Why does our journal still list dungeons to complete the story-line quests that are not available in the game? This prevents the achievements in the journal which means we can NEVER clear the items as complete, thus not receiving achievements that are advertised as achievable. This also prevents us from preying to earn AD since preying increases our character XP and some of the quest dungeons are limited to a range of player levels.
So either open the dungeons back up or fix it so we don't end up with UN-attainable achievements. Frustrating to find at every turn something that either breaks the game or holds us up from advancing in a normal progression to prevent losing achievements, titles. Certainly takes the fun out of it for me. I like working towards achievements, it is human nature.... in real life we call it goals!
I honestly think at the first on-slot of bugs reported after mod 6 release they would have been better off rolling back to mod 5 and taken time to fix mod 6 to be a more functional release. I'm sure it wouldn't have taken this long if they would not have had to hunt the bugs while live. One fix breaks another and it just seems to be getting nowhere fast. I appreciate the efforts of the devs but I think the push to release new content needs to be re-worked to include a better and longer test environment to prevent what we have now and made to deal with.
I just can't play any of my chars with so many things wrong with each of the classes.... If I slot 3000 power, I expect it to be there... as is, there are LOTS of slotted items that are not being applied.... I have mentioned some of them in other posts but it seems playing with false stats is what they want us to do....
Take the extra time to do the job right and it will never come back to bite you in the A**
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Encounter Matrix | Advanced Foundry Topics