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  • edited May 2015
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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited May 2015
    Killing a dummy can often give them much more AP than that. It seemed a bit random when tested (in module 5), but expect more like 10-100%. It is *not* a good idea to do so.
    doing so as DC healer is the only way to get divinity and heal up yourself,
    but it doesn´t really help you as warlock
  • charmagmacharmagma Member Posts: 144 Arc User
    edited May 2015
    Just tested it on my 70 alt TR it gave about 20-25% AP at rank 3. If it gives 100% that looks like an exploit of some kind. It supposedly only gives 1% increase at rank 4 so it shouldn't do that much. Also burst damage seems to do more, just hit with at wills and a don't kill it and prob will give less than 20%. I'll still take my sparks and revelry especially since their AP gain is zero if they have a daily up already (and they probably will due to aforementioned AP cloaks and DC artifacts).

    In any case it was just one example of how to stack sparks and healing before a battle and doesn't happen much anyway.
  • rat4xesrat4xes Member Posts: 2 Arc User
    edited June 2015
    Hi guys, new here :)

    I post on this thread since I can't yet post a new one. And got plenty of questions concerning Scouge Warlock's PvP

    Especially like, I read all of your guides but they seem to mostly apply to lvl 60 or even 70 chars ; I'm not that much aware of the game in-depth mechanics, and a bit lost on how to play PvP effciciently on early lvls.

    Pvp is what I do most, I'm level 29. Bought a complete lvl25-35 pvp set but I'm not sure it's the best I can get. Any clues ?

    I want to specialise into temptation, but for now the problem is I fell like I lack of damage and control. Having at least one of these would satisfy me more !

    What I use are
    Eldritch Blast / Dark spiral (mostly spirals when fully charged. I don't feel like any other at will would help more). Ifind Hands of blight to slow, which makes it pretty hard to use. Should I try getting used to it ?
    Brood of Hadar / ...
    Shadow Walk / Dark one's blessing
    Killinf Flames / Vampiric Embrace / Dreadtheft


    Not that these ain't the spells I intend to use later on, I'm doing with the limited options I got at level 30.

    So my question is, any idea about how to get max of fun until I reach lvl 35-40 ? Then begin using Harrowstorm etc


    PS : Are these people saying SW is all trash at PvP just moaners or is there a part of truth in this ? I don't feel particularly disadvantaged by now.. Maybe not the easiest class to play, thats all


    Thaaanks !!
  • martianmnhuntermartianmnhunter Member, NW M9 Playtest Posts: 236 Arc User
    edited June 2015
    PvP doesn't really matter before you reach lvl 70, just do whatever you like and have fun with it.

    When you hit 70 that's when you start feeling all the hard counters.

    - We don't have dodge, hard hitting classes burn through us pretty fast
    - We need to sacrifice 20k hp everytime we want to apply our strongest DOT (warlock's bargain)
    - Up until recently our only prone skill got nerfed and it doesn't prone anymore
    - We have no means of escape once caught in CC chain
    - our biggest strength (damage over time) is also our biggest enemy against melee classes that have avalanche boon because the more DOTs you apply the stronger you get hit back (it can take upto 50% of your hp in one hit).
    - we don't have any means to kill a DC, if they put down shield we have no skill that can repel them away + we do DOT dmg and that's never good against clerics.
    - All of our skills have slow casting animation + we have to curse before casting anything.
    - there is only 1 viable tree for pvp, forget temptation, forget damnation, if you take them you will hit like a wet noodle. (devs really ****ed us on that one)

    All in all its the most challenging class I've played yet, we are fighting handicapped vs other strong classes and not only that but sometimes we are killing ourselves before the enemy even gets to attack us.

    With that said, the class is no pushover, if you don't respect the bleeds, you will die pretty fast.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited June 2015
    by martianmnhunter
    - We don't have dodge, hard hitting classes burn through us pretty fast
    - We need to sacrifice 20k hp everytime we want to apply our strongest DOT (warlock's bargain)
    - Up until recently our only prone skill got nerfed and it doesn't prone anymore
    - We have no means of escape once caught in CC chain
    - our biggest strength (damage over time) is also our biggest enemy against melee classes that have avalanche boon because the more DOTs you apply the stronger you get hit back (it can take upto 50% of your hp in one hit).
    - we don't have any means to kill a DC, if they put down shield we have no skill that can repel them away + we do DOT dmg and that's never good against clerics.
    - All of our skills have slow casting animation + we have to curse before casting anything.
    - there is only 1 viable tree for pvp, forget temptation, forget damnation, if you take them you will hit like a wet noodle. (devs really ****ed us on that one)

    that´s a pretty nice "summary of weakness" thx, i will pin it above my PC in times of getting stomped over and over again :)
    only chance to kill a DC was HG + Prone + full load of Soul Scorch, but only with some luck, and not against maxed DC in my case

    I started to test WC - WB - HG - DT or WS using P Plaguefire again instead of P Vorp
    this is nice against heavy armored classes because WC+WB makes WB proc Creeping death, adding Hadar grasp debuff from plague fire stacks 3 times as long as HG ticks, now hitting with DT its hitting the target cursed proccing CD from WB and HG and DT with -45% DR from plague fire DOT and it seems to work, before running with P Vorp I had not that effect against tanks GF/Paladins and GWF
    doing this I overperform not at all, most classes kill my with ease even 30 sparks up

    its the tons of bugs and broken mechanics, like Avalanche, Lostmauth Set, or the walking bug --> Paladin, that rules PVP in mod 6
    the devs decided to take away prone on top instead of buffing shadow walk or buff our shield (Sparks) that fades away in 1 second
    even in PVE you get oneshotted through Shadow walk by archers, other classes dodge or hide or ITC or shield or put their 40% "you can´t kill me" on the floor
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited June 2015
    - Up until recently our only prone skill got nerfed and it doesn't prone anymore
    Hand of Hadar? It has weird aoe but it's still a good prone with very low CD. As for DCs, I think with the proper build and good timing SW could perma control one of them. That kind of control is not very viable in team fights if an opposite team has a control but if the DC tries to solo control the node...so much curse in /say.
  • martianmnhuntermartianmnhunter Member, NW M9 Playtest Posts: 236 Arc User
    edited June 2015
    Hand of hadar is good but not nearly as good as Harrowstorm imo, the fact that you could cast it on a GF holding shield and had 6sec to decide how you want to prone him, or any class that tried to dodge it only to get proned by the end of their dodge made it superior.

    Yes you can control the cleric but kill it? The only clerics i was able to kill thus far were the ones without negation and i had to pop fire wheel and get crit on everything, and get crit ONCE more on my 2nd rotation after they proc gift that heals them to full while still having my fire wheel, that's between them having 4 dodges and astral........extremely rare occurrence.
  • rat4xesrat4xes Member Posts: 2 Arc User
    edited June 2015
    Haha so it's either reroll right now or engage myself to a hard, dark and frustrating path ?

    What's a prone skill ? :x
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited June 2015
    Hand of hadar is good but not nearly as good as Harrowstorm imo, the fact that you could cast it on a GF holding shield and had 6sec to decide how you want to prone him, or any class that tried to dodge it only to get proned by the end of their dodge made it superior.

    Yes you can control the cleric but kill it? The only clerics i was able to kill thus far were the ones without negation and i had to pop fire wheel and get crit on everything, and get crit ONCE more on my 2nd rotation after they proc gift that heals them to full while still having my fire wheel, that's between them having 4 dodges and astral........extremely rare occurrence.
    Well the idea is, they won't be able to to cast anything at all. HG > HS > AoH encounters, HB daily and rod artifact with some CC bonus and VERY high recharge speed should do. Also, Imperial's rod hits GFs from the back so it should help against those perma-lock BoTMs.
    rat4xes wrote: »
    What's a prone skill ? :x

    Crow Control (CC) power (encounter or daily) that leaves them...prone?
  • fizbadfizbad Member Posts: 202 Arc User
    edited June 2015
    vasdamas wrote: »
    Hand of Hadar? It has weird aoe but it's still a good prone with very low CD. As for DCs, I think with the proper build and good timing SW could perma control one of them. That kind of control is not very viable in team fights if an opposite team has a control but if the DC tries to solo control the node...so much curse in /say.
    I assume that when you say Hand of Hadar, you mean Hadar's Grasp (and not Arms of Hadar)? :P
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited June 2015
    fizbad wrote: »
    I assume that when you say Hand of Hadar, you mean Hadar's Grasp (and not Arms of Hadar)? :P
    Oh yeap, my bad :D There is only one big arm so I often call it hand of hadar :D
  • fizbadfizbad Member Posts: 202 Arc User
    edited June 2015
    vasdamas wrote: »
    Oh yeap, my bad :D There is only one big arm so I often call it hand of hadar :D
    I can see how this could be an easy mistake to make -- they haven't exactly been creative when picking power names.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited June 2015
    Well the idea is, they won't be able to to cast anything at all. HG > HS > AoH encounters, HB daily and rod artifact with some CC bonus and VERY high recharge speed should do. Also, Imperial's rod hits GFs from the back so it should help against those perma-lock BoTMs.

    until HS did prone I played HG- HS- WS and that worked quiet good, since i did not get used to Hadar Arms, zero points atm
    how good does this work against TR´s, because my impression against well geared player is mostly they deflect and dogde all of this cc, one out of ten times i get them cought by Hadar grasp but only for short time or until they pop ITC
    since Hadar arms is aoe is it possible to stun TR´s in stealth or are they immune for this stun

    since i sold my rod for poor money, Valindras crown would also work similar i guess
    http://neverwinter.gamepedia.com/Shard_of_Valindra%27s_Crown
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited June 2015
    until HS did prone I played HG- HS- WS and that worked quiet good, since i did not get used to Hadar Arms, zero points atm
    how good does this work against TR´s, because my impression against well geared player is mostly they deflect and dogde all of this cc, one out of ten times i get them cought by Hadar grasp but only for short time or until they pop ITC
    since Hadar arms is aoe is it possible to stun TR´s in stealth or are they immune for this stun

    since i sold my rod for poor money, Valindras crown would also work similar i guess
    http://neverwinter.gamepedia.com/Shard_of_Valindra%27s_Crown
    Most TRs running around are MIs, can't perma CC them unless they fail ITC. The best way to fight the SO/Lostmauth set TR horror now I believe is HoBing them because they just melt any SW within seconds and often got enough stealth to kill a SW three times in a row. The game isn't about TRs though. That build should work well against HRs(if you're lucky), DCs, GFs, CWs and WK TRs but requires just ridiculous ammount of recovery.
    I don't have Valindra's set, all gone for recovery and INT. (31 INT atm)
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