You want AT MOST two CW's in your party. The mobs hit so hard and CW's are so squishy, if you have more than that, your team will fail because the CW's will be dying all the time. Plus the T2 mobs are very control resistant. It's not like CN where CW's could gather up all the mobs and place them in one spot. Now, when a CW casts Arcane Singularity or Furious Immolation, the mobs barely move. So you bring a CW for control and damage, but for things like building chill stacks with Icy Terrain/Conduit of Ice, and stunning mobs with Shard/Steal Time.
You want a tank, a healer, a melee DPSer (either TR or GWF or melee HR), a CW, and another DPSer. But hey, if you can finish Epic ToS legit with a 5xCW team, please, post the video and show how it's done. I doubt it is possible at this moment.
maybe some trash before bosses in temple of spider are high control resisant but the adds you fight with bosses they have same control resist as the t1 mobs in valindra.
EVEN in gray wolf den if you control the stormcaller before he cast get a nice freeze.
100% of the partys have/want 1 or 2 CWs and partys in PvE can do easily any instance with 3 CWs, DC and Tank.
Partys in PvE:
3 SW, DC and Tank (no1 want to go)
3 GWF, DC and Tank (no1 want to go)
3 TR, DC and Tank (no1 want to go)
3 HR, DC and Tank (no1 want to go)
All this partys will fail in any instance if dont use Bugs/MapExploits. But the party with 3 CWs will destroy any instance.
This only proves that pugs like cw, dc and tank in parties yes. Because its probably a safe bet.
SW has dps greater yes. In greater levels. But it can be a paper machine.
GWF has great dps yes. In greater levels. But it can be the one who dies first.
In pro guild parties. All good ones are very welcome.
Yea, just call somebody a Troll because they have concerns about your class. Seems to me that you are the troll, that came in a posted in their thread.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
You are wrong!
Control Wizard is the best DPS and CC for PvE (on mod6 every class can be the best dps using buged /spells/feats/boons/Enchan/Artifacts...).
Just 1 think for dont spend to much works.
100% of the partys have/want 1 or 2 CWs and partys in PvE can do easily any instance with 3 CWs, DC and Tank.
Partys in PvE:
3 SW, DC and Tank (no1 want to go)
3 GWF, DC and Tank (no1 want to go)
3 TR, DC and Tank (no1 want to go)
3 HR, DC and Tank (no1 want to go)
All this partys will fail in any instance if dont use Bugs/MapExploits. But the party with 3 CWs will destroy any instance.
Have 1 nice day.
... you can do all skirms/t1 with any of those setups.. do you even know how powerful control wise a trapper hr is ? or a few trs smoke bombs...
It would take proper set up and roles to do them.. sure.
BTW cw isnt the best dps in the game.. its the gwf.. then a sw soulbinder is close. IF they EVER give the gwf second part of thier update.. they will survive better, giving them a much better role in the group.
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beatannierMember, NW M9 PlaytestPosts: 692Arc User
edited May 2015
CW: Renegade (buff path) got a huge nerf today (about -15% dps for the whole party).
Also, we can no longer buff our team before node fight nor heal after fight using items like Poking Stick.
This is a huge nerf, especially in PvP.
Exactly, we got a nerf equal to PARTY-WISE AVERAGE:
onegaki101Member, NW M9 PlaytestPosts: 327Arc User
edited May 2015
lol people think CWs have the highest AoE damage?? You have not seen a crit based GWF doing aoe. CWs are a great class to have in a group, but stacking them does not make an ideal party. Having a rene CW is the best as the buffs it provides is amazing.
Control is very important in higher tier dungeons where there are lots of adds. Many CWs have forgotten how to properly control, but that will come back in time. High crit HR trapper is the best controller at the moment.
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monkeeyman1Member, NW M9 PlaytestPosts: 46Arc User
Chaos Magic: This feat can now no longer be improperly activated out of combat.
This nerf makes Chaos Magic no longer to trigger 1, 2 or 3 buff at once.
This means, we get only 1 buff at once (down from random 1, 2 or 3 (avg 2)).
Nerf 1 buff down from avg 2 (of 3 possible) means nerf in (2-1)/3, so 33⅓%
Sum all the buffs up and multiply by 33⅓%, you get what I mentioned in previous post.
This nerf makes Chaos Magic no longer to trigger 1, 2 or 3 buff at once.
This means, we get only 1 buff at once (down from random 1, 2 or 3 (avg 2)).
Nerf 1 buff down from avg 2 (of 3 possible) means nerf in (2-1)/3, so 33⅓%
Sum all the buffs up and multiply by 33⅓%, you get what I mentioned in previous post.
considering i dont even understand what you are talking about but
multiprocs where always a bug...which i dont think they fixed.
you have to deal damage to proc it. Out of combat you are not dealing damage. hence bug fixing.
this does not change cw overperforming, since in combat you will notice no difference
Well, if chaos magic multiprocs was fixed, that's a small (needed) nerf to renegade.
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onegaki101Member, NW M9 PlaytestPosts: 327Arc User
edited May 2015
This was not a nerf but a fix on the cap stone that has not been working properly. You are only suppose to be affected by one Chaos magic at a time, based on their tool tip. However, it keeps casting multiple times so you could sometimes have multiple chaos buff going on at the same time as been mentioned. It has been going on since at least mod 5 when I started to use it.
At least count your lucky starts that they did not screwed it up like Shadow of Demise where it doesn't do what the tool tip says and only procs with certain encounters even though it is suppose to be with all powers
Yea, just call somebody a Troll because they have concerns about your class. Seems to me that you are the troll, that came in a posted in their thread.
When someone shows up claiming best AOE, best ST, Best Tank, then yes it does appear to be a troll post(or someone with no idea what they are talking about).
CW is not best AOE, not Best ST, and not Best tank.
You can go troll somewhere else now, have a good day.
This nerf makes Chaos Magic no longer to trigger 1, 2 or 3 buff at once.
This means, we get only 1 buff at once (down from random 1, 2 or 3 (avg 2)).
Nerf 1 buff down from avg 2 (of 3 possible) means nerf in (2-1)/3, so 33⅓%
Sum all the buffs up and multiply by 33⅓%, you get what I mentioned in previous post.
I saw this on test before I read the patch notes.
I'll miss the precast of Chaos Magic, but not a big deal. It usually procs fast once combat starts.
As far as I know, the only way to get multiple Chaos Magic procs was if it proced simultaneously on multiple targets. This could be done by a single CW hitting a massive stack of mobs, or by multiple CWs that just proced at the same instant. Seemed to be pure luck. If you knew a more reliable way to proc it, I am unaware.
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
I saw this on test before I read the patch notes.
I'll miss the precast of Chaos Magic, but not a big deal. It usually procs fast once combat starts.
As far as I know, the only way to get multiple Chaos Magic procs was if it proced simultaneously on multiple targets. This could be done by a single CW hitting a massive stack of mobs, or by multiple CWs that just proced at the same instant. Seemed to be pure luck. If you knew a more reliable way to proc it, I am unaware.
Chaos magic still multiprocs (confirmed by me) however, you can no longer force proc it out of combat with storm pillar. This only really matters if you ran elol speedruns with no dc where the CW slots storm pillar at draco to force proc chaotic growth to proc at half health to heal party, or if you used it out of combat as a personal heal, otherwise, chaos magic is still very much the same.
Comments
maybe some trash before bosses in temple of spider are high control resisant but the adds you fight with bosses they have same control resist as the t1 mobs in valindra.
EVEN in gray wolf den if you control the stormcaller before he cast get a nice freeze.
sure, you might HAVE to pick a specific build on another class to compete with two good lines in the CW class.. but hey, thats not new.. at all.
Mod 6 actually removed several lines on classes , but everyone still has a viable build that can compete and sometimes match and outdo dps of cws.
lol. then play else!
#bringbackshardandcwburstdmg
SW has dps greater yes. In greater levels. But it can be a paper machine.
GWF has great dps yes. In greater levels. But it can be the one who dies first.
In pro guild parties. All good ones are very welcome.
Yea, just call somebody a Troll because they have concerns about your class. Seems to me that you are the troll, that came in a posted in their thread.
... you can do all skirms/t1 with any of those setups.. do you even know how powerful control wise a trapper hr is ? or a few trs smoke bombs...
It would take proper set up and roles to do them.. sure.
BTW cw isnt the best dps in the game.. its the gwf.. then a sw soulbinder is close. IF they EVER give the gwf second part of thier update.. they will survive better, giving them a much better role in the group.
Also, we can no longer buff our team before node fight nor heal after fight using items like Poking Stick.
This is a huge nerf, especially in PvP.
Exactly, we got a nerf equal to PARTY-WISE AVERAGE:
Master of Flame Renegade guide: Burn with me!
Control is very important in higher tier dungeons where there are lots of adds. Many CWs have forgotten how to properly control, but that will come back in time. High crit HR trapper is the best controller at the moment.
where do you see this nerf? I just checked the patch notes and see nothing related to what you are listing.
This nerf makes Chaos Magic no longer to trigger 1, 2 or 3 buff at once.
This means, we get only 1 buff at once (down from random 1, 2 or 3 (avg 2)).
Nerf 1 buff down from avg 2 (of 3 possible) means nerf in (2-1)/3, so 33⅓%
Sum all the buffs up and multiply by 33⅓%, you get what I mentioned in previous post.
Master of Flame Renegade guide: Burn with me!
considering i dont even understand what you are talking about but
multiprocs where always a bug...which i dont think they fixed.
you have to deal damage to proc it. Out of combat you are not dealing damage. hence bug fixing.
this does not change cw overperforming, since in combat you will notice no difference
At least count your lucky starts that they did not screwed it up like Shadow of Demise where it doesn't do what the tool tip says and only procs with certain encounters even though it is suppose to be with all powers
When someone shows up claiming best AOE, best ST, Best Tank, then yes it does appear to be a troll post(or someone with no idea what they are talking about).
CW is not best AOE, not Best ST, and not Best tank.
You can go troll somewhere else now, have a good day.
I saw this on test before I read the patch notes.
I'll miss the precast of Chaos Magic, but not a big deal. It usually procs fast once combat starts.
As far as I know, the only way to get multiple Chaos Magic procs was if it proced simultaneously on multiple targets. This could be done by a single CW hitting a massive stack of mobs, or by multiple CWs that just proced at the same instant. Seemed to be pure luck. If you knew a more reliable way to proc it, I am unaware.
Chaos magic still multiprocs (confirmed by me) however, you can no longer force proc it out of combat with storm pillar. This only really matters if you ran elol speedruns with no dc where the CW slots storm pillar at draco to force proc chaotic growth to proc at half health to heal party, or if you used it out of combat as a personal heal, otherwise, chaos magic is still very much the same.