WoD lairs are doable, apart from the bossfight - so better party up before, speeds the thing up. Dungeons, well. The non-epics are a kindergarden excursion, the epics are brutal. Many people use exploits / broken stuff... ...and feel / argue the difficulty justifies this.
It's less bad than it's been initially, and after a year of playing you'll probably have decent enchantments, R7+ and an armor and weapon enchantment. This makes it a lot easier, but for dungeons they'd better be Greater or better rarity (apart from Soulforge, that's same as ever).
Look over your stats every now and then, the yield (% effect per xx stat points) will gradually decrease when you approach level 70, you'll want to rebalance once you're there. Also get a healer companion for soloing - after a year you can probably pick up the Angel, which is a great healer. Nice thing: Mob AI has changed, and at least some of the reds will actively chase healers, which is OK. Let them kill your companion, the companions now take a 10 sec nap, after which they'll rise again. Lifesteal has to be stacked high if you want to have a reliable effect - 15% LS chance is what seems sensible. Also ditch your Dragon's Hoards - one, maybe two is sufficient now, they'll cease working after an hour or so (oh, yeah, that's WAI).
All in all - with the attenuation and fine tuning and adaption, many classes can cope - taking two to three times as long as before. And yielding about 80% less RP - which nowadays _are_ character progression.
So from my viewpoint: Doable, but way less fun for alt-o-holics or casuals, so the high geared can feel challenged again. But that's my opinion, though I'm not alone there. And the >3k ILvl ppl are already bragging / complaining how easy it is... ...probably most of those Lostmauth users. Which might or might not be WAI, and might or might not get nerfed / fixed, soon.
Oh, and DO NOT PICK RANK 4 skills before you've picked 70 points and hit Lvl 70. Also several of those are bugged...
if a fresh lvl 70 is still running in random greens instead of buying blues of ah for 400ad a piece he deserves whatever he gets
Interesting, was it IWD what gives "black ice" gear at end of it? So to complete difficult content to get gear what is end of this content, you then need get gear to complete content where gear is... BTW, purple gear, +80K hitpoints, item level 2700 and tested "need for mead", three barbarians two- three hits me, other content I just avoid all mobs.
IWD is just made ridiculous hard for casual players, after I collected black ice I will abandon whole area, easy.
Play "Avoid all monsters" game, .
ps. burkaans, some players do this for fun and this game is no longer fun if you dont have perfect gear and if you have now perfet gear it became obsolete on next mod... grind again is name off the gane.
if a fresh lvl 70 is still running in random greens instead of buying blues of ah for 400ad a piece he deserves whatever he gets
Burkaanc - I'm not shocked that you missed the point of bioshrike's statement or that you missed it badly enough to troll like you were on some sort of intellectual high ground. You simply can not resist the opportunity to try to put yourself above others. That is the mark of a constant failure. You have more to prove than this life will give you time for and it would be funny if it wasn't so sad. Fail on, sweet prince.
FearOfADiscoPlanet
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
From your post it seems you're enjoying it, and that's a good thing. Some things do get tougher as you grind your way to 70, and T2 Dungeons in particular are challenging. That being said, and not in an asinine/snarky way like so many posters in this thread, the game definitely did increase in difficulty across the board.
Eitherway, the game is better overall IMO, and I hope you continue to enjoy being back! :cool:
Sharandar is a level 71 zone, its not that bad. The various lairs are level 72, they are a little worse. The real test are the level 73 zones, like Well of Dragons and Icewind Dale. Go knock around a few things in those areas. Try some of the lairs like Cult Prison or Drake Pens. You might then, find your opinions changed.
Awesome! Thank you for the info and to all who had intelligent and mature responses. I definitely appreciate it.
One of the reasons I was so curious is because I found there to be a significant discrepancy between what I was experiencing and what was being said by other "forum warriors" was that anything greater than a 3 level spread was basically instant death, regardless of the pseudo-70 status that you received in the campaign areas. Now, I know that I'm not nearly as intelligent as some other folks, but level 61 is... (One, two, three,....continues counting on fingers) ....that many (holds up hands with ten fingers extended) levels of a difference. I guess the pseudo-70 does make a significant difference, also, 'twas something that I hadn't taken into consideration initially.
It's so true about the GF's survivability and, I must disagree with the thought that it's not a good class to test; at least for myself, at any rate. My GF is the only lvl 60 character that I have, therefore, it goes without saying that it's the only class in which I have experience with the campaigns. Consequently, it's the ONLY class which makes a suitable comparison, personally. Each class has it's intricacies, and the GF is one that is supposed to take damage. With my TR (who's only in the 30's, I believe), I rarely, if ever, take damage, since they are designed to be able to dodge to avoid damage, as opposed to shield to withstand it.
I'm certainly looking forward to hitting IWD again. That was probably my favorite area pre-6, and I found it to be significantlyore enjoyable than the "Oh look, another mosquito....<smack>!" experience that was Sharandar. Epic dungeons, while I've done one or two on a handful of occasions, I generally don't run them and it's unlikely that I will start now. Repeating the same dungeon over and over again is not fun, nor do I have the time or interest on doing so. Additionally, I dont have time to try to get a group of folks together that will more than likely kocm me anyways for not being able to meet their expectations via the standard by which they measure people. If I want rote repetition, I'll brush up on my Haitian Creole! LOL!
One of the reasons that I love this game is because is because it didn't need such an involvement as to be the sole defining element of your life; it didn't require you to foresake your friends and family just to stay competitive and have fun. There are no real-life "I killed Valindra and all I got was this lousy t-shirt" shirts. My old FPS clan was literally torn apart when a few folks started playing WoW together; I've seen people that have known each other for years attack and begrudge a clan-mate when he had to leave a "raid" after an hour and a half in order to make dinner for his kids. That's not the kind of game that I desire to, nor intend to, play. The second reason is the Foundry, bit that's neither here nor there.
So it is true that I am quite naive regarding the higher "tier" content in this game (stupid an clueless aren't necessarily terms that any intelligent, mature, or decent individual would use to describe someone else who's not "at their level" regarding the subject at hand, but I digress), thus I certainly appreciate those that have provided intelligent responses. Maybe if I forsook my responsibilities of providing for my wife amd seven children, my CCNA, the fact that I'm a MUMPS programmer for VistA, and my GS-14 that I hope to have in December, then I could dedicate more time to this game and could be considered "cooler" by those who have yet to make it our of their parents' basement. I guess I just have my priorities mixed up; what was I thinking, eh?
Take a Oathbound Paladin, level 60, gear from the Minsc questline, go to Well of Dragons, and start the daily quests.
Share your findings here.
Take a Scourge Warlock, level 60, gear from the Minsc questline, go to Well of Dragons, and start the daily quests.
Again, share your findings here.
My OP reached level 60 today, i got the quest for WoD, and i just thought... what the hell, let's give it a try. It wasn't a walk in the park, but it was doable.
I even finished the prison quest, not completly through with the gathering quest, but working on it... so, it would be possible to get enough fallen dragon fangs for the rare dragon armor...
I tried the same with my SW, when i reached 70, with rare gear, and i was destroyed within seconds.
But i'm no pro, so i challenge the pro's here to show me how it's done with a SW in regular gear.
Good luck, and happy hunting.
Edit: Same with the vault of nine artifact quest, did it solo with my fresh OP.
I do believe in killing the messenger...
Want to know why?
Because it sends a message!
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited May 2015
old dread ring and sharandar isnt really that much more difficult then say mod 2 starts.. its about the same, its doable by anyone really.
iwd and wod are a bit harder, some of the mini lairs there are harder as well.
new zones.. are not that bad for most classes either, though some of the hes will take a full group to burn down.
its just time consuming more then hard.. due to the EFFING bad terrible horrendous ludicrous decision to make quests 1-2k apiece.. (1#@#!#!@#!@) to that.
OK, so I finally did it. I got curious and managed to procure some free time this weekend, so I went ahead and logged on my GF!
(Let me preface this next section that until now, my Mod 6 experience has been (very) limited to my DC, OP, and Foundry. The horror stories have really kept me from giving the mod an honest to goodness run, as I figured the sky was falling, North Korea was invading Wisconsin, my Mother-in-Law was coming to live with us, or [insert disaster of your choice here].)
So, I finally went through the Minsc quests (as a side note, Minsc was an awesome comedic relief for an otherwise too serious crowd. While his dialogue wasn't overly memorable, when he waved at those bad guys halfway through the second quest, I pret-near LOL'ed myself out of my chair. Anyway, back to the tale), and made it through without so much as a bandaid, maybe a little aloe and lavender for my contusions, but nothing more. Ok, so it must be Shar, Dread, and IWD that are tough, just as everyone was saying.
This morning, I decided to complete a couple of Sharandar turn-ins, since they kept popping to the top of my quest log and trumping my active quests (which needs to be fixed...and option to filter for active quests in current area would be nice). So I ran over to the tree huggers, and finished my quests (which, might I add, I got NO rewards except for XP... How is a person supposed to get the boons, without the quest rewards???).
At this point, I decided to see just how bad of a smackdown I would get. So I drew out my scimitar and bum-rushed the first group of Powries that I could find....and completely wiped them out without any major issues. Sure, it wasn't quite like sneazing on a card house, like before, but nowhere near the horror stories that I've been led to believe that it was.
To summarize.....I don't get it. Where is all this mass carnage and instant death? I'm going to hit IWD next, so we'll see if it's there.
And, this is with a totally gimped casual GF; level 61, only the boons necessary to enter IWD, no artifacts, and nothing but pre-6 gear. I also have no feats spent, either. No where what I would consider a top-shelf build.... It's more like a "beer in a can" build. (Which reminds me, my mother-in-law will be here in about an hour, so I'm going to need some more tequila...)
I love this guy... he wiped out a group of powries .... and now he's asking where's the challenge .... lol?
old dread ring and sharandar isnt really that much more difficult then say mod 2 starts.. its about the same, its doable by anyone really.
Try Gnarlroot or Warmakers with a variety of characters, then say that. The add heavy encounters will destroy poorly geared players unless they're pretty competent because of the large damage increases and removal of a lot of self-healing.
iwd and wod are a bit harder, some of the mini lairs there are harder as well.
Certain mobs in those areas are flat out broken. They did too much damage before, but because of how easy it was to outgear the content it wasn't an issue. Now they upped the damage and made it a pain in the butt to gear yourself, unless you're willing to buy it.
I'm not saying any of it is unbeatable of course. Even the most incompetent player can either learn the mechanics of any encounter and switch up their abilities to beat it, unless they've completely gimped their character for soloing, or they could just flat out buy their way to victory in this game. But that doesn't excuse the lousy design of mod 6 where trash mobs often can one-shot or nearly so a relevantly geared player, in some cases with non-telegraphed attacks. Trash mobs from quests that were not only originally intended to be soloed but they didn't even bother to increase the rewards for them....it's ridiculous.
I suppose if you had been following the Mod6 rollout from the beginning, you would have learned exactly what people are saying is hard, and what had been nerfed, and would not have started such a silly thread.
Comments
I was afraid that may have been the case, although, I am surprised that it wasn't mentioned here.... (If it was, then I missed it)
LOL!!
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Not to be mean.
The epic DDs are a bloodbath for my GF
as is ESOT
I guess you will be in the temple of the Dragon Queen
That always works out
Urlord
but
I am glad it is working out for you
Now im going through it on a CW and its a different story cause you just cant soak up the damage a GF does, combine that with lag that makes it hard to dodge (say a giant throwing a boulder) and I've had to skip most of the instances in Elemental Evil cause im going through 30-40 kits to get through.
In Summary - GF is not a good measure of how hard it is.
Out of curiosity, how long is it taking to clear mobs with the GF - ZzzzzZzzzzZzzz
As a gf, max out defensive stats, including stamina regen and aoe resist. Get blue dragon glyphs, use Knights recover, into the fray + KV + anvil of doom(right usage of it with knights recovery is instant heal to full health) for T2s. Steel defence also does the job.
To increase damage get CA bonuses and crit chance be4 power, since you can mark targets for 200% bonus damage and mark also gives CA damage bonus (which can also double end output damage). Best tanks i know hit up to 6 mil with anvil in t2/tiamat.
Go IWD and SOLO content, it is done IDIOTIC -hard now and we are forced collect black ice from PVP -areas, where permalame TR´s lurks, so have fun with it... sure if you have specific class U can die less, but even "Need for mead" barbars two hit me down (100K hitpoints), so it is IDIOTIC level now.
So devs want force us to play some other calss not what we want... cheezs, maybe they dont like this game and want all go away,
w
if a fresh lvl 70 is still running in random greens instead of buying blues of ah for 400ad a piece he deserves whatever he gets
IwD and WoD are somewhat doable solo with a G(W)F, Pally, TR, CW. DC is tedious dodge-o-rama unless you're really well geared. WoD lairs are doable, apart from the bossfight - so better party up before, speeds the thing up. Dungeons, well. The non-epics are a kindergarden excursion, the epics are brutal. Many people use exploits / broken stuff... ...and feel / argue the difficulty justifies this.
It's less bad than it's been initially, and after a year of playing you'll probably have decent enchantments, R7+ and an armor and weapon enchantment. This makes it a lot easier, but for dungeons they'd better be Greater or better rarity (apart from Soulforge, that's same as ever).
Look over your stats every now and then, the yield (% effect per xx stat points) will gradually decrease when you approach level 70, you'll want to rebalance once you're there. Also get a healer companion for soloing - after a year you can probably pick up the Angel, which is a great healer. Nice thing: Mob AI has changed, and at least some of the reds will actively chase healers, which is OK. Let them kill your companion, the companions now take a 10 sec nap, after which they'll rise again. Lifesteal has to be stacked high if you want to have a reliable effect - 15% LS chance is what seems sensible. Also ditch your Dragon's Hoards - one, maybe two is sufficient now, they'll cease working after an hour or so (oh, yeah, that's WAI).
All in all - with the attenuation and fine tuning and adaption, many classes can cope - taking two to three times as long as before. And yielding about 80% less RP - which nowadays _are_ character progression.
So from my viewpoint: Doable, but way less fun for alt-o-holics or casuals, so the high geared can feel challenged again. But that's my opinion, though I'm not alone there. And the >3k ILvl ppl are already bragging / complaining how easy it is... ...probably most of those Lostmauth users. Which might or might not be WAI, and might or might not get nerfed / fixed, soon.
Oh, and DO NOT PICK RANK 4 skills before you've picked 70 points and hit Lvl 70. Also several of those are bugged...
IWD is just made ridiculous hard for casual players, after I collected black ice I will abandon whole area, easy.
Play "Avoid all monsters" game, .
ps. burkaans, some players do this for fun and this game is no longer fun if you dont have perfect gear and if you have now perfet gear it became obsolete on next mod... grind again is name off the gane.
Burkaanc - I'm not shocked that you missed the point of bioshrike's statement or that you missed it badly enough to troll like you were on some sort of intellectual high ground. You simply can not resist the opportunity to try to put yourself above others. That is the mark of a constant failure. You have more to prove than this life will give you time for and it would be funny if it wasn't so sad. Fail on, sweet prince.
yea lets remove tank and healer they are boring:)
From your post it seems you're enjoying it, and that's a good thing. Some things do get tougher as you grind your way to 70, and T2 Dungeons in particular are challenging. That being said, and not in an asinine/snarky way like so many posters in this thread, the game definitely did increase in difficulty across the board.
Eitherway, the game is better overall IMO, and I hope you continue to enjoy being back! :cool:
Awesome! Thank you for the info and to all who had intelligent and mature responses. I definitely appreciate it.
One of the reasons I was so curious is because I found there to be a significant discrepancy between what I was experiencing and what was being said by other "forum warriors" was that anything greater than a 3 level spread was basically instant death, regardless of the pseudo-70 status that you received in the campaign areas. Now, I know that I'm not nearly as intelligent as some other folks, but level 61 is... (One, two, three,....continues counting on fingers) ....that many (holds up hands with ten fingers extended) levels of a difference. I guess the pseudo-70 does make a significant difference, also, 'twas something that I hadn't taken into consideration initially.
It's so true about the GF's survivability and, I must disagree with the thought that it's not a good class to test; at least for myself, at any rate. My GF is the only lvl 60 character that I have, therefore, it goes without saying that it's the only class in which I have experience with the campaigns. Consequently, it's the ONLY class which makes a suitable comparison, personally. Each class has it's intricacies, and the GF is one that is supposed to take damage. With my TR (who's only in the 30's, I believe), I rarely, if ever, take damage, since they are designed to be able to dodge to avoid damage, as opposed to shield to withstand it.
I'm certainly looking forward to hitting IWD again. That was probably my favorite area pre-6, and I found it to be significantlyore enjoyable than the "Oh look, another mosquito....<smack>!" experience that was Sharandar. Epic dungeons, while I've done one or two on a handful of occasions, I generally don't run them and it's unlikely that I will start now. Repeating the same dungeon over and over again is not fun, nor do I have the time or interest on doing so. Additionally, I dont have time to try to get a group of folks together that will more than likely kocm me anyways for not being able to meet their expectations via the standard by which they measure people. If I want rote repetition, I'll brush up on my Haitian Creole! LOL!
One of the reasons that I love this game is because is because it didn't need such an involvement as to be the sole defining element of your life; it didn't require you to foresake your friends and family just to stay competitive and have fun. There are no real-life "I killed Valindra and all I got was this lousy t-shirt" shirts. My old FPS clan was literally torn apart when a few folks started playing WoW together; I've seen people that have known each other for years attack and begrudge a clan-mate when he had to leave a "raid" after an hour and a half in order to make dinner for his kids. That's not the kind of game that I desire to, nor intend to, play. The second reason is the Foundry, bit that's neither here nor there.
So it is true that I am quite naive regarding the higher "tier" content in this game (stupid an clueless aren't necessarily terms that any intelligent, mature, or decent individual would use to describe someone else who's not "at their level" regarding the subject at hand, but I digress), thus I certainly appreciate those that have provided intelligent responses. Maybe if I forsook my responsibilities of providing for my wife amd seven children, my CCNA, the fact that I'm a MUMPS programmer for VistA, and my GS-14 that I hope to have in December, then I could dedicate more time to this game and could be considered "cooler" by those who have yet to make it our of their parents' basement. I guess I just have my priorities mixed up; what was I thinking, eh?
;-)
Share your findings here.
Take a Scourge Warlock, level 60, gear from the Minsc questline, go to Well of Dragons, and start the daily quests.
Again, share your findings here.
My OP reached level 60 today, i got the quest for WoD, and i just thought... what the hell, let's give it a try. It wasn't a walk in the park, but it was doable.
I even finished the prison quest, not completly through with the gathering quest, but working on it... so, it would be possible to get enough fallen dragon fangs for the rare dragon armor...
I tried the same with my SW, when i reached 70, with rare gear, and i was destroyed within seconds.
But i'm no pro, so i challenge the pro's here to show me how it's done with a SW in regular gear.
Good luck, and happy hunting.
Edit: Same with the vault of nine artifact quest, did it solo with my fresh OP.
iwd and wod are a bit harder, some of the mini lairs there are harder as well.
new zones.. are not that bad for most classes either, though some of the hes will take a full group to burn down.
its just time consuming more then hard.. due to the EFFING bad terrible horrendous ludicrous decision to make quests 1-2k apiece.. (1#@#!#!@#!@) to that.
I love this guy... he wiped out a group of powries .... and now he's asking where's the challenge .... lol?
Try Gnarlroot or Warmakers with a variety of characters, then say that. The add heavy encounters will destroy poorly geared players unless they're pretty competent because of the large damage increases and removal of a lot of self-healing.
Certain mobs in those areas are flat out broken. They did too much damage before, but because of how easy it was to outgear the content it wasn't an issue. Now they upped the damage and made it a pain in the butt to gear yourself, unless you're willing to buy it.
I'm not saying any of it is unbeatable of course. Even the most incompetent player can either learn the mechanics of any encounter and switch up their abilities to beat it, unless they've completely gimped their character for soloing, or they could just flat out buy their way to victory in this game. But that doesn't excuse the lousy design of mod 6 where trash mobs often can one-shot or nearly so a relevantly geared player, in some cases with non-telegraphed attacks. Trash mobs from quests that were not only originally intended to be soloed but they didn't even bother to increase the rewards for them....it's ridiculous.
Okay, Panic.