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Looking For a Couple of Armor Slots

lordsarveriouslordsarverious Member Posts: 160 Arc User
edited May 2015 in The Library
I am working on my MoF wizard, and realized I have no idea what to have in my waist or neck slot. I know at some point I will want the Artifact Belt, but those cost a butt-ton right now. I made it to level 47 with the double experience, and will be 60 next week. I already have a piece of the High Vizier set, and Draconic Gloves until I finish the set. So, with that in mind, what Neck and Waist items will go with the HV?

Thanks in advance for those of you who have more knowledge on these things. I appreciate the time you guys put into this game. ;)
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Post edited by lordsarverious on

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  • strictlyevilstrictlyevil Member Posts: 338 Arc User
    edited May 2015
    Try to go for Ancient rings, necklace and belt. The stats you'll need to go for are going to be critical strike and armor penetration. The 4/4 HV set has neither of these so they'll be the first things you need to work on especially as an MoF wizard. The 4/4 HV set is definitely worth the loss of those stats but assuming you're using critical conflagration as your primary means of proccing smolder, you're definitely going to need to boost your critical strike and armor pen.

    Ancient belts and necklaces are fairly cheap on the auction house and you should be able to gather all 3 jewelry slots and a belt for under 250k AD.
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  • lordsarveriouslordsarverious Member Posts: 160 Arc User
    edited May 2015
    okay thanks.
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  • katamaster81899katamaster81899 Member Posts: 1,157 Arc User
    edited May 2015
    Crit isn't as important to stack on a PVE CW, you'll get more than enough of the from gear, class feats, etc.

    Power is the key to DPS for a CW, once you have enough Arpen
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  • strictlyevilstrictlyevil Member Posts: 338 Arc User
    edited May 2015
    Crit isn't as important to stack on a PVE CW, you'll get more than enough of the from gear, class feats, etc.

    Power is the key to DPS for a CW, once you have enough Arpen


    This guy didn't bother to read that you are a Master of Flame CW and you don't get all of the feats and powers that will make up for the crit loss that a Spellstorm does.

    Your most damaging mechanic is going to be Smolder and if you plan on slotting critical conflagration as your main method of proccing it you're going to need crit strike. You're only other options for activating smolder are Combustive Action and fanning the flame and Schorching Burst. Combustive action is nice as it gives you some really fast AP gains which is nice but in my experience it's not as good as Critical Conflagration, though you may find this isn't true for your play style. Either way you're going to want to slot some crit strike as your HV set will have none. All of your crit is going to come from elsewhere (enchantments, weapons, artifacts etc...)
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  • lordsarveriouslordsarverious Member Posts: 160 Arc User
    edited May 2015
    Sounds good strictlyevil. I have been doing the math on what the HV set and other armor is supposed to give me without adding the enchantments. I may have my wizard to 60 tomorrow, as I have the Chasm, Rothè Valley, Mount Hotenow (may skip), and Whispering Caverns. I'll look up those items you posted back in #2, and see what I can afford at the moment. Been saving AD since level 1. I appreciate the time you spent responding to me. Add me on XBL, so I can ask questions if I am on the game? You seem to know what you're talking about. (My GT is Lord Sarverious.)
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  • strictlyevilstrictlyevil Member Posts: 338 Arc User
    edited May 2015
    Sure thing but if you could add me Ancient@XGC Army. I'm at work and I doubt I'll remember to go back and add you once I get home this evening lol.

    I'm not too fond of telling people how to do their build as I think learning the hard way is the best treatment for becoming a great player but I'd be more than happy to go over how each ability and feat works and how the mechanics work for your build which should get you on your way to understanding all of this a little better.
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  • lordsarveriouslordsarverious Member Posts: 160 Arc User
    edited May 2015
    sounds good. I will add you ASAP, and put a note where I know you from so you don't ignore it.
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  • katamaster81899katamaster81899 Member Posts: 1,157 Arc User
    edited May 2015
    This guy didn't bother to read that you are a Master of Flame CW and you don't get all of the feats and powers that will make up for the crit loss that a Spellstorm does.

    Your most damaging mechanic is going to be Smolder and if you plan on slotting critical conflagration as your main method of proccing it you're going to need crit strike. You're only other options for activating smolder are Combustive Action and fanning the flame and Schorching Burst. Combustive action is nice as it gives you some really fast AP gains which is nice but in my experience it's not as good as Critical Conflagration, though you may find this isn't true for your play style. Either way you're going to want to slot some crit strike as your HV set will have none. All of your crit is going to come from elsewhere (enchantments, weapons, artifacts etc...)

    Funny, I love all of you **** xbox players.

    Regardless, what I said remains true. This is due to the feat chilling presence, which you still have as a MoF CW. 10% extra crit chance more than makes up for the absence of EoTS.

    Trust me, I've been playing this game two years longer than you folks, and have 4 CWs, I kinda know what I'm talking about. And I don't see many of you XB1 players running around with P.vorps anytime soon, so stick to power for now.

    2400 arp
    Then build power.

    Crit isn't useful without a decent power stat. Check out the link below about power vs crit. There's been a few more recent threads, but I couldn't find any of them right now. Regardless, the information in formulas are still relevant for the current XB1 release.

    http://nw-forum.perfectworld.com/showthread.php?660121-module-3-Crit-vs-Power-(Revisited)&highlight=crit+power
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  • lordsarveriouslordsarverious Member Posts: 160 Arc User
    edited May 2015
    I don't think I am getting the results from that spreadsheet as intended. I assumed I'll have about 5000 Power when I get my gear, minus enchantments. I put in the ArP cap of 24%. It told me that I only need about 750-800 Critical Strike? I feel that is way to low. If I put in 10% ArP, it gave me the result of about 950.
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  • strictlyevilstrictlyevil Member Posts: 338 Arc User
    edited May 2015
    That seems correct to me. Which means that you'll be about 600 crit short after getting your HV set so you will want to grab a neck and belt with crit on it until you get your artifact belt just as I said before. This guy is arguing like we're talking about your entire build but he didn't even bother to pay attention that we're talking about 2 pieces of gear here.

    The point of that graph is to help you put points into what will increase your damage more. Due to diminishing returns causing you to get less bang for your buck from crit, there will come a point at which 100 points in power gives you more overall damage than 100 points in crit.

    That graph helps you in deciding how to keep the balance as you progress. I'd definitely use it going forward and learn it although I'd read up on this one instead as that one is old and doesn't have as much info. http://laggygamerz.com/forum/index.php?/topic/342-crit-power-and-dps-the-numbers-guide/ Plus Kaelac is well trusted in the community.

    You won't quite have 5k power. I'd say 4000-4500 is more realistic until you get more gear.
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  • lordsarveriouslordsarverious Member Posts: 160 Arc User
    edited May 2015
    I added up what I planned on having, if the wiki's numbers transfer to the Xbox version. It's about 4850 without the enchantments. I'll definitely adding some more crit points.
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  • strictlyevilstrictlyevil Member Posts: 338 Arc User
    edited May 2015
    Yeah, good idea. The point in that chart is to make sure you get more bang for your buck when it comes to your stats. He was throwing crit out of the window just because of the 10% bonus from Chilling Presence being slotted. This does give you a nice boost in crit chance but it doesn't have any affect on the diminishing returns on your crit stat. What this means is even though you have the 10% crit strike you still get just as much of a damage increase from the 1k or so crit as if it weren't slotted as you still haven't hit the diminishing returns that would persuade you to stack power instead. Even on PC this was simply known as truth.
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  • sobritish1sobritish1 Member Posts: 55 Arc User
    edited May 2015
    Sure thing but if you could add me Ancient@XGC Army. I'm at work and I doubt I'll remember to go back and add you once I get home this evening lol.

    I'm not too fond of telling people how to do their build as I think learning the hard way is the best treatment for becoming a great player but I'd be more than happy to go over how each ability and feat works and how the mechanics work for your build which should get you on your way to understanding all of this a little better.

    Great comment, I also feel the same way as everyone does things differently, I've changed my account round 4 times now as artifacts get higher and things get swapped out e.g shadow weaver and magelord removed and added high vizier, I had to change my whole account round then from darks into azures and then find new ways to get crit and stack power. Now after all the changing round I'm about to hit 10k power, maintained 2400 crit 2400 ap 3k recover 3k def and 1800 ls
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  • lordsarveriouslordsarverious Member Posts: 160 Arc User
    edited May 2015
    Nice sobritish. I hope to get my HV stuff soon. I'm tired of running PK with my guild.
    Co-Founder of AoF Neverwinter Branch (TR 60, CW 60 SS)
    Find me on XBL to get an interview to join the guild.
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