I'm looking for some insight on these 2 paths. I've played TR since beta and played it as my main so I'm looking to switch things up and start a HR, So from reading up on this from the forum I hear Pathfinder is more aimed towards "single Target" as for Stormwarden is more focuced on "AoE" but can a veteran HR please shed some indept knowledge about what both bring to the table and how so is it Single Taget and AoE?
I'm not exactly a "veteran" hunter ranger, but I have been playing the class for a while. It can be very confusing and not as straight forward as some classes if you dont know what you're doing, because the class itself is so versatile. I've played both paragon trees, and I can say that the main reason pathfinder is more single-target oriented is largely because of the powers and feats you'll be using in that paragon tree. Its more support-based than the storm warden paragon as well.
If you want some good suggestions for a build you can use I'd tell you to look here:
In that link is a really helpful guide for various builds for hunter ranger, including hybrid builds. Its really helped me when I was stuck and couldnt decide what I wanted. If you have a general idea of how you want to build your character, I'd even tell you that you can switch it up a bit to tailor more to your play style. If you dont know how you want to play your character, I'd tell you to follow the guide completely and learn to play the class like they suggest.
Anyway, pathfinder paragon at-will and daily is single target focus while its paragon encounter and class feature focus on survivability.
Stormwardern paragon at-will, daily and encounter is AOE focus while its paragon class feature is dps focus. thats the different between the 2 paragon path.
U cant test them out in preview if u wanna know more bout them
Anyway, pathfinder paragon at-will and daily is single target focus while its paragon encounter and class feature focus on survivability.
Stormwardern paragon at-will, daily and encounter is AOE focus while its paragon class feature is dps focus. thats the different between the 2 paragon path.
U cant test them out in preview if u wanna know more bout them
Thanks... Gives more of an idea witch way to make a build
Difference is in Careful attack/Hunters teamwork.
This is + damage on every attack from HR. Does not work anymore on dots.
But was before. This is single target power only. This is where the real difference comes from.
Before (mod 3) there was good synergy between Aimed strike - available for both - and careful leading to dot kills while HR was invincible due to high regen. Then after tenancy and healing nert in pvp other class features started to play role.
Also before bs mod 6 is, there was possible use of pathfinder action(broken atm since mod 4 and broken again more in mod 6) or battlehorned ( on r4 it is now 1% incoming heeling in battle for 4 second unstackable - try not to laugh too hard here.)
In the end now it all goes to personal preference. I play pathdfinder cause I do use careful/hunters for pvp or boss fights. And it does not require to reapply as often as aimed strike and is easier to land since it is target locked.
Careful does ~ 15% of my damage as far as I remember. Might have changes after latest patches.
I personally find my damage higher before with pathfinder then storm. But again - my HR is build to kill bosses and pvp rather then trash kill focused by storm. Dps wise storm can be more beneficial due to more aoe specific powers and class features.
I've never had a reason to complain as a stormwarden archer about my damage on bosses. We can unleash an ocean of bad news that can legitimately compete with and win against any of the other dps classes in immobile boss fights (dragons and such).
ok they share MOST of the same the big diffence is Clear the Ground SW and Hunter Team Work PF . CtG is a very effective room sweeper especially with a lightning chant . while HT and Carefull Attack are singel target . for trapper the encounters should look the same on load out with roots or pbaoes/bursts and fox in groups, as they will request it and it is at this point invalueable to the group even though it can be deadly to the HR, as on shift you never know where FOR SURE where your going to lands. ive been in the boss fight in SoT whith the drakes both down and ended up in odd places and that is the 'safest' fight to use shift in. id load rapid and HT/CA for PF and rapid and ES/CtG for SW archer id suggest SW for solo play dailies and the like combat id suggest SW as well though the PF does well here too and Trapper PF shines best especially in a group environment . let the CW and GWF take the paingiver make em look good and tell em to kick rocks if they say your dps isnt very good
between debuffs / dazes and fox they should be happy to have you along
There is no real perceivable difference in survivability between the two paragons, nor damage, for that matter. Like someone above mentioned, in mod6 it is now more of a matter of preference.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Comments
If you want some good suggestions for a build you can use I'd tell you to look here:
http://www.neverwinterstore.com/newstag-neverwinter-hunter-ranger-build
In that link is a really helpful guide for various builds for hunter ranger, including hybrid builds. Its really helped me when I was stuck and couldnt decide what I wanted. If you have a general idea of how you want to build your character, I'd even tell you that you can switch it up a bit to tailor more to your play style. If you dont know how you want to play your character, I'd tell you to follow the guide completely and learn to play the class like they suggest.
Anyway, pathfinder paragon at-will and daily is single target focus while its paragon encounter and class feature focus on survivability.
Stormwardern paragon at-will, daily and encounter is AOE focus while its paragon class feature is dps focus. thats the different between the 2 paragon path.
U cant test them out in preview if u wanna know more bout them
Thanks... Gives more of an idea witch way to make a build
This is + damage on every attack from HR. Does not work anymore on dots.
But was before. This is single target power only. This is where the real difference comes from.
Before (mod 3) there was good synergy between Aimed strike - available for both - and careful leading to dot kills while HR was invincible due to high regen. Then after tenancy and healing nert in pvp other class features started to play role.
Also before bs mod 6 is, there was possible use of pathfinder action(broken atm since mod 4 and broken again more in mod 6) or battlehorned ( on r4 it is now 1% incoming heeling in battle for 4 second unstackable - try not to laugh too hard here.)
In the end now it all goes to personal preference. I play pathdfinder cause I do use careful/hunters for pvp or boss fights. And it does not require to reapply as often as aimed strike and is easier to land since it is target locked.
Careful does ~ 15% of my damage as far as I remember. Might have changes after latest patches.
I personally find my damage higher before with pathfinder then storm. But again - my HR is build to kill bosses and pvp rather then trash kill focused by storm. Dps wise storm can be more beneficial due to more aoe specific powers and class features.
between debuffs / dazes and fox they should be happy to have you along
the bunny
http://laggygamerz.com/forum/index.php?/topic/454-bunny-guide-to-the-hunter-ranger/
They are all pre Elemental Evil builds.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'