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Anyone else feel that paladins should get a special benefit with Holy Avenger?

championshewolfchampionshewolf Member Posts: 601 Arc User
edited May 2015 in The Citadel
It's a hallmark staple of the PnP game that a paladin with a Holy Avenger weapon is pretty much a bad *** extreme incurring special benefits that no one else would. I am just curious if others feel that Holy Avenger weapon enchants should gain a special property that only works with paladins like their PnP counter parts. I don't think it should be anything huge, maybe the defensive buff happens more frequently or it adds 1% more radiant damage, or even increases the aura of paladins by 5 more feet. But something because this seems like a massively iconic thing within the DnD meta that seems to be missing. Nothing super remarkable or makes people go I got to have that but it definitely should be a top contender for the basics like vorpals and such in the hands of a paladin. At least that's my thoughts.
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Comments

  • equ4lizerequ4lizer Member Posts: 182 Arc User
    edited May 2015
    It's a hallmark staple of the PnP game that a paladin with a Holy Avenger weapon is pretty much a bad *** extreme incurring special benefits that no one else would. I am just curious if others feel that Holy Avenger weapon enchants should gain a special property that only works with paladins like their PnP counter parts. I don't think it should be anything huge, maybe the defensive buff happens more frequently or it adds 1% more radiant damage, or even increases the aura of paladins by 5 more feet. But something because this seems like a massively iconic thing within the DnD meta that seems to be missing. Nothing super remarkable or makes people go I got to have that but it definitely should be a top contender for the basics like vorpals and such in the hands of a paladin. At least that's my thoughts.

    I'm in if they put some radiant burn damage on it, thats all I ever wanted. (they can even keep the bonuses or damage small, I don't really care except for the burning effect)

    And if I recalled correctly in D&D, paladins *do actually get some* bonuses from wielding holy avenger or divine touched weapons / and or etc relevant equipment.
    IGN: Granzon
    军医骑士 超过三千水平 突破极限释放开
    Daily: Granworm Sword
    Enounter: Vow of Enmity | Worm Smasher | 縮退砲
    Class Feature: Kabbalah System
    Aura: Warp Field

    IGN: Faluzure 19k Tenebrous Soulbinder Scourge Warlock
    (The Corrupted) (Retired)
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited May 2015
    equ4lizer wrote: »
    I'm in if they put some radiant burn damage on it, thats all I ever wanted. (they can even keep the bonuses or damage small, I don't really care except for the burning effect)

    And if I recalled correctly in D&D, paladins *do actually get some* bonuses from wielding holy avenger or divine touched weapons / and or etc relevant equipment.

    They always have, since at least Advanced (aka 1st edition) and it was a prominent feature of 2nd edition. I can't remember what happened in 3e, I tuned that phase of DnD out, since it went from the fun and such to all about munhckinning numbers, and 4e I never bought. I still haven't picked up 5e DMG yet, due to other issues popping up, so I haven't had a chance to see if this tradition continues, though looking at a 43 wiki, paladins do get a benefit with Holy Avengers, though drastically tuned down from previous editions.
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    edited May 2015
    Holy Avenger has Radient damage (at levels 10+).
    equ4lizer wrote: »
    I'm in if they put some radiant burn damage on it, thats all I ever wanted. (they can even keep the bonuses or damage small, I don't really care except for the burning effect)

    And if I recalled correctly in D&D, paladins *do actually get some* bonuses from wielding holy avenger or divine touched weapons / and or etc relevant equipment.
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited May 2015
    Holy Avenger has Radient damage (at levels 10+).

    He said radiant burn, as in a DOT, not just radiant damage.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    im in but it needs a nice long cooldown. because otherwise it has room for abuse and could become op and pallys deff dont need anymore of that.
  • charmagmacharmagma Member Posts: 144 Arc User
    edited May 2015
    Holy Avenger was only put in games like BGII because paladin is a HAMSTER class, HAMSTER healer mixed with HAMSTER fighter and a totally annoying goody two-shoes. Without a massively OP sword nobody would play them for good reason.

    That's why I made Keldorn fall, then he lost his crappy healing and was just a crappy fighter and I dropped him from party. Rood riddance loser! HA!
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited May 2015
    charmagma wrote: »
    Holy Avenger was only put in games like BGII because paladin is a HAMSTER class, HAMSTER healer mixed with HAMSTER fighter and a totally annoying goody two-shoes. Without a massively OP sword nobody would play them for good reason.

    That's why I made Keldorn fall, then he lost his crappy healing and was just a crappy fighter and I dropped him from party. Rood riddance loser! HA!

    You must be new to DnD since paladins were the furthest from. But then again, fighters and any melee class in 1st, 2nd or 3rd was inferior to magic users.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2015
    ABSOLUTELY!

    And only TR's should get special benefit with Vorpal.
    And only SW's should get special benefit with Terror.
    And only DC's should get special benefit with [choose your enchantment].

    Do you see where this incredibly slippery-slope is heading?
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited May 2015
    ABSOLUTELY!

    And only TR's should get special benefit with Vorpal.
    And only SW's should get special benefit with Terror.
    And only DC's should get special benefit with [choose your enchantment].

    Do you see where this incredibly slippery-slope is heading?

    It's not a slippery slope actually. You are reaching with that line of logic. It's actually a basic tradition in Dungeons and Dragons, and has been since the dawn of time. I am not noting something spectacular, since Holy Avenger is oft looked at as an underwhelming enchantment anyways but the majority of munchkins here, but something to maintain that flavor.

    Now if you want to continue to reach, be my guest, as I will just go grab some popcorn and watch your mini meltdown.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    It's not a slippery slope actually. You are reaching with that line of logic. It's actually a basic tradition in Dungeons and Dragons, and has been since the dawn of time. I am not noting something spectacular, since Holy Avenger is oft looked at as an underwhelming enchantment anyways but the majority of munchkins here, but something to maintain that flavor.

    Now if you want to continue to reach, be my guest, as I will just go grab some popcorn and watch your mini meltdown.
    yeah but talk about unfair to other classes. pally already can tank and heal and now he gets special treatment with a weapon enchant?
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited May 2015
    yeah but talk about unfair to other classes. pally already can tank and heal and now he gets special treatment with a weapon enchant?

    Can tank or heal, they can't tank and heal. You choose one path the other one is essentially locked form you. And really, that's a slippery slope argument since a lot of classes can do X and Y. Again, it's a staple of DnD. A Holy Avenger in the hands of a paladin has always granted some special boon since the two have been hand in hand since they were both introduced.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    Can tank or heal, they can't tank and heal. You choose one path the other one is essentially locked form you. And really, that's a slippery slope argument since a lot of classes can do X and Y. Again, it's a staple of DnD. A Holy Avenger in the hands of a paladin has always granted some special boon since the two have been hand in hand since they were both introduced.
    lol healing pallys are tanks whether you want to believe it or not they are unstoppable.i just think giving the devs track record it would only make pallys even more op and a waste of time.they should be fixing bugs or making actually new content.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2015
    It's not a slippery slope actually. You are reaching with that line of logic. It's actually a basic tradition in Dungeons and Dragons, and has been since the dawn of time. I am not noting something spectacular, since Holy Avenger is oft looked at as an underwhelming enchantment anyways but the majority of munchkins here, but something to maintain that flavor.

    Now if you want to continue to reach, be my guest, as I will just go grab some popcorn and watch your mini meltdown.

    I know about D&D - I've been playing it since before most people ever heard of it. My point being: if Paladin gets any kind of "special" circumstance with any enchantment, then other classes should also get a "special circumstance" with other enchantments. When does it stop? This is the "slippery slope" I speak of.

    In Pencil and Paper D&D you are correct in all that you say. But this is not that D&D. This is a MMO with a D&D theme. it's about balance: no matter what kind of toon you play none are supposed to be any better than the other (granted: I did say *supposed*). Stacking the deck intentionally in any one direction immediately breaks that premise.

    This is why it is a "slippery slope".

    Context is your friend.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    I know about D&D - I've been playing it since before most people ever heard of it. My point being: if Paladin gets any kind of "special" circumstance with any enchantment, then other classes should also get a "special circumstance" with other enchantments. When does it stop? This is the "slippery slope" I speak of.

    In Pencil and Paper D&D you are correct in all that you say. But this is not that D&D. This is a MMO with a D&D theme. it's about balance: no matter what kind of toon you play none are supposed to be any better than the other (granted: I did say *supposed*). Stacking the deck intentionally in any one direction immediately breaks that premise.

    This is why it is a "slippery slope".

    Context is your friend.
    honestly i always though bilethorn would be very fitting for a hr. so if we went down this slope then hr should get special treatment with it and gf with negation and tr with vorpal and cw with well i cant think of that one.
  • equ4lizerequ4lizer Member Posts: 182 Arc User
    edited May 2015
    lol healing pallys are tanks whether you want to believe it or not they are unstoppable.i just think giving the devs track record it would only make pallys even more op and a waste of time.they should be fixing bugs or making actually new content.

    Actually Im a healing and dps paladin, not a tank LOL :cool:
    I dont tank. :)

    I am glad this game allow mixture of feats from different trees.
    IGN: Granzon
    军医骑士 超过三千水平 突破极限释放开
    Daily: Granworm Sword
    Enounter: Vow of Enmity | Worm Smasher | 縮退砲
    Class Feature: Kabbalah System
    Aura: Warp Field

    IGN: Faluzure 19k Tenebrous Soulbinder Scourge Warlock
    (The Corrupted) (Retired)
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    equ4lizer wrote: »
    Actually Im a healing and dps paladin, not a tank LOL :cool:
    I dont tank. :)

    I am glad this game allow mixture of feats from different trees.

    tbh the only expierience im talking from is going against pallys XD i have yet to start leveling my own.
  • equ4lizerequ4lizer Member Posts: 182 Arc User
    edited May 2015
    tbh the only expierience im talking from is going against pallys XD i have yet to start leveling my own.

    You should, in fact I've enjoyed the damage more than the other classes I've ever played except for cw. Never touched cw before.
    IGN: Granzon
    军医骑士 超过三千水平 突破极限释放开
    Daily: Granworm Sword
    Enounter: Vow of Enmity | Worm Smasher | 縮退砲
    Class Feature: Kabbalah System
    Aura: Warp Field

    IGN: Faluzure 19k Tenebrous Soulbinder Scourge Warlock
    (The Corrupted) (Retired)
  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited May 2015
    I know about D&D - I've been playing it since before most people ever heard of it. My point being: if Paladin gets any kind of "special" circumstance with any enchantment, then other classes should also get a "special circumstance" with other enchantments. When does it stop? This is the "slippery slope" I speak of.

    In Pencil and Paper D&D you are correct in all that you say. But this is not that D&D. This is a MMO with a D&D theme. it's about balance: no matter what kind of toon you play none are supposed to be any better than the other (granted: I did say *supposed*). Stacking the deck intentionally in any one direction immediately breaks that premise.

    This is why it is a "slippery slope".

    Context is your friend.

    Quite the opposite, as the balance you claim is just an illusion players make up to try and complain when they feel something is overpowered because they don't want to adapt to changes. Hell, if players even knew what balance was these days MMOs would actually be better places than they are instead of the constant nerf trains they constantly become. There is no context, just a perceived one you are making up, and trying to play the age card doesn't help your argument either, especially since I've been playing both MMOs and D&D just as long, if not longer.

    It's not a slippery slope in the least, especially when said benefit isn't even worth mentioning. I doubt you would bat an eyelash if all it was was like a 5' increase to auras. You are under the perceived and fallacious belief that just because X happens then Y and Z must also have similar effects, which is irrevocably incorrect. This game is still a Dungeon and Dragons game, it is not just so in name. The method of how it is played is different but all the faces and devices are the same regardless of how we play the medium.
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