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Simple way to improve tiamat expierence

mmm1001mmm1001 Member, NW M9 Playtest Posts: 497 Arc User
edited May 2015 in PvE Discussion
There is an idea how to improve tiamat experience without much effort.
Right now main problem fighting tiamat are campers, which are there for 1% chance to get egg and low IL/low IQ players which don't know what they are doing and don't want to learn. E.g. main problem with tiamat is inability to play it with group you choose. This is very easy to change:
Right now tiamat instances are created when they are needed - e.g if player tries to enter and there is no free space in any instance, new instance is created. This way at the and of 5 min we have 4-5 full instance and 1 partially full.

What if instead of creating instances 1 by one, they create like 50 empty instances at beginning? Organized guild parties then can switch to a empty instance and fight as group. Empty spaces in lower number instances will be filled with newly entered players.

I think this solution doesn't require any heave development - just a simple change in code which creates tiamat instances. Everything else is in players hands.
Post edited by mmm1001 on

Comments

  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited May 2015
    Yeah do that and nobody with <3k item lvl will have a chance to enter any decent group. If the problem are afkers and leechers change the scoring system so it doesnt give ANY rewards if you dont get above specific score. This way you can punish afkers and leechers without affecting people with average item lvl.
  • mmm1001mmm1001 Member, NW M9 Playtest Posts: 497 Arc User
    edited May 2015
    quspiv wrote: »
    Yeah do that and nobody with <3k item lvl will have a chance to enter any decent group. If the problem are afkers and leechers change the scoring system so it doesnt give ANY rewards if you dont get above specific score. This way you can punish afkers and leechers without affecting people with average item lvl.

    It is same as going normal dungeon with pre-made party or random party. Difference is that queue system works on 5-man parties only, so they can't implement pre-made parties for tiamat. At least that is official excuse:
    Official Exscuse
    What I propose is quite possible and not difficult to implement. Doesn't requre any "change in technology" and result will be almost same.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    once tiamat is actually possible then start worrying about this.
  • mmm1001mmm1001 Member, NW M9 Playtest Posts: 497 Arc User
    edited May 2015
    once tiamat is actually possible then start worrying about this.

    Finished it 4 times so far in mod 6. And most of the failures were because of campers/idiots.
  • reds351reds351 Member, NW M9 Playtest Posts: 343 Arc User
    edited May 2015
    mmm1001 wrote: »
    Finished it 4 times so far in mod 6. And most of the failures were because of campers/idiots.

    Whats your item level?

    As the min they are making it is 1800
  • mmm1001mmm1001 Member, NW M9 Playtest Posts: 497 Arc User
    edited May 2015
    reds351 wrote: »
    Whats your item level?

    As the min they are making it is 1800

    Mine is 2600. And 1800 is what you get when reach lvl 70 + some lvl 7 enchantment. That is not the point. Higher IL doesn't always make you better player, it just makes easier to play. And I finished eCC without (too many) exploits with IL 2001 - just very good party.
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited May 2015
    mmm1001 wrote: »
    Mine is 2600. And 1800 is what you get when reach lvl 70 + some lvl 7 enchantment. That is not the point. Higher IL doesn't always make you better player, it just makes easier to play. And I finished eCC without (too many) exploits with IL 2001 - just very good party.

    This is false. With 5x r7 and 5x r6, 2x blue artifact + 2x green, blue arti MH + green OH, full pvp set + green arti belt im sitting at 1695 itemlvl. If they set min itemlvl as 1800 it means that group of experienced 1800 should be able to do "new" Tiamath.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    mmm1001 wrote: »
    Finished it 4 times so far in mod 6. And most of the failures were because of campers/idiots.

    lol yeah ill believe it when you post a video of you doing it WITHOUT EXPLOITING. until then im calling your bs.
  • mmm1001mmm1001 Member, NW M9 Playtest Posts: 497 Arc User
    edited May 2015
    lol yeah ill believe it when you post a video of you doing it WITHOUT EXPLOITING. until then im calling your bs.

    I really don't care what you calling me - it is your problem not mine. I didn't record video as adding lag to already laggy play is not wise idea. Still someone took screenshots of victory here As you can see from screenshot I scored most points, being healing paladin. If there were some exploit, person doing 200M damage would outscore everyone by much, and there is no such thing. You can also see from screenshot time when fight was finished - e.g few seconds before time expires, which proves it was full 4 stage fight.
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