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Play With The Devs - Playtest Tiamat 5/19 4PM PDT

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  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    edited May 2015
    I watched this video and I definately call bull on it. That was mod5 Tiamat settings and there was no way that ppl weren't getting 1 shotted by those devils/demons. Not to mention ppl failed to fullfill the request by not using legendary stuff. Boo on you guys.

    Actually, I was in that video with my wimpy little squishy DC. I assure you that it was much more difficult than Mod 5, and I did get one-shotted, actually 3 times... but being a squishy DC, I stayed about 80' away from combat if I could, unless I was at the heads so I could keep dropping buffs on the DPSers, and Sunbursting mobs away. Oh, and spamming Astral Seal. :-D

    But you are right.. there was a lot of Legendary/Mythic equipment in there.
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    "...I grab my wiener and charge!" - ironzerg79
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited May 2015
    But you are right.. there was a lot of Legendary/Mythic equipment in there.

    And the conclusion is, that even with all the whale stuff, the run failed. I say this is at least a bit of a tricky situation, especially for the Devs, they entered with a few whales and lost big time.

    So will we finally see difficulty scaled down through some content in the game or will it stay as it is and no more such embarrassing runs, cause this was very disastrous.

    Devs should finally realize, that the difficulty scaling has failed and then they didn't even try a T2 dungeon with various PUG teams. That would have been a major disaster.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • grabmooregrabmoore Member Posts: 188 Arc User
    edited May 2015
    spideymt wrote: »
    Sry...but if you cant compare to CW/SW you play the gwf wrong. Every decent GWF makes much mor dps than a CW/SW with equal gs. I guess you still playing sentinel and IV. No wonder why you cant make dps.

    Peter.... Stop that already.

    It's not that IV has a major disadvantage vs. SM or anything. It's all your gear.
    He is at 2.1K IL. Obviously not BiS or anything near you.


    A CW doesn't need equip in order to deal damage. A GWF does. Don't fool yourself, it's all gear that makes a good GWF. The rest is facerolling over your keyboard.
    @grabmoore

    Heroes of Darkness

    Retired since 02/15
    My opinions are my own. Please do not judge my friends nor guild for my statements.
  • obsiddiaobsiddia Member, NW M9 Playtest Posts: 1,025 Arc User
    edited May 2015
    asterotg wrote: »
    Be sure to inspect the players testing with you. Many players using preview/ forum are seasoned players with good to BIS gear, testing specs and changes there.

    You asked for 1.8k+ IL players. Dont run with 20 4K+ IL players and say 'ok, thats fine'.

    THIS!
    ...and Devs try the dungeons without whale skin.
    Did you really think anyone could steal the power of the god of thieves?
  • dragoness10dragoness10 Member, NW M9 Playtest Posts: 780 Arc User
    edited May 2015
    1800 IL is fine BUT...

    Do not expect ragingly high HP please, players. Let's get the more Free to Play level of people on an honest test of Tiamat that have been here over a year or more.

    Practiced Skills > IL and gear.
    " I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep

    "Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."

    "Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    edited May 2015
    grabmoore wrote: »
    A CW doesn't need equip in order to deal damage. A GWF does. Don't fool yourself, it's all gear that makes a good GWF. The rest is facerolling over your keyboard.

    You got no clue.I said equal gs. Take a CW with 2,1k and him and show him how to play the gwf to make dps. Maybe he avoid red zones he dont have to? Dunno.
    "Facerolling" over your keyboard? Ever played a GWF in mod 6?

    But enough offtopic. BTT:
    Did any grp cleared tiamat with the devs?

  • asterotgasterotg Member Posts: 1,742 Arc User
    edited May 2015
    ...
    0 dmg is bugged CW skill...

    Just to clearify: 0 dmg on boss, CW. 0 dmg by mobs SW.
    Chars: CW, DC, GF, GWF, HR and TR.
  • taurudetaurude Member Posts: 19 Arc User
    edited May 2015
    I just trying to understand what is going to be from now one, there is 10 or more good posts in this patch note, talking about the quality of the game in general, as well some talking specifically about the amount of RP needed to level up the artifacts.

    There is too much information to be ignored, and as for the point of view of a health community its important to treat all this concern and questioning.

    The main problem here is not the bugs, balancing, playability or competitiveness of the game, but the way you address this concerns from your community.

    There is no feed back collective or individual for this and other problems, and it cost to the company in less the two moths half of his player base, and you are not considering the competition.

    Take for instance the amounts of PVP players in the game, in the last module, you have more then 1200 pages, 20 players per page, and this number plumbs to half, and you need to consider the fact that ever new char created in this module as well was included in this list.

    Without an strategy to re-ten the current players you are going to break, its more then obvious that the new players are not able to keep up with the older players, and its relatively normal, if you are in a continuous evolution, but all the games that use that strategy guaranties the appeal of there the initial content as well the ability to a new player to get in the last levels of the game by reward then.

    Just to make a point, how many artifacts was dropped from the bosses of the end game dungeons? None, they don't drop noting of real value so if you are a new player you cannot go to a dungeon a hunt for that artifact that after sold to the game community will guaranty a new peace of equipment, enchantment or the improvement of your char, just as an example.

    Some of us here made a simple math using just the amount of refinement, but i want to reinforce here the new player has no chance at all in doing nothing that the older player do, and that last one can't ensure itself with his gear and his abilities because there is a random lag event that affects all the instances in the server.

    The previous patch notes all so canceled inform about a problem of render in the middle of the map causing some of the lag and then no one are talking about it?

    Its not patch notes relevant? If the game are going to became a nest for the older player the evasion of players will continue and we all are going to lose because will be not profitable anymore and that is only and entirely fault of a lack of attention and good relation with the client.

    Its sad that you need to wait for 5 to 7 days to have a issue proper address by the support, and i do not mean solved, just address, some of the support that i receive from PWE like in the ticket:150408-000658 when after ask for something that was fixed in the last patch notes, they answer that they don't need to do nothing to fix my problem and close it, without any more explanation.

    They don't detect the problem, triage him, nor give to the player any kind of compensation, the client don't matter, the question nor a proper answer was given and i know and let it clear on the ticket that they may have all the time needed.I want to be compensated from my time and effort applied in the game.

    The violation of the terms of use is an issue for the player(client) but the only way to guaranty a fair treatment is to treat the company with law suit? There is no correspondence nor respect for the client and that has to be the heart of the company.

    There is no patch, not for that, because the ITILL process implemented are corrupted by the lack of proper supervision and as its unilateral contract its not possible enforce the quality, systematically, the game fall into this state that he is now.

    The sensation of a abandoned game are created by the conditions described above and need to be fix as much as the rest, but rest assured that a bugged game may run for years if the players are proper attended and as well a good game from a company who does not respect his client or address the problems pointed by his community breaks in less then 6 months.
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