Hi guys, I'm building a Devotion pally and after some thinking I believe going WIS/CHA over COS/WIS could be a win. I have dragonborn unlocked so the starting stat would be 16/16/16 that would end up being 19/23/23 at 70. CHA would boost AP gain and crit once getting the feat, wisdom for Crit and crazy healing (1%+0.66% from the feat.) What do you think guys? I believe dropping some COS wouldn't hurt since all the end game armors give plenty of HP. Thanks for the feedback, cheers.
My experience is that in epic dungeons heals tend to be very powerful no matter what you do (as in getting people from 0% life to 100% in a few seconds without you doing anything), AP isnt that important as there arent important dailies. What is important is staying alive, which, at least in my gear level, can be quite hard. I therefor suggest getting any point in CONstitution you can spare.
I'm not sure about the way game mechanics work, but if your constitution gives you +10% to hp, and then your gear gives you +50,000, wouldnt the constitution HP bonus also add +5,000 from the gear bonus, essentially maintaining the value of CON no matter what gear you have?
My experience is that in epic dungeons heals tend to be very powerful no matter what you do (as in getting people from 0% life to 100% in a few seconds without you doing anything), AP isnt that important as there arent important dailies. What is important is staying alive, which, at least in my gear level, can be quite hard. I therefor suggest getting any point in CONstitution you can spare.
I'm not sure about the way game mechanics work, but if your constitution gives you +10% to hp, and then your gear gives you +50,000, wouldnt the constitution HP bonus also add +5,000 from the gear bonus, essentially maintaining the value of CON no matter what gear you have?
Good point there, what about the extra crit given by CHA with Force of will? It would be a fine +13%. Thanks for the help mate, cheers.
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h478hmjd9h3drMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2015
tbh, i will go CON/CHA. What an extra 5% WIS points will do for you? 5% extra healing l (and 5% CC resist, if you PvP at all). The critical you lose you get it back with Force of Will.
tbh, i will go CON/CHA. What an extra 5% WIS points will do for you? 5% extra healing l (and 5% CC resist, if you PvP at all). The critical you lose you get it back with Force of Will.
Well if you go CON/CHA over CON/WIS (18/18/12 start attributes) you lose like 14% healing that gets doubled with Divine Wisdom (Crit chance would be the same since both CHA and WIS would give you 14% chance when getting Force of will.) And 28% more powerful healing sounds quite a lot XD.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited May 2015
I believe that CON only affects base HP, not HP from gear, so you're getting a much smaller return that you think.
Of course, I only base that on forum complaints. My main is a CW, so this is my first time rolling with a class where CON is a consideration.
I believe that CON only affects base HP, not HP from gear, so you're getting a much smaller return that you think.
Of course, I only base that on forum complaints. My main is a CW, so this is my first time rolling with a class where CON is a consideration.
Same, my main is a CW and I'm having lotsa fun with him, I just wanted to play a healer and the DC is too boring lol..hence my going for a OP but before rolling him I wanted to make the right choices about the attributes since there are so many pros and cons about going for each of them for such class.
I have 5 points in "steadfast", which means that for me every point in CON is supposed to give +5% to hp, + 0.5% to damage resistance. With 26 points in CON I'm supposed to get 16*5=+80% to HP, +8% to damage resistance.
When I put on and take off a piece of armor that says +x to HP, my HP changes by about 10% more than x, so I'm not sure what kind of twisted calculation they make, but armor with +x to hp does get somewhat boosted, while not getting the full theoretical 80% boost.
I have 106,566 hp with 25 CON, 107,988 hp with 26 CON (standing by fire bonus), 1422 hp difference per CON point, or 1.3%. Add 0.5% damage reduction, and you get an overall value of 1.8% to survivability per point in CON.
Anyhow my consideration is what stat would actually help gameplay. Boosting crit and healing even for a much higher percentage would still be the wrong choice if CON's damage resistance + hp is required to prevent you from getting 1 shot....
xalabi you are not getting 80% more HP. However steadfast (and toughness) definitely affect gear that has a HP component. (That said I cannot quite figure the calculation out either, I need to try no Toughness and count up Steadfast on preview to see if I can get it figured but that's time I don't have.)
Also Con affects Aura of Courage (for Healadins), because that functions off your total HP. Also if you don't crack 100k HP at level 70 in the basic t1 sets (Alliance or Grim) you can forget running the dungeons, and as more people gear up PvP will not happen for you well either.
My suggestions:
Con as high as possible. Wis and Cha fairly balanced with Cha slightly edging Wis out. Make sure Toughness and Steadfast are maxed. It adds a lot of HP.
Humans: Take Force of Will as well. Because Crit makes healing better as well as damage.
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
xalabi you are not getting 80% more HP. However steadfast (and toughness) definitely affect gear that has a HP component. (That said I cannot quite figure the calculation out either, I need to try no Toughness and count up Steadfast on preview to see if I can get it figured but that's time I don't have.)
Also Con affects Aura of Courage (for Healadins), because that functions off your total HP. Also if you don't crack 100k HP at level 70 in the basic t1 sets (Alliance or Grim) you can forget running the dungeons, and as more people gear up PvP will not happen for you well either.
My suggestions:
Con as high as possible. Wis and Cha fairly balanced with Cha slightly edging Wis out. Make sure Toughness and Steadfast are maxed. It adds a lot of HP.
Humans: Take Force of Will as well. Because Crit makes healing better as well as damage.
5 CON equals 2.5% DR and ~7k HP. After playing around with high CON I decided to switch to WIS/CHA and it paid back. The +5% crit is simply too good to pass, not even mentioning the other stats it brings. And that is a protector paladin talking. Since crits apply to heals too I think that's too good to pass for devotion paladin.
zveiris, I don't know what kind of gear you have, but from what I see, tanks are getting 1 shot by spiderling's crits in eToS last boss. As a healer I never feel like I could use better heals, once I start healing people's hp can go from almost none to full in no time. I do die repeatedly though, whenever any mob looks in my direction, and I did everything to maximze CON/ damage reduction feats, boons etc. did all to increase survivability over damage/healing.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited May 2015
So I looked more closely at it yesterday and you CON bonus is definitely only a affecting base HP. +HP feats do increase total HP, but the effect of CON on you total HP is minimal. I think you'll be far better of with WIS/CHA and the feats that boost both.
Comments
I'm not sure about the way game mechanics work, but if your constitution gives you +10% to hp, and then your gear gives you +50,000, wouldnt the constitution HP bonus also add +5,000 from the gear bonus, essentially maintaining the value of CON no matter what gear you have?
Good point there, what about the extra crit given by CHA with Force of will? It would be a fine +13%. Thanks for the help mate, cheers.
Well if you go CON/CHA over CON/WIS (18/18/12 start attributes) you lose like 14% healing that gets doubled with Divine Wisdom (Crit chance would be the same since both CHA and WIS would give you 14% chance when getting Force of will.) And 28% more powerful healing sounds quite a lot XD.
Of course, I only base that on forum complaints. My main is a CW, so this is my first time rolling with a class where CON is a consideration.
Same, my main is a CW and I'm having lotsa fun with him, I just wanted to play a healer and the DC is too boring lol..hence my going for a OP but before rolling him I wanted to make the right choices about the attributes since there are so many pros and cons about going for each of them for such class.
When I put on and take off a piece of armor that says +x to HP, my HP changes by about 10% more than x, so I'm not sure what kind of twisted calculation they make, but armor with +x to hp does get somewhat boosted, while not getting the full theoretical 80% boost.
I have 106,566 hp with 25 CON, 107,988 hp with 26 CON (standing by fire bonus), 1422 hp difference per CON point, or 1.3%. Add 0.5% damage reduction, and you get an overall value of 1.8% to survivability per point in CON.
Anyhow my consideration is what stat would actually help gameplay. Boosting crit and healing even for a much higher percentage would still be the wrong choice if CON's damage resistance + hp is required to prevent you from getting 1 shot....
Also Con affects Aura of Courage (for Healadins), because that functions off your total HP. Also if you don't crack 100k HP at level 70 in the basic t1 sets (Alliance or Grim) you can forget running the dungeons, and as more people gear up PvP will not happen for you well either.
My suggestions:
Con as high as possible. Wis and Cha fairly balanced with Cha slightly edging Wis out. Make sure Toughness and Steadfast are maxed. It adds a lot of HP.
Humans: Take Force of Will as well. Because Crit makes healing better as well as damage.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Thanks bros, I'll go CON over WIS/CHA then