I used to GM Dungeons and Dragons back in the day for several years and me and alot of ppl still complain that random monetary loot is very slim at best. People at 60th Lvl are getting the same loot as a character is getting at 1st level ... random loot should be multiplied by the persons level upon pickup (example: a pile of coins on the floor that in your programming is 'X' amount of silver and 'Y' amount of copper multiplied by a persons level upon pickup ... a 1st Lvl might get 3sp, 8cp and a 60thLvl character would get 180sp, 480cp from the same pile). Your game is unbalanced.
Gold, Silver, and Copper are all but worthless in the game anyway. It's all about Astral Diamonds. As long as I get enough gold from junk drop sales to buy injury kits and potions every couple days, it's plenty.
Comments
Same with gold/silver/copper -- it's nearly worthless and just random "trash."
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