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Feedback about mod 6 and suggest idea

piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
edited May 2015 in Player Feedback (PC)
first please accept my apologize for my bad english, because english is not my mother tongue
i am not an expert game designer just ordinary player that love to playing game this just personal idea and feedback
PVE
i wanna say that mod 6 PVE was challenging and fun.. good work on changing stat calculation and new power
the issue that still exist is when making a party the class that being wanted is GF/OP/CW more than other class, i hoping for a some dungeon mekanic in the next mod so we will need a rainbow class party to be able to clear a dungeon so every class will be wanted in each party
idea :
HR : make some boss mekanic that will do aoe damage when in X% hp condition that can wipe the entire party.. and the only way to survive this is to coordinate to use fox cunning HR
GWF/TR : make some boss mekanic that can make the floor become flooded and give aoe root and damage in the entire floor.. and the only way to survive this is to have GWF or TR to use unstopable or ITC to push some lever interaction F button and make water go to release teammate from root
SW : i don't have any idea for this class to be needed yet, hope Cryptic can figure it out

PVP
personaly i think mod 6 PVP have the best potential near sommething that we can call balance just need to fix some bug and give SW sommething to hold on instead of abusing a bug, i will not address some bug here.. most of the bug must be already reported
i read that next mod will be about guild stronghold, believe me i am enthusiastic about this.. but when i imagine some content like tiamat or dragon herald the lag issue i am starting to afraid.. i hope for the best about this guild stronghold
idea

Shifting

dodge Shifting there is a debate about which dodge shift is better; 6 short shifting(HR) or 4 long shifting(TR or CW), short shifting is efficient only on fighting GF to shifting behind and pierce shield, but when fighting GWF or other class long shifting have the advantage
so my idea is to make dodge shifting setting, so we can decide how we wanna use our shifting to suit our playstyle and have a equal footing on this matter; the more long shifting drain more stamina, something around max 2 long shifting with full stamina or 3 intermediate shifting with full stamina, or 4 short shifting with full stamina

GF shield shifting make shield setting to DR ,stamina drain, or maybe control resist bonus(max 20%)

GWF and SW shifting make setting to movespeed, stamina drain, or maybe control resist bonus or DR (max 20%)
about the calculation i trust Cryptic know better to not make class become OP

Battle Royal PVP area
i love doing PVP in IWD meet some random player and ambush each other, but with IWD TT and AB mekanic.. once one side being out numbered the fight will be ended
i suggest to make remake or make new map that have battle royal mekanic so that except your party teammate is a oppenent, make a map that will spwan box treasure in random place every 10m and annouce it in world map just like heroic encounter and need at least 10s without interrupt to be able to open it.. the reward will be roll fair only within party and about the reward it's up to Cryptic just make it worthed so people will fight for it
give save nonPVP ground in campfire and warp portal to be teleported at random place
make it a daily quest so each toon only able to enter the map 2 hours each day and kicked from map after and no changing instance for avoid exploit

feel free to discuss and share your idea, thx for reading
i will copy the good one idea in the first page
Note : i don't feed the troll, so sorry if i not respose to some comment
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