Aura of wrath increase whole party dmg by a lot if my hp is low. Does the game counts me as low health if i have a lot of Temp Hp active?
For example if i have 100k hp and get like 90k temp hp that means the game calculates me as i am at 10% life? Or it doesnt work that way? Thx for answers rly curious about this.
I don't think it works that way since I don't think Temp HP is counted as hit points more than a force field or other resource, that they oddly made fill in a bar. So I would have to say no, but someone else might have a better idea.
Aura of Wrath only works with your actual hit points, so for best use if you can manage to keep your true hp at 50% and use templars or cleansing to keep temp hp high, your allies will get a very nice damage boost.
Well if i am in a dungeon there is no way healer will keep me at 50% hp even if my temp hp is rly high. This means that this aura is pretty much usless in every group scenario, pity.
Aura of Wrath only works with your actual hit points, so for best use if you can manage to keep your true hp at 50% and use templars or cleansing to keep temp hp high, your allies will get a very nice damage boost.
Well if i am in a dungeon there is no way healer will keep me at 50% hp even if my temp hp is rly high. This means that this aura is pretty much usless in every group scenario, pity.
Thx for your answers.
I have to agree with both of these. This Aura is based on an oxymoron: the lower your HP the higher the benefit. This is an welcomed cost as HP is a Paladin's bread-and-butter; so many of the Paladin's tools rely on quantity of HP, regardless of which paragon tree you choose. The DC and a couple other classes have feats or abilities similar to this and I always never use them (I have multiples of each class so I've seen them).
The Galeb Duhr has an active bonus similar to this as well, which is why I never slot him (it's useless in my mind) - but as a summoned companion it's awesome for ranged squishy classes.
PROTIP: Anything that benefits more based on the lack of something else is bad news.
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Thx for your answers.
I have to agree with both of these. This Aura is based on an oxymoron: the lower your HP the higher the benefit. This is an welcomed cost as HP is a Paladin's bread-and-butter; so many of the Paladin's tools rely on quantity of HP, regardless of which paragon tree you choose. The DC and a couple other classes have feats or abilities similar to this and I always never use them (I have multiples of each class so I've seen them).
The Galeb Duhr has an active bonus similar to this as well, which is why I never slot him (it's useless in my mind) - but as a summoned companion it's awesome for ranged squishy classes.
PROTIP: Anything that benefits more based on the lack of something else is bad news.