I wonder if the problem with it not breaking certain cc is from the many classifications (stun/daze/disable/root/etc, I had not thought about that much until I observed the additional types included in the pure/trans elven battle enchantments).
Also there is the problem with the teleport portion where its damage effect 'misses' because the target is not where you port to. Now I am not sure if this if from "porting to where they were, and not where they are" or if it could be latency related. I really think this power needs to glue you to the target for a second or so, and/or the range of the second part damage needs to be extended.
Another problem I see is when trying to set the first hit up and there are allies in the way where it sometimes takes 5 or 6 tries to get the attack off. They need to code it to ignore allies and although this may seem lazy to some, people must realize the purpose of the power and how limited its use is that it should not be this problematic to set it up (only to then have it fail later since it doesn't work most of the time).
Comments
Also there is the problem with the teleport portion where its damage effect 'misses' because the target is not where you port to. Now I am not sure if this if from "porting to where they were, and not where they are" or if it could be latency related. I really think this power needs to glue you to the target for a second or so, and/or the range of the second part damage needs to be extended.
Another problem I see is when trying to set the first hit up and there are allies in the way where it sometimes takes 5 or 6 tries to get the attack off. They need to code it to ignore allies and although this may seem lazy to some, people must realize the purpose of the power and how limited its use is that it should not be this problematic to set it up (only to then have it fail later since it doesn't work most of the time).