Its just PVP guilds and the ultrabuffed on one side, and people that quit the instant it doesn't look like a sure win on the other. I understand everyone wants to get an easy victory token, but jeez guys you leave in a close fight and your team loses. I realize it sucks that the PVP guilds have figured out a way to stack sides (or perhaps the Q is just so pathetic it thinks it should always be minmax on one side, no gear on the other) but at least stay for the coins and try to help your team. You are getting a quitter penalty anyway so why not stick around?
The real problem is, some people have 0 tenacity. Yesterday i asked a GWF in green pve gear, why he doesn't buy some cheap pvp blues or even greens from the ah. His answer was: '*Bleep* tenacity.' Personally, i never quit a match prematurely or afk at the campfire... But if you have a pve item team i can understand that some people are discouraged to continue, since a fight would be pointless anyway.
Its just PVP guilds and the ultrabuffed on one side, and people that quit the instant it doesn't look like a sure win on the other. I understand everyone wants to get an easy victory token, but jeez guys you leave in a close fight and your team loses. I realize it sucks that the PVP guilds have figured out a way to stack sides (or perhaps the Q is just so pathetic it thinks it should always be minmax on one side, no gear on the other) but at least stay for the coins and try to help your team. You are getting a quitter penalty anyway so why not stick around?
Thing is, is you don't get a penalty. (unless it changed in last few days, been a couple since I Q'd)
Sorry, but my time is limited and if I see some DB guild premade trolling the arena...why waste my time?
I will stay if I am losing and it's a fun match, but if it is super lopsided, just leave and requeue.
Well the lack of a leaver penalty would explain it. I don't ever leave so thought it was same as Dom. Sure hope they give some attention to the Queue system as what its doing now very rarely results in balanced teams.
I have seen no leaver penalty when the score is lopsided and a warning that there will be a penalty when it is close. The first time I ever saw the warning was yesterday so maybe something has changed or maybe I never tried to leave a close match before that.
The ability to switch between at least two gear specs (say, with a cooldown) would go a long way. I think a part of the problem is that people who do PvE and want to try their hand at PvP aren't exactly bothered to carry a full set of PvP gear in their inventory, when inv. space is not exactly an abundant commodity.
right now its the fastest way to get geared as a new player, so I do encourage EVERY new player to play as much GG as possible.
Guilds & Geared players should queue for Domination instead.
No. PvP is not for pve players to easily "gear up". It is for pvp players to earn better pvp gear through trying and succeeding at pvp.
The whole idea that pvp is just some kind of sewer with hidden trinkets under the filth for pve players to hold their nose and stick their hands in and eventually they will come up with good gear is offensive to say the least. It contributes to the toxicity of the pvp community in a big way.
There should be no seals of triumph for any form of pvp that does not penalizing permanently (more than three minutes) leaving a match.
If they are going to let pvp be a crapshoot for pve players to gear up, why don't they just make elol 10 players, remove the vote kick, remove the il requirement and let people just spam elol until they are lucky enough to get carried by a decent group and everyone can have those sweet artifacts for not even trying or giving a **** about the success or failure of any particular elol run.
I really do wish there was another way.But to get the best end game armor one must do PvP . So that is the reason you find PvE people in your sand box.If they would give them another way to earn the armor I am rather sure they would take that route.Would be a lot better than having a 3 sec. fight then having to run back form a camp fire to have another 3 sec fight You would think that would be penalty enough already but they have to earn there coins so they do what they must.
I really do wish there was another way.But to get the best end game armor one must do PvP
You don´t get the best endgame armor by playing PvP but by playing the dungeons and buying it for seals. The PvP and the PvE armors have the same amount of stats - so each point of tenacity makes the PvP ones worse for PvE.
I really do wish there was another way.But to get the best end game armor one must do PvP . So that is the reason you find PvE people in your sand box.If they would give them another way to earn the armor I am rather sure they would take that route.Would be a lot better than having a 3 sec. fight then having to run back form a camp fire to have another 3 sec fight You would think that would be penalty enough already but they have to earn there coins so they do what they must.
PvP just gets you decent starter pve gear. It sucks for pve but not as bad as pve gear in pvp does.
I have no problem with them funneling pve players through pvp for gear, but they shouldn't just give away seals of triumph. They are supposed to be seals of triumph not seals of mediocrity. You should have to win domination matches to get those, not just get lucky in the GG crapshoot.
And if you read up and practice and actually gear to level, those are not 3 second fights. Especially pages 200-400. Those pages contain pure fodder and that is mainly who the elo will pit you against unless you win a lot.
You don´t get the best endgame armor by playing PvP but by playing the dungeons and buying it for seals. The PvP and the PvE armors have the same amount of stats - so each point of tenacity makes the PvP ones worse for PvP.
And this is why I love the forums so much.
I do hope you understand that being a complete glass cannon in pvp allows you to kill pugs in one or two encounters but when you meet a geared pvp toon prepare to not do that much and expect to get one rotated for your mindset on gearing for pvp.
Please consider that tenacity is very important when gearing for pvp and the statement you made is focused on pve gearing.
I do hope you understand that being a complete glass cannon in pvp allows you to kill pugs in one or two encounters but when you meet a geared pvp toon prepare to not do that much and expect to get one rotated for your mindset on gearing for pvp.
Please consider that tenacity is very important when gearing for pvp and the statement you made is focused on pve gearing.
When you read the post i was relying on, you will see, that I wasn´t talking about using PvE-Armor in PvP but of using PvP ones in PvE:
I really do wish there was another way.But to get the best end game armor one must do PvP . So that is the reason you find PvE people in your sand box.
And the best endgame armor for PvE is the PvE armor and not the PvP one.
And please excuse the typing error, I meaned "each point of tenacity makes the PvP ones worse for PvE" and not "PvP".
No. PvP is not for pve players to easily "gear up". It is for pvp players to earn better pvp gear through trying and succeeding at pvp.
Who said anything about PVE? I couldn't care less about PVE players, also welcome to Neverwinter, gearing through PVP has been the king method since the game launched years ago.
Who said anything about PVE? I couldn't care less about PVE players, also welcome to Neverwinter, gearing through PVP has been the king method since the game launched years ago.
I misread you then. The discussion was starting to go in the direction of "gearing for pve through pvp" and that is how I took your post.
Before tenacity, the main method I remember of gearing up was doing dungeon delves and professions. No amount of running pvp would get you castle never weapons or stalwart bulwark armor or fallen dragon weapons or vorpal or sf shards.
Also...I am finding more and more people in domination wearing full pvp gear who do not know what the hell is going on and play their classes like fools.
It doesn't matter if I can drive an undergeared TR well enough to pin down 3 or 4 of the enemy team (much much better geared than I am) for minutes at a time, if my stupid team cant manage to take advantage of the advantage I have given them on the other nodes. It doesn't matter. It doesn't matter if I am lucky and I only get 2 red team players on the back cap and I manage to kill both of them and cap, and then run to home node (which is red), and cap that. None of it matters because it feels like the only nodes that are ever blue are the ones I cap myself.
You check people before the match starts and you see most of your team in grim and burning gear. Oh! Awesome, they must be ok at pvp. Then you see a fail as written above and realize they got that gear by spamming gg and getting carried. It is demoralizing to say the least.
What really bothers me is that even though there are tons of people playing GG and Dom now, the matchmaking system is still just as terrible taking no elo rating, rank or gear into account and just dumping lopsided teams against each other time after time. It's really no wonder that the ungeared are highly likely to leave when the odds seem stacked against them. No punishment for abandoning your team is ridiculous and many matches have been lost because people sit by the fire or simply leave. I really hope that whatever cryptic has up their sleeve for the PVP update improves the team balancing, matchmaking and real penalties for those who don't care about HAMSTER over their team.
No. PvP is not for pve players to easily "gear up". It is for pvp players to earn better pvp gear through trying and succeeding at pvp.
The whole idea that pvp is just some kind of sewer with hidden trinkets under the filth for pve players to hold their nose and stick their hands in and eventually they will come up with good gear is offensive to say the least. It contributes to the toxicity of the pvp community in a big way.
There should be no seals of triumph for any form of pvp that does not penalizing permanently (more than three minutes) leaving a match.
If they are going to let pvp be a crapshoot for pve players to gear up, why don't they just make elol 10 players, remove the vote kick, remove the il requirement and let people just spam elol until they are lucky enough to get carried by a decent group and everyone can have those sweet artifacts for not even trying or giving a **** about the success or failure of any particular elol run.
Not saying I don't agree with you on some aspects, but I will note it really is easy for PvE players to gear up in PvP. I actually just started. Within 3 days I got my burning legs piece. With PvE gear equipped (save for legs now). On top of that the random blue PvP drop after the match (I'm guessing it comes with the seal of triumph? I don't know how it works, forgive me) helps as well.
And how would does somebody brand new to the game start PvP if not with PvE gear? I don't know of any items a fresh recruit of Neverwinter can by. This is in regards to "It is for pvp players to earn better pvp gear through trying and succeeding at pvp." comment.
PvP is a very low priority in Neverwinter because of the DnD nature around it. I don't like that partly because the classes are not well-balanced, partly because it's also of a F2P structure (and hence P2W culture), but it feels like mod 6 may have addressed this in some respects. From my viewpoint, If there weren't any sort of reward for playing a mini-game in which you don't monetize from as quickly as the PvE content, the only thing that would keep it alive is to make people grind longer for it, which is what the Seal of Triumph addresses. Without that, people would have bis in probably a week. with the SoT coins, the timeline has gotten stretched out quite a bit.
Please don't suggest any 10-person dungeons with no requirement. I think the servers would finally die xD. The community is still trying to get Tiamat to be a minimal ilvl / character 70 requirement.
My problem with PvP in this game (besides the fact I always choose the worst classes to play in PvP and finally just went for an OP to stay relevant) is that progression for gear is so slow due to the SoT coins required. The cool down on the quest should be shortened a little bit. Lack of variety of maps, almost seems like GG map is a modified NW-flavored version of League of Legends.
I haaate the PVP nerfs (healing depression, tenacity etc.), but I guess that's what we deserve for having power creep.
only time i quit is when the other side has a team that stupidly out matches my team (the point of them having 10+ kills and 1 or 2 people on my team having 1 MAYBE 2..
And when the other team has 2+ permastealth throwing TR's.. fighting them is just no fun, why should i feed them what are already stupidly easy kills/honor points? every 120 seconds i might have a chance against em by using my artifact.. other than that.. they kill everything within seconds except GF and OP
in other words when the match is NOT fun in the least... heck even when i am on the winning side often i just sit at a control point and stop trying to farm easy kills if i happen to be on a team that stupidly out gears/plays/whatever the other team....
I play to have fun, why should i bang my head against a brick wall called "stupid game queue" or "can't even see what is hitting me to fight back"
What really bothers me is that even though there are tons of people playing GG and Dom now, the matchmaking system is still just as terrible taking no elo rating, rank or gear into account and just dumping lopsided teams against each other time after time. It's really no wonder that the ungeared are highly likely to leave when the odds seem stacked against them. No punishment for abandoning your team is ridiculous and many matches have been lost because people sit by the fire or simply leave. I really hope that whatever cryptic has up their sleeve for the PVP update improves the team balancing, matchmaking and real penalties for those who don't care about HAMSTER over their team.
I agree in general with this, but I do think the elo still tries to place you in relative proximity to others on the leaderboard. Pages 30-60 are a ***** if you are not geared. Trust me on that.
Not saying I don't agree with you on some aspects, but I will note it really is easy for PvE players to gear up in PvP. I actually just started. Within 3 days I got my burning legs piece. With PvE gear equipped (save for legs now). On top of that the random blue PvP drop after the match (I'm guessing it comes with the seal of triumph? I don't know how it works, forgive me) helps as well.
I know, and I will even tell new players in game to spam gg just because they can to get geared. It isn't right but it is kind of like natural selection, you adapt and do what works out of what you are given to work with. The way it works is you get 1 seal of triumph a day via the trade of blades pimp if you get a gg or dom victory. You get the green or blue gear by winning and placing well in a match during gg or dom hour.
And how would does somebody brand new to the game start PvP if not with PvE gear? I don't know of any items a fresh recruit of Neverwinter can by. This is in regards to "It is for pvp players to earn better pvp gear through trying and succeeding at pvp." comment.
Oh you can start pvp. You start on page 470 against other people who have no pvp gear or are just plain bad. The elo will place you among those when it can. You get your wins and earn your gear. So by the time you are near the top of the leaderboard you are fully pvp geared (mostly burning with a piece or two grim) and hopefully have some r10's and perfects. If not, you hit a ceiling and might as well not play because you will either be deadlocked in matches or not able to do any damage or will get the occasional elo fail and roflstomp a fodder pug group that was unlucky enough to que around the same time. Really though, you start planning for level 70 at level 1.
PvP is a very low priority in Neverwinter because of the DnD nature around it. I don't like that partly because the classes are not well-balanced, partly because it's also of a F2P structure (and hence P2W culture), but it feels like mod 6 may have addressed this in some respects. From my viewpoint, If there weren't any sort of reward for playing a mini-game in which you don't monetize from as quickly as the PvE content, the only thing that would keep it alive is to make people grind longer for it, which is what the Seal of Triumph addresses. Without that, people would have bis in probably a week. with the SoT coins, the timeline has gotten stretched out quite a bit.
that makes sense.
Please don't suggest any 10-person dungeons with no requirement. I think the servers would finally die xD. The community is still trying to get Tiamat to be a minimal ilvl / character 70 requirement.
I was just comparing pve and pvp. You que for elol and if your not over 2.5 with greater enchants you get kicked. You que for dom and your team has to suffer with your terrible gear and lack of understanding the fundamentals.
My problem with PvP in this game (besides the fact I always choose the worst classes to play in PvP and finally just went for an OP to stay relevant) is that progression for gear is so slow due to the SoT coins required. The cool down on the quest should be shortened a little bit. Lack of variety of maps, almost seems like GG map is a modified NW-flavored version of League of Legends.
I haaate the PVP nerfs (healing depression, tenacity etc.), but I guess that's what we deserve for having power creep.
Well like I said, you start on page 470 and as you win the matches become progressively more difficult. IMO gg makes the seals way too easy to acquire. Tenacity should be earned as the name implies.
only time i quit is when the other side has a team that stupidly out matches my team (the point of them having 10+ kills and 1 or 2 people on my team having 1 MAYBE 2..
And when the other team has 2+ permastealth throwing TR's.. fighting them is just no fun, why should i feed them what are already stupidly easy kills/honor points? every 120 seconds i might have a chance against em by using my artifact.. other than that.. they kill everything within seconds except GF and OP
in other words when the match is NOT fun in the least... heck even when i am on the winning side often i just sit at a control point and stop trying to farm easy kills if i happen to be on a team that stupidly out gears/plays/whatever the other team....
I play to have fun, why should i bang my head against a brick wall called "stupid game queue" or "can't even see what is hitting me to fight back"
Here is the solution to stealth. You hard target the TR before he goes into stealth and no matter what, even when he is in stealth, your toon will face him and your attacks will have him targeted.
If you can't be arsed with reading all of that here is the simple version:
Changing the keybinding for lock target or lock camera function
The following code will change the keybinding when writting into the regular in-game chat bar:
/bind ? +HardTargetLock
/bind ? ++HardTargetLock
The ? must be changed for the key to bind the function at. The first line of code will activate the lock function when the chosen is held down. The second part will create a toggle function; i.e. when the chosen key is pressed the camera will lock at the current target, and when pressed again, the camera will be released.
Mouse buttons are bound using lButton, mButton and rButton, e.g.:
/bind mButton +HardTargetLock
This line will bind the camera lock function to your middle mouse button so when held, the camera will keep focus on the target.
Here is the solution to stealth. You hard target the TR before he goes into stealth and no matter what, even when he is in stealth, your toon will face him and your attacks will have him targeted.
If you can't be arsed with reading all of that here is the simple version:
Changing the keybinding for lock target or lock camera function
The following code will change the keybinding when writting into the regular in-game chat bar:
/bind ? +HardTargetLock
/bind ? ++HardTargetLock
The ? must be changed for the key to bind the function at. The first line of code will activate the lock function when the chosen is held down. The second part will create a toggle function; i.e. when the chosen key is pressed the camera will lock at the current target, and when pressed again, the camera will be released.
Mouse buttons are bound using lButton, mButton and rButton, e.g.:
/bind mButton +HardTargetLock
This line will bind the camera lock function to your middle mouse button so when held, the camera will keep focus on the target.
You are welcome.
This is great information for me as well! I couldn't even find helpful threads like this because it'd involve google and data-mining software hah. I didn't even think of Tenacity as being "earned"; that's an interesting thought. But what if in that case we meet up from opposing factions in IWD for a random CTF or something? I couldn't just stay away from you, but I need those *insert quest items here* to finish a grind. Plus as soon as you'd find me, I'm toast. What could be interesting is, like you said with your suggested tenacity mechanic, having an area specific tenacity/reputation of some sort. I don't know just throwing HAMSTER at the wall to see what sticks.
Comments
I believe, there is no leaver penalty in GG.
Thing is, is you don't get a penalty. (unless it changed in last few days, been a couple since I Q'd)
Sorry, but my time is limited and if I see some DB guild premade trolling the arena...why waste my time?
I will stay if I am losing and it's a fun match, but if it is super lopsided, just leave and requeue.
right now its the fastest way to get geared as a new player, so I do encourage EVERY new player to play as much GG as possible.
Guilds & Geared players should queue for Domination instead.
No. PvP is not for pve players to easily "gear up". It is for pvp players to earn better pvp gear through trying and succeeding at pvp.
The whole idea that pvp is just some kind of sewer with hidden trinkets under the filth for pve players to hold their nose and stick their hands in and eventually they will come up with good gear is offensive to say the least. It contributes to the toxicity of the pvp community in a big way.
There should be no seals of triumph for any form of pvp that does not penalizing permanently (more than three minutes) leaving a match.
If they are going to let pvp be a crapshoot for pve players to gear up, why don't they just make elol 10 players, remove the vote kick, remove the il requirement and let people just spam elol until they are lucky enough to get carried by a decent group and everyone can have those sweet artifacts for not even trying or giving a **** about the success or failure of any particular elol run.
RIP Foundry
PvP just gets you decent starter pve gear. It sucks for pve but not as bad as pve gear in pvp does.
I have no problem with them funneling pve players through pvp for gear, but they shouldn't just give away seals of triumph. They are supposed to be seals of triumph not seals of mediocrity. You should have to win domination matches to get those, not just get lucky in the GG crapshoot.
And if you read up and practice and actually gear to level, those are not 3 second fights. Especially pages 200-400. Those pages contain pure fodder and that is mainly who the elo will pit you against unless you win a lot.
And this is why I love the forums so much.
I do hope you understand that being a complete glass cannon in pvp allows you to kill pugs in one or two encounters but when you meet a geared pvp toon prepare to not do that much and expect to get one rotated for your mindset on gearing for pvp.
Please consider that tenacity is very important when gearing for pvp and the statement you made is focused on pve gearing.
And please excuse the typing error, I meaned "each point of tenacity makes the PvP ones worse for PvE" and not "PvP".
So, no reason to get harsh
RIP Foundry
Who said anything about PVE? I couldn't care less about PVE players, also welcome to Neverwinter, gearing through PVP has been the king method since the game launched years ago.
I misread you then. The discussion was starting to go in the direction of "gearing for pve through pvp" and that is how I took your post.
Before tenacity, the main method I remember of gearing up was doing dungeon delves and professions. No amount of running pvp would get you castle never weapons or stalwart bulwark armor or fallen dragon weapons or vorpal or sf shards.
It doesn't matter if I can drive an undergeared TR well enough to pin down 3 or 4 of the enemy team (much much better geared than I am) for minutes at a time, if my stupid team cant manage to take advantage of the advantage I have given them on the other nodes. It doesn't matter. It doesn't matter if I am lucky and I only get 2 red team players on the back cap and I manage to kill both of them and cap, and then run to home node (which is red), and cap that. None of it matters because it feels like the only nodes that are ever blue are the ones I cap myself.
You check people before the match starts and you see most of your team in grim and burning gear. Oh! Awesome, they must be ok at pvp. Then you see a fail as written above and realize they got that gear by spamming gg and getting carried. It is demoralizing to say the least.
Not saying I don't agree with you on some aspects, but I will note it really is easy for PvE players to gear up in PvP. I actually just started. Within 3 days I got my burning legs piece. With PvE gear equipped (save for legs now). On top of that the random blue PvP drop after the match (I'm guessing it comes with the seal of triumph? I don't know how it works, forgive me) helps as well.
And how would does somebody brand new to the game start PvP if not with PvE gear? I don't know of any items a fresh recruit of Neverwinter can by. This is in regards to "It is for pvp players to earn better pvp gear through trying and succeeding at pvp." comment.
PvP is a very low priority in Neverwinter because of the DnD nature around it. I don't like that partly because the classes are not well-balanced, partly because it's also of a F2P structure (and hence P2W culture), but it feels like mod 6 may have addressed this in some respects. From my viewpoint, If there weren't any sort of reward for playing a mini-game in which you don't monetize from as quickly as the PvE content, the only thing that would keep it alive is to make people grind longer for it, which is what the Seal of Triumph addresses. Without that, people would have bis in probably a week. with the SoT coins, the timeline has gotten stretched out quite a bit.
Please don't suggest any 10-person dungeons with no requirement. I think the servers would finally die xD. The community is still trying to get Tiamat to be a minimal ilvl / character 70 requirement.
My problem with PvP in this game (besides the fact I always choose the worst classes to play in PvP and finally just went for an OP to stay relevant) is that progression for gear is so slow due to the SoT coins required. The cool down on the quest should be shortened a little bit. Lack of variety of maps, almost seems like GG map is a modified NW-flavored version of League of Legends.
I haaate the PVP nerfs (healing depression, tenacity etc.), but I guess that's what we deserve for having power creep.
GUILD: ~Myrmidons~
Would Love to party up with people for pretty much anything!
And when the other team has 2+ permastealth throwing TR's.. fighting them is just no fun, why should i feed them what are already stupidly easy kills/honor points? every 120 seconds i might have a chance against em by using my artifact.. other than that.. they kill everything within seconds except GF and OP
in other words when the match is NOT fun in the least... heck even when i am on the winning side often i just sit at a control point and stop trying to farm easy kills if i happen to be on a team that stupidly out gears/plays/whatever the other team....
I play to have fun, why should i bang my head against a brick wall called "stupid game queue" or "can't even see what is hitting me to fight back"
I agree in general with this, but I do think the elo still tries to place you in relative proximity to others on the leaderboard. Pages 30-60 are a ***** if you are not geared. Trust me on that.
I know, and I will even tell new players in game to spam gg just because they can to get geared. It isn't right but it is kind of like natural selection, you adapt and do what works out of what you are given to work with. The way it works is you get 1 seal of triumph a day via the trade of blades pimp if you get a gg or dom victory. You get the green or blue gear by winning and placing well in a match during gg or dom hour.
Oh you can start pvp. You start on page 470 against other people who have no pvp gear or are just plain bad. The elo will place you among those when it can. You get your wins and earn your gear. So by the time you are near the top of the leaderboard you are fully pvp geared (mostly burning with a piece or two grim) and hopefully have some r10's and perfects. If not, you hit a ceiling and might as well not play because you will either be deadlocked in matches or not able to do any damage or will get the occasional elo fail and roflstomp a fodder pug group that was unlucky enough to que around the same time. Really though, you start planning for level 70 at level 1.
that makes sense.
I was just comparing pve and pvp. You que for elol and if your not over 2.5 with greater enchants you get kicked. You que for dom and your team has to suffer with your terrible gear and lack of understanding the fundamentals.
Well like I said, you start on page 470 and as you win the matches become progressively more difficult. IMO gg makes the seals way too easy to acquire. Tenacity should be earned as the name implies.
Here is the solution to stealth. You hard target the TR before he goes into stealth and no matter what, even when he is in stealth, your toon will face him and your attacks will have him targeted.
If you can't be arsed with reading all of that here is the simple version:
Changing the keybinding for lock target or lock camera function
The following code will change the keybinding when writting into the regular in-game chat bar:
/bind ? +HardTargetLock
/bind ? ++HardTargetLock
The ? must be changed for the key to bind the function at. The first line of code will activate the lock function when the chosen is held down. The second part will create a toggle function; i.e. when the chosen key is pressed the camera will lock at the current target, and when pressed again, the camera will be released.
Mouse buttons are bound using lButton, mButton and rButton, e.g.:
/bind mButton +HardTargetLock
This line will bind the camera lock function to your middle mouse button so when held, the camera will keep focus on the target.
You are welcome.
This is great information for me as well! I couldn't even find helpful threads like this because it'd involve google and data-mining software hah. I didn't even think of Tenacity as being "earned"; that's an interesting thought. But what if in that case we meet up from opposing factions in IWD for a random CTF or something? I couldn't just stay away from you, but I need those *insert quest items here* to finish a grind. Plus as soon as you'd find me, I'm toast. What could be interesting is, like you said with your suggested tenacity mechanic, having an area specific tenacity/reputation of some sort. I don't know just throwing HAMSTER at the wall to see what sticks.
GUILD: ~Myrmidons~
Would Love to party up with people for pretty much anything!